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| author | Tony Wasserka <NeoBrainX@gmail.com> | 2013-10-26 12:34:54 +0200 |
|---|---|---|
| committer | Tony Wasserka <NeoBrainX@gmail.com> | 2013-10-26 12:40:37 +0200 |
| commit | f82e1b9dc7ad140dea94cd6637eca007f53fc77a (patch) | |
| tree | b2424d9d23a32cdedecba7f79a67322ac7f4173f /Source/Core/InputCommon/Src/ControllerInterface/Android/Android.cpp | |
| parent | 41f6f6adc9b2013ee301b79d441c05028be35436 (diff) | |
D3D: Use floating points for viewport parameters.
OpenGL 4.1 allows for a similar change thanks to ARB_viewport_array, but we don't make use of this, yet.
Diffstat (limited to 'Source/Core/InputCommon/Src/ControllerInterface/Android/Android.cpp')
0 files changed, 0 insertions, 0 deletions
