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authormarcosvitali <marcosvitali@gmail.com>2012-03-18 22:54:58 -0300
committermarcosvitali <marcosvitali@gmail.com>2012-03-18 22:54:58 -0300
commit20eca1bf7e2e02dd18229dc2b6b83935ce0d4047 (patch)
treed1fd0574427bb7beab439864e8e6dd3f2ae10227 /Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.cpp
parentcfbcaa2cc6d2c990b907747298ad012aa1c6c2fd (diff)
Ive fixed definitely Pokemon XD in dual core mode. This game is doing something not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If the game do that on breakpoint the solution can fail.
Fixed ReadWriteDistance calc when CPRead > CPWrite. Added Token and Finish cause to GP Jit checking.
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