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| author | marcosvitali <marcosvitali@gmail.com> | 2012-03-18 22:54:58 -0300 |
|---|---|---|
| committer | marcosvitali <marcosvitali@gmail.com> | 2012-03-18 22:54:58 -0300 |
| commit | 20eca1bf7e2e02dd18229dc2b6b83935ce0d4047 (patch) | |
| tree | d1fd0574427bb7beab439864e8e6dd3f2ae10227 /Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.cpp | |
| parent | cfbcaa2cc6d2c990b907747298ad012aa1c6c2fd (diff) | |
Ive fixed definitely Pokemon XD in dual core mode. This game is doing something not allowed. It attach to CPU the same fifo attached to the GPU in multibuffer mode. I added a check to prevent overwrite the GPU FIFO with the CPU FIFO. If the game do that on breakpoint the solution can fail.
Fixed ReadWriteDistance calc when CPRead > CPWrite.
Added Token and Finish cause to GP Jit checking.
Diffstat (limited to 'Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.cpp')
0 files changed, 0 insertions, 0 deletions
