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| author | Pierre Bourdon <delroth@gmail.com> | 2011-12-03 23:24:10 +0100 |
|---|---|---|
| committer | Pierre Bourdon <delroth@gmail.com> | 2011-12-03 23:24:10 +0100 |
| commit | 252093295b24c7fdb98ff19b72b2b4c67396d29f (patch) | |
| tree | de1c68fe2f81919723947f0b341c8e787ad42c65 /Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.cpp | |
| parent | 575814895c0523c43b657906fa796e965390b813 (diff) | |
Do not fail with strict drivers when compiling a not SM2.0 shader
To enforce SM2.0 compatibility, the OpenGL plugin was made to crash when
compiling a shader which does not fit in the SM2.0a limits. However, on some
combinations of OS/drivers/GPU, our shaders already do not fit in these limits,
causing artificial failures only to try to keep a non existant SM2.0a compat.
Basically, this sucks.
This commit increases the artificial limit to SM3.0. If you're using a GPU
which does not support SM3.0 and Dolphin works properly, this should not cause
any problem at all.
Diffstat (limited to 'Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.cpp')
0 files changed, 0 insertions, 0 deletions
