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authorPierre Bourdon <delroth@gmail.com>2011-12-03 23:24:10 +0100
committerPierre Bourdon <delroth@gmail.com>2011-12-03 23:24:10 +0100
commit252093295b24c7fdb98ff19b72b2b4c67396d29f (patch)
treede1c68fe2f81919723947f0b341c8e787ad42c65 /Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.cpp
parent575814895c0523c43b657906fa796e965390b813 (diff)
Do not fail with strict drivers when compiling a not SM2.0 shader
To enforce SM2.0 compatibility, the OpenGL plugin was made to crash when compiling a shader which does not fit in the SM2.0a limits. However, on some combinations of OS/drivers/GPU, our shaders already do not fit in these limits, causing artificial failures only to try to keep a non existant SM2.0a compat. Basically, this sucks. This commit increases the artificial limit to SM3.0. If you're using a GPU which does not support SM3.0 and Dolphin works properly, this should not cause any problem at all.
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