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authorNeoBrainX <NeoBrainX@googlemail.com>2011-09-10 03:10:28 +0200
committerNeoBrainX <NeoBrainX@googlemail.com>2011-09-10 03:10:28 +0200
commit5d075ce507c180dc89b9731eaa2f52e729caf8f6 (patch)
tree406a45eecce0bfa9b026d2a071647e8c4c671dc7 /Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.cpp
parenta021dd7b79062d20552852d32387cf6b36ab06e6 (diff)
- D3D9: pass the correct API type to ValidatePixelShaderIDs
- don't load shader cache from disk in d3d9/11 if shader debugging is enabled (we won't have any info about the source shader code otherwise, etc) - dump shader source codes on safe UIDs mismatch Thanks to LordMark and [SS] for reporting those to me ;)
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