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| author | NeoBrainX <NeoBrainX@googlemail.com> | 2011-09-10 03:10:28 +0200 |
|---|---|---|
| committer | NeoBrainX <NeoBrainX@googlemail.com> | 2011-09-10 03:10:28 +0200 |
| commit | 5d075ce507c180dc89b9731eaa2f52e729caf8f6 (patch) | |
| tree | 406a45eecce0bfa9b026d2a071647e8c4c671dc7 /Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.cpp | |
| parent | a021dd7b79062d20552852d32387cf6b36ab06e6 (diff) | |
- D3D9: pass the correct API type to ValidatePixelShaderIDs
- don't load shader cache from disk in d3d9/11 if shader debugging is enabled (we won't have any info about the source shader code otherwise, etc)
- dump shader source codes on safe UIDs mismatch
Thanks to LordMark and [SS] for reporting those to me ;)
Diffstat (limited to 'Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.cpp')
0 files changed, 0 insertions, 0 deletions
