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| author | Matthew Parlane <parlane@gmail.com> | 2012-03-18 21:00:23 +1300 |
|---|---|---|
| committer | Matthew Parlane <parlane@gmail.com> | 2012-03-18 21:00:23 +1300 |
| commit | 6fe495e1aa77730b7d26ee64a89c6ecb2ec20449 (patch) | |
| tree | 0e2fd9cde004b93e258885240b3f438bf076b950 /Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.cpp | |
| parent | 0ed8af2287bdca2a7cf1ff1ec57781d45d852551 (diff) | |
Fixed Pokepark 2! Maybe... :D Don't trust save states, although I think they are correct. File fd's were too large. Let me know if file related loading stops working in some games. fds are many to 1, not 1 to 1. ES has two instances available at a time. Sadly a clean up requires changing IWII_IPC_HLE_Device Constructor, as a deviceID doesn't make much sense per device. I won't do this until we have less branches :|
Diffstat (limited to 'Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.cpp')
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