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authorNolan Check <Nolan.Check@gmail.com>2011-03-14 09:38:29 +0000
committerNolan Check <Nolan.Check@gmail.com>2011-03-14 09:38:29 +0000
commit7c536b8f15f8e6652c060a9295ff952357092d67 (patch)
tree928ad4c6fc3ac315b40c0e2a2e070c28d51a2d73 /Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.cpp
parent8fedc3db383b8a39f756f4d1f037e0e45662d41a (diff)
DX11: Support thick lines and large points with geometry shaders. Lines still aren't drawn with correct thickness, see Twilight Princess map. But the map corners are drawn with correct shadow "blobs" for the first time!
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7340 8ced0084-cf51-0410-be5f-012b33b47a6e
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