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authorNeoBrainX <NeoBrainX@gmail.com>2011-08-31 03:18:19 +0200
committerNeoBrainX <NeoBrainX@gmail.com>2011-08-31 18:03:33 +0200
commit7f01139d13ad917d333548918492e92e2bcb436a (patch)
tree312d4b5c844f70cb5a76d6a6c02144e4e07d16a4 /Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.cpp
parent08e06b22937fa79db165e5a31dfd4ccf67ef57db (diff)
Replace the pixel shader UID generation algorithm with a better one which reduces the number of redundant shader compilations by around 30% (can be optimized even further though).
This should help some games which suffer from heavy stuttering like e.g. F-Zero GX or Red Steel 2.
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