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| author | NeoBrainX <NeoBrainX@gmail.com> | 2011-08-31 03:18:19 +0200 |
|---|---|---|
| committer | NeoBrainX <NeoBrainX@gmail.com> | 2011-08-31 18:03:33 +0200 |
| commit | 7f01139d13ad917d333548918492e92e2bcb436a (patch) | |
| tree | 312d4b5c844f70cb5a76d6a6c02144e4e07d16a4 /Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.cpp | |
| parent | 08e06b22937fa79db165e5a31dfd4ccf67ef57db (diff) | |
Replace the pixel shader UID generation algorithm with a better one which reduces the number of redundant shader compilations by around 30% (can be optimized even further though).
This should help some games which suffer from heavy stuttering like e.g. F-Zero GX or Red Steel 2.
Diffstat (limited to 'Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.cpp')
0 files changed, 0 insertions, 0 deletions
