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authorMatt Callaghan <mattcallaghan@gmail.com>2011-03-21 03:39:28 +0000
committerMatt Callaghan <mattcallaghan@gmail.com>2011-03-21 03:39:28 +0000
commit8eaed1c105d2ecd3c63cc728eee8bc1a493a27db (patch)
treeccb75e3e44ed43418dbfb1abae0a32a9f1ac9b6b /Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.cpp
parent010a60c56a0c929c05051dbadc69eebfc5c1b3d1 (diff)
Partial fix for 3D Vision.
It now works in the debug builds, but not in release builds for some reason. I'm not used to big projects like this so it's probably something obvious that I'm missing. Exclusive full screen mode seems to need the fullscreen resolution for the backbuffer when the DX device is created, so I used adapters[adapter].resolutions[f].xres and yres to get that, but in release builds, that gives me the windowed resolution (in debug it give me the fullscreen res, like I believe it's supposed to), which it reallly doesn't like. It's not a difficult fix probably, but I've been staring at my monitor in confusion for too long now and need to get to bed. If anyone wants to test, you can still enable the 3D Vision option, it just wouldn't be 3D (obviously). git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7385 8ced0084-cf51-0410-be5f-012b33b47a6e
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