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authorNeoBrainX <NeoBrainX@gmail.com>2012-02-20 17:55:18 +0100
committerNeoBrainX <NeoBrainX@gmail.com>2012-02-20 20:32:08 +0100
commit9adc119e3c2f845c0172b012badbbc86addad4a5 (patch)
treeff7c02fb6cce32c03cb6bf78be0b96decc304376 /Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.cpp
parentd068686a7f32b9d771baafb4d25601afe31f78dd (diff)
PixelShaderGen: For custom textures and scaled EFB copies, use correct texel to pixel mapping when sampling textures
(D3D9 only) This is basically the same as revision e58692653afd, just for scaled textures and with a LOT more work...
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