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authorPierre Bourdon <delroth@gmail.com>2011-10-04 07:56:13 +0200
committerPierre Bourdon <delroth@gmail.com>2011-10-04 07:56:13 +0200
commit9dad9ebe899b4f2c36923c9721a09ff45b4e573c (patch)
treec639bd0f1240b3ae00ef40f3f2f29d123b586e88 /Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.cpp
parente76bc71efe8c3c724e14a2f741fe4f34669d1bea (diff)
parentd3ecf9821335fde15d429ffc1bd58dc0b4f6c665 (diff)
Merge branch 'zcomploc-support'
zcomploc is a feature of the BP which switch depth test from before the alpha test to after the alpha test. This way, transparent fragments are written to the depth buffer too. The current implementation is quite hacky and does not cover all cases but is enough to fix problems in a lot of game. A complete implementation would require a multipass rendering method and is attempted in the zcomploc-experimental branch. According to testers feedback, fixes bugs in the following games: - Baten Kaitos - Baten Kaitos Origins - 007: Everything or Nothing - Ty the Tasmanian Tiger - Tony Hawk's Pro Skater 3 And probably other games too. Conflicts (because of new-shadercache-uids): Source/Core/VideoCommon/Src/PixelShaderGen.cpp
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