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authorJordan Woyak <jordan.woyak@gmail.com>2010-06-21 03:12:16 +0000
committerJordan Woyak <jordan.woyak@gmail.com>2010-06-21 03:12:16 +0000
commit9e3b65368873fd26f21e2568b2c67d00ec96d6a5 (patch)
treeb5eff0d77ae7e4327069116f6440dcc2a70a1a5f /Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.cpp
parentfde15c1bc633792bead817b2f87faf54477765b5 (diff)
GCPad/New Wiimote Plugin: Individual keyboard and mouse devices are now listed on Windows(2 player with 2 keyboards possible). Improved the ability to map multiple inputs to the same control. Inputs from different devices can be mapped to the same button (example: Mouse Left and XInput A). More advanced mappings such as "Button 1 or 2 and NOT button 3" are possible. I hope the GUI after right clicking a button isn't too confusing(may change it to be a bit more user friendly). Hopefully, I didn't break OSX stuff by 'const'ing a few functions.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5757 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.cpp')
-rw-r--r--Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.cpp478
1 files changed, 217 insertions, 261 deletions
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.cpp b/Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.cpp
index 78a4d81244..efa81ce38b 100644
--- a/Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.cpp
+++ b/Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.cpp
@@ -1,7 +1,5 @@
#include "ControllerInterface.h"
-namespace ciface {
-}
#ifdef CIFACE_USE_XINPUT
#include "XInput/XInput.h"
#endif
@@ -19,8 +17,7 @@ namespace ciface {
#endif
#include "Thread.h"
-//#define MAX_DOUBLE_TAP_TIME 400
-//#define MAX_HOLD_DOWN_TIME 400
+
#define INPUT_DETECT_THRESHOLD 0.85
//
@@ -34,19 +31,19 @@ void ControllerInterface::Init()
return;
#ifdef CIFACE_USE_DIRECTINPUT
- ciface::DirectInput::Init( m_devices/*, (HWND)m_hwnd*/ );
+ ciface::DirectInput::Init(m_devices);
#endif
#ifdef CIFACE_USE_XINPUT
- ciface::XInput::Init( m_devices );
+ ciface::XInput::Init(m_devices);
#endif
#ifdef CIFACE_USE_XLIB
- ciface::Xlib::Init( m_devices, m_hwnd );
+ ciface::Xlib::Init(m_devices, m_hwnd);
#endif
#ifdef CIFACE_USE_OSX
- ciface::OSX::Init( m_devices );
+ ciface::OSX::Init(m_devices);
#endif
#ifdef CIFACE_USE_SDL
- ciface::SDL::Init( m_devices );
+ ciface::SDL::Init(m_devices);
#endif
m_is_init = true;
@@ -62,20 +59,22 @@ void ControllerInterface::DeInit(const bool hacks_no_sdl_quit)
if ( false == m_is_init )
return;
- std::vector<Device*>::const_iterator d = m_devices.begin(),
- Devices_end = m_devices.end();
- for ( ;d != Devices_end; ++d )
+ std::vector<Device*>::const_iterator
+ d = m_devices.begin(),
+ de = m_devices.end();
+ for ( ;d != de; ++d )
{
- std::vector<Device::Output*>::const_iterator o = (*d)->Outputs().begin(),
- e = (*d)->Outputs().end();
+ std::vector<Device::Output*>::const_iterator
+ o = (*d)->Outputs().begin(),
+ oe = (*d)->Outputs().end();
// set outputs to ZERO before destroying device
- for ( ;o!=e; ++o)
- (*d)->SetOutputState( *o, 0 );
+ for ( ;o!=oe; ++o)
+ (*d)->SetOutputState(*o, 0);
// update output
(*d)->UpdateOutput();
// TODO: remove this
- // major hacks to prevent gcpad/wiimote new from crashing eachother
+ // major hacks/memleaks to prevent gcpad/wiimote new from crashing eachother
if (hacks_no_sdl_quit)
if ((*d)->GetSource() == "SDL")
continue;
@@ -126,18 +125,19 @@ bool ControllerInterface::UpdateInput()
{
size_t ok_count = 0;
- std::vector<Device*>::const_iterator d = m_devices.begin(),
- e = m_devices.end();
+ std::vector<Device*>::const_iterator
+ d = m_devices.begin(),
+ e = m_devices.end();
for ( ;d != e; ++d )
{
- if ( (*d)->UpdateInput() )
+ if ((*d)->UpdateInput())
++ok_count;
//else
// disabled. it might be causing problems
//(*d)->ClearInputState();
}
- return ( m_devices.size() == ok_count );
+ return (m_devices.size() == ok_count);
}
//
@@ -149,23 +149,13 @@ bool ControllerInterface::UpdateOutput()
{
size_t ok_count = 0;
- std::vector<Device*>::const_iterator d = m_devices.begin(),
- e = m_devices.end();
- for ( ;d != e; ++d )
+ std::vector<Device*>::const_iterator
+ d = m_devices.begin(),
+ e = m_devices.end();
+ for (;d != e; ++d)
(*d)->UpdateOutput();
- return ( m_devices.size() == ok_count );
-}
-
-//
-// Devices
-//
-// i dont really like this but,
-// return : constant copy of the devices vector
-//
-const std::vector<ControllerInterface::Device*>& ControllerInterface::Devices()
-{
- return m_devices;
+ return (m_devices.size() == ok_count);
}
//
@@ -177,21 +167,33 @@ ControllerInterface::Device::~Device()
{
{
// delete inputs
- std::vector<Device::Input*>::iterator i = inputs.begin(),
- e = inputs.end();
+ std::vector<Device::Input*>::iterator
+ i = m_inputs.begin(),
+ e = m_inputs.end();
for ( ;i!=e; ++i)
delete *i;
}
{
// delete outputs
- std::vector<Device::Output*>::iterator o = outputs.begin(),
- e = outputs.end();
+ std::vector<Device::Output*>::iterator
+ o = m_outputs.begin(),
+ e = m_outputs.end();
for ( ;o!=e; ++o)
delete *o;
}
}
+void ControllerInterface::Device::AddInput(Input* const i)
+{
+ m_inputs.push_back(i);
+}
+
+void ControllerInterface::Device::AddOutput(Output* const o)
+{
+ m_outputs.push_back(o);
+}
+
//
// Device :: ClearInputState
//
@@ -207,36 +209,6 @@ void ControllerInterface::Device::ClearInputState()
}
//
-// Device :: Inputs
-//
-// get a const version of the device's input vector
-//
-const std::vector<ControllerInterface::Device::Input*>& ControllerInterface::Device::Inputs()
-{
- return inputs;
-}
-
-//
-// Device :: Outputs
-//
-// get a const version of the device's outputs vector
-//
-const std::vector<ControllerInterface::Device::Output*>& ControllerInterface::Device::Outputs()
-{
- return outputs;
-}
-
-//
-// HasInit
-//
-// check if interface is inited
-//
-bool ControllerInterface::IsInit()
-{
- return m_is_init;
-}
-
-//
// InputReference :: State
//
// get the state of an input reference
@@ -244,55 +216,46 @@ bool ControllerInterface::IsInit()
//
ControlState ControllerInterface::InputReference::State( const ControlState ignore )
{
- if ( NULL == device )
- return 0;
+ //if (NULL == device)
+ //return 0;
ControlState state = 0;
- switch ( mode )
- {
- // OR
- case 0 :
- {
- state = 0;
- std::vector<Device::Control*>::const_iterator ci = controls.begin(),
- ce = controls.end();
- for ( ; ci != ce; ++ci )
- state = std::max( state, device->GetInputState( (Device::Input*)*ci ) ); // meh casting
- break;
- }
- // AND
- case 1 :
- {
- // TODO: i think i can remove the if here
+ std::vector<DeviceControl>::const_iterator
+ ci = m_controls.begin(),
+ ce = m_controls.end();
+ // bit of hax for NOT to work at start of expression
+ if (ci != ce)
+ if (ci->mode == 2)
state = 1;
- bool is_bound = false;
- std::vector<Device::Control*>::const_iterator ci = controls.begin(),
- ce = controls.end();
- for ( ; ci != ce; ++ci )
- {
- is_bound = true;
- state = std::min( state, device->GetInputState( (Device::Input*)*ci ) ); // meh casting
- }
- if ( !is_bound )
- state = 0;
- break;
- }
- // NOT
- case 2 :
+
+ for (; ci!=ce; ++ci)
+ {
+ const ControlState istate = ci->device->GetInputState((Device::Input*)ci->control);
+
+ switch (ci->mode)
{
- state = 0;
- std::vector<Device::Control*>::const_iterator ci = controls.begin(),
- ce = controls.end();
- for ( ; ci != ce; ++ci )
- state = std::max( state, device->GetInputState( (Device::Input*)*ci ) ); // meh casting
- state = std::max( 0.0, 1.0 - state );
- break;
+ // OR
+ case 0 :
+ state = std::max(state, istate);
+ break;
+ // AND
+ case 1 :
+ state = std::min(state, istate);
+ break;
+ // NOT
+ case 2 :
+ state = std::max(std::min(state, 1.0f - istate), 0.0f);
+ break;
+ // ADD
+ case 3 :
+ state += istate;
+ break;
}
}
- return std::min( 1.0f, state * range );
+ return std::min(1.0f, state * range);
}
//
@@ -302,12 +265,17 @@ ControlState ControllerInterface::InputReference::State( const ControlState igno
// overrides ControlReference::State .. combined them so i could make the gui simple / inputs == same as outputs one list
// i was lazy and it works so watever
//
-ControlState ControllerInterface::OutputReference::State( const ControlState state )
+ControlState ControllerInterface::OutputReference::State(const ControlState state)
{
- std::vector<Device::Control*>::iterator ci = controls.begin(),
- ce = controls.end();
- for ( ; ci != ce; ++ci )
- device->SetOutputState( (Device::Output*)*ci, state * range ); // casting again
+ const ControlState tmp_state = std::min(1.0f, state * range);
+
+ // output ref just ignores the modes ( |&!... )
+
+ std::vector<DeviceControl>::iterator
+ ci = m_controls.begin(),
+ ce = m_controls.end();
+ for (; ci != ce; ++ci)
+ ci->device->SetOutputState((Device::Output*)ci->control, tmp_state);
return state; // just return the output, watever
}
@@ -319,7 +287,7 @@ ControlState ControllerInterface::OutputReference::State( const ControlState sta
//
std::string ControllerInterface::DeviceQualifier::ToString() const
{
- if ( source.empty() && (cid < 0) && name.empty() )
+ if (source.empty() && (cid < 0) && name.empty())
return "";
std::ostringstream ss;
ss << source << '/';
@@ -338,16 +306,13 @@ void ControllerInterface::DeviceQualifier::FromString(const std::string& str)
{
std::istringstream ss(str);
- // good
- std::getline( ss, source = "", '/' );
-
+ std::getline(ss, source = "", '/');
- // dum
- std::getline( ss, name, '/' );
+ // silly
+ std::getline(ss, name, '/');
std::istringstream(name) >> (cid = -1);
- // good
- std::getline( ss, name = "");
+ std::getline(ss, name = "");
}
//
@@ -362,177 +327,165 @@ void ControllerInterface::DeviceQualifier::FromDevice(const ControllerInterface:
source= dev->GetSource();
}
-//
-// DeviceQualifier = = Device*
-//
-// check if a device matches a device qualifier
-//
-bool ControllerInterface::DeviceQualifier::operator==(const ControllerInterface::Device* const dev) const
+bool operator==(const ControllerInterface::Device* const dev, const ControllerInterface::DeviceQualifier& devq)
{
- if ( dev->GetName() == name )
- if ( dev->GetId() == cid )
- if ( dev->GetSource() == source )
+ if (dev->GetId() == devq.cid)
+ if (dev->GetName() == devq.name)
+ if (dev->GetSource() == devq.source)
return true;
return false;
}
-//
-// ControlQualifier = FromControl
-//
-// set a control qualifier from a device control
-//
-void ControllerInterface::ControlQualifier::FromControl(const ControllerInterface::Device::Control* const c)
+bool operator==(const ControllerInterface::Device::Control* const c, const std::string& name)
{
- // hardly needs a function for this
- name = c->GetName();
+ return c->GetName() == name;
}
-//
-// ControlQualifier = = Device :: Control*
-//
-// check if a control qualifier matches a device control
-// also |control1|control2| form, || matches all
-//
-bool ControllerInterface::ControlQualifier::operator==(const ControllerInterface::Device::Control* const control) const
+bool ControllerInterface::DeviceQualifier::operator==(const ControllerInterface::DeviceQualifier& devq) const
{
- if ( name.size() )
- {
- if ( '|' == name[0] && '|' == (*name.rbegin()) ) // check if using |button1|button2| format
- {
- return ( name.find( '|' + control->GetName() + '|' ) != name.npos || "||" == name );
- }
- }
- return (control->GetName() == name);
+ if (cid == devq.cid)
+ if (name == devq.name)
+ if (source == devq.source)
+ return true;
+ return false;
}
//
// UpdateReference
//
-// updates a controlreference's binded devices then update binded controls
-// need to call this after changing a device qualifier on a control reference
-// if the device qualifier hasnt changed, the below functions: "UpdateControls" can be used
+// updates a controlreference's binded devices/controls
+// need to call this to re-parse a control reference's expression after changing it
//
-void ControllerInterface::UpdateReference( ControllerInterface::ControlReference* ref )
+void ControllerInterface::UpdateReference(ControllerInterface::ControlReference* ref
+ , const ControllerInterface::DeviceQualifier& default_device) const
{
- ref->device = NULL;
- std::vector<Device*>::const_iterator d = m_devices.begin(),
- e = m_devices.end();
- for ( ; d!=e; ++d )
- if ( ref->device_qualifier == *d )
- {
- ref->device = *d;
- break;
- }
- ref->UpdateControls();
-}
+ ref->m_controls.clear();
-//
-// InputReference :: UpdateControls
-//
-// after changing a control qualifier, need to call this to rebind the new matching controls
-//
-void ControllerInterface::InputReference::UpdateControls()
-{
- controls.clear();
- if ( device )
- {
- std::vector<Device::Input*>::const_iterator i = device->Inputs().begin(),
- e = device->Inputs().end();
- for ( ;i != e; ++i )
- if ( control_qualifier == *i )
- controls.push_back( *i );
- }
-}
+ // adding | to parse the last item, silly
+ std::istringstream ss(ref->expression + '|');
-//
-// OutputReference :: UpdateControls
-//
-// same as the inputRef version
-// after changing a control qualifier, need to call this to rebind the new matching controls
-//
-void ControllerInterface::OutputReference::UpdateControls()
-{
- controls.clear();
- if ( device )
+ const std::string mode_chars("|&!#");
+
+ ControlReference::DeviceControl devc;
+
+ std::string dev_str;
+ std::string ctrl_str;
+
+ char c = 0;
+ while (ss.read(&c, 1))
{
- std::vector<Device::Output*>::const_iterator i = device->Outputs().begin(),
- e = device->Outputs().end();
- for ( ;i != e; ++i )
- if ( control_qualifier == *i )
- controls.push_back( *i );
- }
+ const size_t f = mode_chars.find(c);
+
+ if (mode_chars.npos != f)
+ {
+ // add ctrl
+ if (ctrl_str.size())
+ {
+ DeviceQualifier devq;
+
+ // using default device or alterate device inside `backticks`
+ if (dev_str.empty())
+ devq = default_device;
+ else
+ devq.FromString(dev_str);
+
+ // find device
+ const std::vector<Device*>::const_iterator di =
+ std::find(m_devices.begin(), m_devices.end(), devq);
+ if (m_devices.end() != di)
+ devc.device = *di;
+ if (devc.device)
+ {
+ // control
+
+ // inputs or outputs, i don't like this
+ if (ref->is_input)
+ {
+ const std::vector<Device::Input*>::const_iterator i =
+ std::find(devc.device->Inputs().begin(), devc.device->Inputs().end(), ctrl_str);
+ if (devc.device->Inputs().end() != i)
+ {
+ devc.control = *i;
+ ref->m_controls.push_back(devc);
+ }
+ }
+ else
+ {
+ const std::vector<Device::Output*>::const_iterator i =
+ std::find(devc.device->Outputs().begin(), devc.device->Outputs().end(), ctrl_str);
+ if (devc.device->Outputs().end() != i)
+ {
+ devc.control = *i;
+ ref->m_controls.push_back(devc);
+ }
+ }
+
+ }
+ }
+ // reset stuff for next ctrl
+ devc.mode = (int)f;
+ devc.device = NULL;
+ ctrl_str.clear();
+ }
+ else if ('`' == c)
+ {
+ // different device
+ if (false == std::getline(ss, dev_str, '`'))
+ break;
+ }
+ else
+ ctrl_str += c;
+ }
}
//
// InputReference :: Detect
//
// wait for input on all binded devices
-// supports waiting for n number of inputs
// supports not detecting inputs that were held down at the time of Detect start,
// which is useful for those crazy flightsticks that have certain buttons that are always held down
// or some crazy axes or something
-// upon input, set control qualifier, update controls and return true
-// else return false
+// upon input, return pointer to detected Control
+// else return NULL
//
-bool ControllerInterface::InputReference::Detect( const unsigned int ms, const unsigned int count )
+ControllerInterface::Device::Control* ControllerInterface::InputReference::Detect(const unsigned int ms, Device* const device)
{
-
unsigned int time = 0;
+ bool* const states = new bool[device->Inputs().size()];
- // don't wait if we don't have a device
- if ( device )
- {
- bool* const states = new bool[device->Inputs().size()];
-
- std::vector<Device::Input*>::const_iterator i = device->Inputs().begin(),
- e = device->Inputs().end();
- for ( unsigned int n=0;i != e; ++i,++n )
- states[n] = ( device->GetInputState( *i ) > INPUT_DETECT_THRESHOLD );
-
- std::vector<Device::Control*> detected;
-
- while ( (time < ms) && (detected.size() < count) )
- {
- device->UpdateInput();
- i = device->Inputs().begin();
- e = device->Inputs().end();
-
- for ( unsigned int n=0;i != e; ++i,++n )
- {
- if ( device->GetInputState( *i ) > INPUT_DETECT_THRESHOLD )
- {
- if ( false == states[n] )
- if ( std::find( detected.begin(), detected.end(), *i ) == detected.end() )
- detected.push_back( *i );
- }
- else
- states[n] = false;
- }
- Common::SleepCurrentThread( 10 ); time += 10;
- }
-
- delete states;
+ // get starting state of all inputs,
+ // so we can ignore those that were activated at time of Detect start
+ std::vector<Device::Input*>::const_iterator
+ i = device->Inputs().begin(),
+ e = device->Inputs().end();
+ for (bool* state=states; i != e; ++i)
+ *state++ = (device->GetInputState(*i) > INPUT_DETECT_THRESHOLD);
- if ( detected.size() == count )
+ while (time < ms)
+ {
+ device->UpdateInput();
+ i = device->Inputs().begin();
+ for (bool* state=states; i != e; ++i,++state)
{
- controls = detected;
-
- if ( controls.size() > 1 )
+ // detected an input
+ if ((*i)->IsDetectable() && device->GetInputState(*i) > INPUT_DETECT_THRESHOLD)
{
- control_qualifier.name = '|';
- std::vector<Device::Control*>::const_iterator c_i = controls.begin(),
- c_e = controls.end();
- for ( ; c_i != c_e; ++c_i )
- control_qualifier.name += (*c_i)->GetName() + '|';
+ // input was released at some point during Detect call
+ // return the detected input
+ if (false == *state)
+ return *i;
}
else
- control_qualifier.FromControl( controls[0] );
-
- return true;
+ *state = false;
}
+ Common::SleepCurrentThread(10); time += 10;
}
- return false;
+
+ delete[] states;
+
+ // no input was detected
+ return NULL;
}
//
@@ -543,22 +496,25 @@ bool ControllerInterface::InputReference::Detect( const unsigned int ms, const u
//
// set all binded outputs to <range> power for x milliseconds return false
//
-bool ControllerInterface::OutputReference::Detect( const unsigned int ms, const unsigned int ignored )
+ControllerInterface::Device::Control* ControllerInterface::OutputReference::Detect(const unsigned int ms, Device* const device)
{
+ // ignore device
+
// dont hang if we dont even have any controls mapped
- if ( controls.size() )
+ if (m_controls.size())
{
- State( 1 );
+ State(1);
unsigned int slept = 0;
+
// this loop is to make stuff like flashing keyboard LEDs work
- while ( ms > ( slept += 10 ) )
+ while (ms > (slept += 10))
{
device->UpdateOutput();
- Common::SleepCurrentThread( 10 );
+ Common::SleepCurrentThread(10);
}
- State( 0 );
+ State(0);
device->UpdateOutput();
}
- return false;
+ return NULL;
}