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| author | marcosvitali <marcosvitali@gmail.com> | 2012-03-08 02:47:55 -0300 |
|---|---|---|
| committer | marcosvitali <marcosvitali@gmail.com> | 2012-03-08 02:47:55 -0300 |
| commit | c2e6fdf09f33f7765526fac680d13af9ba744125 (patch) | |
| tree | b813d8deb281f7c60b9ebb802b121507c88341ec /Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.cpp | |
| parent | b0f75f17ae19484735675fea348f7e95740f597f (diff) | |
- I've fixed possibles random hangs in DC mode.
- I've fixed hangs in DC mode in (Simpsons, Monkey Island, Pokemon XD, etc)
- I've implemented accurate manage of Pixel Engine Interrupts, now the GPU loop is stopped when a PE Interrupt needs to be managed and resume when Pixel Engine finish,
I think now, the Fifo in DC mode is more accurate than SC mode. :)
Time to close the big fifo Issue 3694 (snif), please if you have a possible fifo issue report this like a game issue.
I was working with Skid_AU together, especially thanks for him.
Test a lot all games, and compare the performance with the master maybe this accuracy has a cost (not a lot).
I think now the fifo is very stable, overflow fixed, random hang fixed, if you have a game with a hang with this rev and not in master please report this.
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