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authorskidau <skidau@gmail.com>2011-02-22 12:48:35 +0000
committerskidau <skidau@gmail.com>2011-02-22 12:48:35 +0000
commitd92aad44309d5ac47ca260667372f80c199405b5 (patch)
treeb0ce4a5bb24a2f29923c53cdd1ed77a4afa302b2 /Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.cpp
parentf2a086c44c1dca5e5ee7d4a9fa14685beb3e947b (diff)
Added Wiimote speaker support by hack patching out the IsBusyStream function using HLE. DSP LLE is required to process the speaker data. This commit works with real Wiimotes. I have added the code to decode the audio from the emulated wiimotes but have not added the code to output their audio to the PC speakers.
* Added HLE function IsBusyStream which signals that the Wiimote is ready to accept speaker data. This function is not a conversion from the real PPC code. It a simple function that returns the "ready" status after being polled. * Added code to find and patch HLE functions on boot * Added 4bit Yamaha ADPCM decoder from the ffmpeg project * Removed some test code * Added some copyright notices Fixes issue 438. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7225 8ced0084-cf51-0410-be5f-012b33b47a6e
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