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authorRodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com>2011-02-25 20:35:05 +0000
committerRodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com>2011-02-25 20:35:05 +0000
commiteef715b1cf8730174777000f94252d9adf92332b (patch)
tree20ecfd8a3ee1212c08308b5068d6c104507c8566 /Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.cpp
parentac6c18a5e4bfd8e98567d05ee76a09ed65848adc (diff)
added the possibility to allocate aligned memory, an use it to allocate the buffer utilized in texture decoding, this will make a little easy to use aligned writes when possible in sse2/3 optimized algorithms.
some code additions for future use ;). please gcc user test this as i don't have opportunity to test it myself i only use reference code to. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7247 8ced0084-cf51-0410-be5f-012b33b47a6e
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