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authorJasper St. Pierre <jstpierre@mecheye.net>2013-06-16 20:07:10 -0400
committerJasper St. Pierre <jstpierre@mecheye.net>2013-06-25 00:58:30 -0400
commit877106b027431c6edb2d2c702fa6d811dac3d250 (patch)
treea0d83be190efea7ad4915db7db9ac40f9192b251 /Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.h
parent143d2eccb49b700ccd00dfa229b03d1d1a51533c (diff)
InputCommon: Split Device stuff out
The ExpressionParser needs this to be out of here to prevent issues with cyclic references.
Diffstat (limited to 'Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.h')
-rw-r--r--Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.h161
1 files changed, 4 insertions, 157 deletions
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.h b/Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.h
index 8c1a044860..db3a82bf3b 100644
--- a/Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.h
+++ b/Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.h
@@ -9,18 +9,13 @@
#include "Common.h"
#include "Thread.h"
+#include "Device.h"
// enable disable sources
#ifdef _WIN32
#define CIFACE_USE_XINPUT
- #define CIFACE_USE_DINPUT_JOYSTICK
- #define CIFACE_USE_DINPUT_KBM
#define CIFACE_USE_DINPUT
-//#ifndef CIFACE_USE_DINPUT_JOYSTICK
-// enable SDL 1.2 in addition to DirectInput on windows,
-// to support a few gamepads that aren't behaving with DInput
#define CIFACE_USE_SDL
-//#endif
#endif
#if defined(HAVE_X11) && HAVE_X11
#define CIFACE_USE_XLIB
@@ -32,9 +27,8 @@
#ifdef ANDROID
#define CIFACE_USE_ANDROID
#endif
-
-// idk in case I wanted to change it to double or something, idk what's best
-typedef float ControlState;
+
+using namespace ciface::Core;
//
// ControllerInterface
@@ -42,148 +36,10 @@ typedef float ControlState;
// some crazy shit I made to control different device inputs and outputs
// from lots of different sources, hopefully more easily
//
-class ControllerInterface
+class ControllerInterface : public DeviceContainer
{
public:
- // Forward declarations
- class DeviceQualifier;
-
- //
- // Device
- //
- // a device class
- //
- class Device
- {
- public:
- class Input;
- class Output;
-
- //
- // Control
- //
- // control includes inputs and outputs
- //
- class Control // input or output
- {
- public:
- virtual std::string GetName() const = 0;
- virtual ~Control() {}
-
- virtual Input* ToInput() { return NULL; }
- virtual Output* ToOutput() { return NULL; }
- };
-
- //
- // Input
- //
- // an input on a device
- //
- class Input : public Control
- {
- public:
- // things like absolute axes/ absolute mouse position will override this
- virtual bool IsDetectable() { return true; }
-
- virtual ControlState GetState() const = 0;
-
- Input* ToInput() { return this; }
- };
-
- //
- // Output
- //
- // an output on a device
- //
- class Output : public Control
- {
- public:
- virtual ~Output() {}
-
- virtual void SetState(ControlState state) = 0;
-
- Output* ToOutput() { return this; }
- };
-
- virtual ~Device();
-
- virtual std::string GetName() const = 0;
- virtual int GetId() const = 0;
- virtual std::string GetSource() const = 0;
- virtual bool UpdateInput() = 0;
- virtual bool UpdateOutput() = 0;
-
- virtual void ClearInputState();
-
- const std::vector<Input*>& Inputs() const { return m_inputs; }
- const std::vector<Output*>& Outputs() const { return m_outputs; }
-
- Input* FindInput(const std::string& name) const;
- Output* FindOutput(const std::string& name) const;
-
- protected:
- void AddInput(Input* const i);
- void AddOutput(Output* const o);
-
- class FullAnalogSurface : public Input
- {
- public:
- FullAnalogSurface(Input* low, Input* high)
- : m_low(*low), m_high(*high)
- {}
-
- ControlState GetState() const
- {
- return (1 + m_high.GetState() - m_low.GetState()) / 2;
- }
-
- std::string GetName() const
- {
- return m_low.GetName() + *m_high.GetName().rbegin();
- }
-
- private:
- Input& m_low;
- Input& m_high;
- };
-
- void AddAnalogInputs(Input* low, Input* high)
- {
- AddInput(low);
- AddInput(high);
- AddInput(new FullAnalogSurface(low, high));
- AddInput(new FullAnalogSurface(high, low));
- }
-
- private:
- std::vector<Input*> m_inputs;
- std::vector<Output*> m_outputs;
- };
-
- //
- // DeviceQualifier
- //
- // device qualifier used to match devices
- // currently has ( source, id, name ) properties which match a device
- //
- class DeviceQualifier
- {
- public:
- DeviceQualifier() : cid(-1) {}
- DeviceQualifier(const std::string& _source, const int _id, const std::string& _name)
- : source(_source), cid(_id), name(_name) {}
- void FromDevice(const Device* const dev);
- void FromString(const std::string& str);
- std::string ToString() const;
- bool operator==(const DeviceQualifier& devq) const;
- bool operator==(const Device* const dev) const;
-
- std::string source;
- int cid;
- std::string name;
- };
-
//
// ControlReference
//
@@ -260,22 +116,13 @@ public:
bool UpdateInput(const bool force = false);
bool UpdateOutput(const bool force = false);
- Device::Input* FindInput(const std::string& name, const Device* def_dev) const;
- Device::Output* FindOutput(const std::string& name, const Device* def_dev) const;
-
- const std::vector<Device*>& Devices() const { return m_devices; }
- Device* FindDevice(const DeviceQualifier& devq) const;
-
std::recursive_mutex update_lock;
private:
bool m_is_init;
- std::vector<Device*> m_devices;
void* m_hwnd;
};
-typedef std::vector<ControllerInterface::Device*> DeviceList;
-
extern ControllerInterface g_controller_interface;
#endif