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| author | Pierre Bourdon <delroth@gmail.com> | 2011-10-01 02:36:03 +0200 |
|---|---|---|
| committer | Pierre Bourdon <delroth@gmail.com> | 2011-10-01 02:36:03 +0200 |
| commit | 266cafb82d67edb05cd932bd3f94febaf3348f40 (patch) | |
| tree | bda7f757ff3ea328c571f83d638721438e988071 /Source/Core/InputCommon/Src/ControllerInterface/DInput/DInput.cpp | |
| parent | b127b121a5483b51502ac8d9cfd2e989087afbf3 (diff) | |
Add a call to VertexManager::Flush() when changing TC gen settings
In previous revisions of Dolphin, changing texture generation settings (via
GX_SetTexCoordGen for example) did not regenerate the vertex shader and flush
the vertices. Adding this flush should fix texture problems in a few game, for
example in Superman: Shadow of Apokolips:
Before: http://i.imgur.com/mHmfb.jpg
After: http://i.imgur.com/2ThES.png
Diffstat (limited to 'Source/Core/InputCommon/Src/ControllerInterface/DInput/DInput.cpp')
0 files changed, 0 insertions, 0 deletions
