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authorPierre Bourdon <delroth@gmail.com>2011-10-01 02:36:03 +0200
committerPierre Bourdon <delroth@gmail.com>2011-10-01 02:36:03 +0200
commit266cafb82d67edb05cd932bd3f94febaf3348f40 (patch)
treebda7f757ff3ea328c571f83d638721438e988071 /Source/Core/InputCommon/Src/ControllerInterface/DInput/DInput.cpp
parentb127b121a5483b51502ac8d9cfd2e989087afbf3 (diff)
Add a call to VertexManager::Flush() when changing TC gen settings
In previous revisions of Dolphin, changing texture generation settings (via GX_SetTexCoordGen for example) did not regenerate the vertex shader and flush the vertices. Adding this flush should fix texture problems in a few game, for example in Superman: Shadow of Apokolips: Before: http://i.imgur.com/mHmfb.jpg After: http://i.imgur.com/2ThES.png
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