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authorNeoBrainX <NeoBrainX@googlemail.com>2011-09-30 17:46:34 +0200
committerNeoBrainX <NeoBrainX@googlemail.com>2011-09-30 17:47:08 +0200
commitadef86c1ef29da8b51dc3c0a3dc3c296d62e13aa (patch)
tree45fa46a3ad3d40cd5cc2da5bfca3534be440d895 /Source/Core/InputCommon/Src/ControllerInterface/DInput/DInput.cpp
parent175ade74d74d9b4e33878b80c7134b9cbf3ea207 (diff)
parent7eb06430ed35f73a073ca9851e199777a6695114 (diff)
Merge branch 'new-shadercache-uids'
This branch vastly reduces stuttering caused by redundant shader compilations. With this code Red Steel 2 has much less stuttering and is actually playable on my hardware now. Other games probably benefit in other ways as well, but don't expect all kinds of stuttering to be magically fixed now. For reference: Set EnableShaderDebugging to True if you experience any regressions, it should automatically tell you what's wrong then.
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