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authorbaby.lueshi <baby.lueshi@gmail.com>2010-08-30 07:05:47 +0000
committerbaby.lueshi <baby.lueshi@gmail.com>2010-08-30 07:05:47 +0000
commitc1cac331a0f0d740a3485719d9625383d33aaeb6 (patch)
tree25ce1b5a3765ac73deeaa301f07a581c7eef3111 /Source/Core/InputCommon/Src/ControllerInterface/DInput/DInput.cpp
parent6a695eff4970e450b4d17b9d20d7ea03f7ec0fea (diff)
Major overhaul to input recording, including fixing major desyncs during playback and a small bug in the .DTM file format. Like netplay, some emulator options (specifically dual core and idle skipping) can cause desyncs, and the more your plugin options are similar to the ones used during recording, the more likely playback will sync.
Also, input movies are now linked to savestates instead of just selecting a file to save to and running a game and are exported at a later time. This allows you to easily continue a recording across sessions and makes rerecording possible. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6154 8ced0084-cf51-0410-be5f-012b33b47a6e
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