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authorpierre <pierre@pirsoft.de>2010-09-28 21:43:38 +0000
committerpierre <pierre@pirsoft.de>2010-09-28 21:43:38 +0000
commitce1057f17d3b57e9a54e7da0e8ad7e441dca1897 (patch)
tree420e8d3aa285a178d4a635375ca9de0901c81004 /Source/Core/InputCommon/Src/ControllerInterface/DInput/DInput.cpp
parent7eb99b908893df3a1e2e35c992c196e3773fe956 (diff)
Core/AudioCommon: Feed bigger audio chunks to the output devices in case of underrun.
This should eliminate the crackling with alsa and pulseaudio backends and replace it with much nicer pauses. This is only interesting for audio backends that do not respect Mixer::GetNumSamples() and should not impact users able to run the DSPLLE at full speed. The cost of this is an added LLE audio latency of about 0.06 s in the continuous playback case. If that is too much, lower the low watermark. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6239 8ced0084-cf51-0410-be5f-012b33b47a6e
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