diff options
| author | Jordan Woyak <jordan.woyak@gmail.com> | 2010-07-03 08:04:10 +0000 |
|---|---|---|
| committer | Jordan Woyak <jordan.woyak@gmail.com> | 2010-07-03 08:04:10 +0000 |
| commit | 0bf3dfda036f1da0cb26e1f266ea500fbe74f872 (patch) | |
| tree | 309db5ac993b660eac11dfcc7332a08d47003474 /Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputJoystick.cpp | |
| parent | 0dc8833396ab26377b4cd1ba952371e74b94e739 (diff) | |
New Wiimote Plugin: Added real wiimote support.(only tested on Windows, still a few probs: after refresh alt+F{5..8} x2 is needed) New Wiimote/GCPad: Re-merged Keyboard+Mouse for easier kb+mouse configuration, like before.(DirectInput doesn't support individual kb/mice anymore like I thought it did) Fixed some bugs and maybe leaks in GUI.(got rid of evil dynamic_cast) Renamed stuff from DirectInput to DInput, cause it's shorter and rhymes with XInput, I guess. (I remembered eol-style native, shuffle lost his job :P)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5822 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputJoystick.cpp')
| -rw-r--r-- | Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputJoystick.cpp | 547 |
1 files changed, 547 insertions, 0 deletions
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputJoystick.cpp b/Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputJoystick.cpp new file mode 100644 index 0000000000..2eac4be616 --- /dev/null +++ b/Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputJoystick.cpp @@ -0,0 +1,547 @@ +#include "../ControllerInterface.h" + +#ifdef CIFACE_USE_DINPUT_JOYSTICK + +#include "DInputJoystick.h" +#include "DInput.h" + +inline bool operator<(const GUID & lhs, const GUID & rhs) +{ + return memcmp(&lhs, &rhs, sizeof(GUID)) < 0; +} + +namespace ciface +{ +namespace DInput +{ + +#define DATA_BUFFER_SIZE 32 + +#ifdef NO_DUPLICATE_DINPUT_XINPUT +//----------------------------------------------------------------------------- +// Modified some MSDN code to get all the XInput device GUID.Data1 values in a vector, +// faster than checking all the devices for each DirectInput device, like MSDN says to do +//----------------------------------------------------------------------------- +void GetXInputGUIDS( std::vector<DWORD>& guids ) +{ + +#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } } + + IWbemLocator* pIWbemLocator = NULL; + IEnumWbemClassObject* pEnumDevices = NULL; + IWbemClassObject* pDevices[20] = {0}; + IWbemServices* pIWbemServices = NULL; + BSTR bstrNamespace = NULL; + BSTR bstrDeviceID = NULL; + BSTR bstrClassName = NULL; + DWORD uReturned = 0; + VARIANT var; + HRESULT hr; + + // CoInit if needed + hr = CoInitialize(NULL); + bool bCleanupCOM = SUCCEEDED(hr); + + // Create WMI + hr = CoCreateInstance( __uuidof(WbemLocator), + NULL, + CLSCTX_INPROC_SERVER, + __uuidof(IWbemLocator), + (LPVOID*) &pIWbemLocator); + if( FAILED(hr) || pIWbemLocator == NULL ) + goto LCleanup; + + bstrNamespace = SysAllocString( L"\\\\.\\root\\cimv2" );if( bstrNamespace == NULL ) goto LCleanup; + bstrClassName = SysAllocString( L"Win32_PNPEntity" ); if( bstrClassName == NULL ) goto LCleanup; + bstrDeviceID = SysAllocString( L"DeviceID" ); if( bstrDeviceID == NULL ) goto LCleanup; + + // Connect to WMI + hr = pIWbemLocator->ConnectServer( bstrNamespace, NULL, NULL, 0L, 0L, NULL, NULL, &pIWbemServices ); + if( FAILED(hr) || pIWbemServices == NULL ) + goto LCleanup; + + // Switch security level to IMPERSONATE. + CoSetProxyBlanket( pIWbemServices, RPC_C_AUTHN_WINNT, RPC_C_AUTHZ_NONE, NULL, + RPC_C_AUTHN_LEVEL_CALL, RPC_C_IMP_LEVEL_IMPERSONATE, NULL, EOAC_NONE ); + + hr = pIWbemServices->CreateInstanceEnum( bstrClassName, 0, NULL, &pEnumDevices ); + if( FAILED(hr) || pEnumDevices == NULL ) + goto LCleanup; + + // Loop over all devices + while( true ) + { + // Get 20 at a time + hr = pEnumDevices->Next( 10000, 20, pDevices, &uReturned ); + if( FAILED(hr) || uReturned == 0 ) + break; + + for( UINT iDevice=0; iDevice<uReturned; ++iDevice ) + { + // For each device, get its device ID + hr = pDevices[iDevice]->Get( bstrDeviceID, 0L, &var, NULL, NULL ); + if( SUCCEEDED( hr ) && var.vt == VT_BSTR && var.bstrVal != NULL ) + { + // Check if the device ID contains "IG_". If it does, then it's an XInput device + // This information can not be found from DirectInput + if( wcsstr( var.bstrVal, L"IG_" ) ) + { + // If it does, then get the VID/PID from var.bstrVal + DWORD dwPid = 0, dwVid = 0; + WCHAR* strVid = wcsstr( var.bstrVal, L"VID_" ); + if( strVid && swscanf( strVid, L"VID_%4X", &dwVid ) != 1 ) + dwVid = 0; + WCHAR* strPid = wcsstr( var.bstrVal, L"PID_" ); + if( strPid && swscanf( strPid, L"PID_%4X", &dwPid ) != 1 ) + dwPid = 0; + + // Compare the VID/PID to the DInput device + DWORD dwVidPid = MAKELONG( dwVid, dwPid ); + guids.push_back( dwVidPid ); + //bIsXinputDevice = true; + } + } + SAFE_RELEASE( pDevices[iDevice] ); + } + } + +LCleanup: + if(bstrNamespace) + SysFreeString(bstrNamespace); + if(bstrDeviceID) + SysFreeString(bstrDeviceID); + if(bstrClassName) + SysFreeString(bstrClassName); + for( UINT iDevice=0; iDevice<20; iDevice++ ) + SAFE_RELEASE( pDevices[iDevice] ); + SAFE_RELEASE( pEnumDevices ); + SAFE_RELEASE( pIWbemLocator ); + SAFE_RELEASE( pIWbemServices ); + + if( bCleanupCOM ) + CoUninitialize(); +} +#endif + +void InitJoystick( IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices/*, HWND hwnd*/ ) +{ + std::list<DIDEVICEINSTANCE> joysticks; + idi8->EnumDevices( DI8DEVCLASS_GAMECTRL, DIEnumDevicesCallback, (LPVOID)&joysticks, DIEDFL_ATTACHEDONLY ); + + // this is used to number the joysticks + // multiple joysticks with the same name shall get unique ids starting at 0 + std::map< std::basic_string<TCHAR>, int> name_counts; + +#ifdef NO_DUPLICATE_DINPUT_XINPUT + std::vector<DWORD> xinput_guids; + GetXInputGUIDS( xinput_guids ); +#endif + + std::list<DIDEVICEINSTANCE>::iterator + i = joysticks.begin(), + e = joysticks.end(); + for ( ; i!=e; ++i ) + { +#ifdef NO_DUPLICATE_DINPUT_XINPUT + // skip XInput Devices + if ( std::find( xinput_guids.begin(), xinput_guids.end(), i->guidProduct.Data1 ) != xinput_guids.end() ) + continue; +#endif + LPDIRECTINPUTDEVICE8 js_device; + if (SUCCEEDED(idi8->CreateDevice(i->guidInstance, &js_device, NULL))) + { + if (SUCCEEDED(js_device->SetDataFormat(&c_dfDIJoystick))) + { + // using foregroundwindow seems like a hack + if (FAILED(js_device->SetCooperativeLevel(GetForegroundWindow(), DISCL_BACKGROUND | DISCL_EXCLUSIVE))) + { + //PanicAlert("SetCooperativeLevel(DISCL_EXCLUSIVE) failed!"); + // fall back to non-exclusive mode, with no rumble + if (FAILED(js_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE))) + { + //PanicAlert("SetCooperativeLevel failed!"); + js_device->Release(); + continue; + } + } + + Joystick* js = new Joystick(/*&*i, */js_device, name_counts[i->tszInstanceName]++); + // only add if it has some inputs/outpus + if (js->Inputs().size() || js->Outputs().size()) + devices.push_back(js); + else + delete js; + } + else + { + //PanicAlert("SetDataFormat failed!"); + js_device->Release(); + } + } + + } +} + +Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVICE8 device, const unsigned int index ) + : m_device(device) + , m_index(index) + //, m_name(TStringToString(lpddi->tszInstanceName)) +{ + // get joystick caps + DIDEVCAPS js_caps; + ZeroMemory( &js_caps, sizeof(js_caps) ); + js_caps.dwSize = sizeof(js_caps); + m_device->GetCapabilities(&js_caps); + + // max of 32 buttons and 4 hats / the limit of the data format i am using + js_caps.dwButtons = std::min((DWORD)32, js_caps.dwButtons); + js_caps.dwPOVs = std::min((DWORD)4, js_caps.dwPOVs); + + // polled or buffered data + { + DIPROPDWORD dipdw; + dipdw.diph.dwSize = sizeof(DIPROPDWORD); + dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER); + dipdw.diph.dwObj = 0; + dipdw.diph.dwHow = DIPH_DEVICE; + dipdw.dwData = DATA_BUFFER_SIZE; + + // set the buffer size, + // if we can't set the property, we can't use buffered data, + // must use polling, which apparently doesn't work as well + m_must_poll = (DI_OK != m_device->SetProperty(DIPROP_BUFFERSIZE, &dipdw.diph)); + } + + m_device->Acquire(); + + // buttons + for ( unsigned int i = 0; i < js_caps.dwButtons; ++i ) + AddInput( new Button( i ) ); + // hats + for ( unsigned int i = 0; i < js_caps.dwPOVs; ++i ) + { + // each hat gets 4 input instances associated with it, (up down left right) + for ( unsigned int d = 0; d<4; ++d ) + AddInput( new Hat( i, d ) ); + } + // get up to 6 axes and 2 sliders + std::list<DIDEVICEOBJECTINSTANCE> axes; + m_device->EnumObjects(DIEnumDeviceObjectsCallback, (LPVOID)&axes, DIDFT_ABSAXIS); + + unsigned int cur_slider = 0; + + // map of axis offsets in joystate dataformat based on axis guidType + std::map<GUID,int> types; + types[GUID_XAxis] = 0; + types[GUID_YAxis] = 1; + types[GUID_ZAxis] = 2; + types[GUID_RxAxis] = 3; + types[GUID_RyAxis] = 4; + types[GUID_RzAxis] = 5; + + // going in reverse leaves the list more organized in the end for me :/ + std::list<DIDEVICEOBJECTINSTANCE>::const_reverse_iterator + i = axes.rbegin(), + e = axes.rend(); + for( ; i!=e; ++i ) + { + DIPROPRANGE range; + ZeroMemory( &range, sizeof(range ) ); + range.diph.dwSize = sizeof(range); + range.diph.dwHeaderSize = sizeof(range.diph); + range.diph.dwHow = DIPH_BYID; + range.diph.dwObj = i->dwType; + // try to set some nice power of 2 values (8192) + range.lMin = -(1<<13); + range.lMax = (1<<13); + // but i guess not all devices support setting range + m_device->SetProperty( DIPROP_RANGE, &range.diph ); + // so i getproperty right afterward incase it didn't set :P + if (SUCCEEDED(m_device->GetProperty(DIPROP_RANGE, &range.diph))) + { + int offset = -1; + + if (GUID_Slider ==i->guidType) + { + // max of 2 sliders / limit of used data format + if (cur_slider < 2) + offset = 6 + cur_slider++; + } + else + { + // don't add duplicate axes, some buggy drivers report the same axis twice + const std::map<GUID,int>::iterator f = types.find(i->guidType); + if (types.end() != f) + { + offset = f->second; + // remove from the map so it isn't added again + types.erase(f); + } + } + + + if ( offset >= 0 ) + { + const LONG base = (range.lMin + range.lMax) / 2; + // each axis gets a negative and a positive input instance associated with it + AddInput( new Axis( offset, base, range.lMin-base ) ); + AddInput( new Axis( offset, base, range.lMax-base ) ); + } + } + } + + // get supported ff effects + std::list<DIDEVICEOBJECTINSTANCE> objects; + m_device->EnumObjects(DIEnumDeviceObjectsCallback, (LPVOID)&objects, DIDFT_AXIS); + // got some ff axes or something + if ( objects.size() ) + { + // temporary + DWORD rgdwAxes[] = { DIJOFS_X, DIJOFS_Y }; + LONG rglDirection[] = { 0, 0 }; + DICONSTANTFORCE cf = { 0 }; + DIEFFECT eff; + ZeroMemory(&eff, sizeof(DIEFFECT)); + eff.dwSize = sizeof(DIEFFECT); + eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; + eff.dwDuration = INFINITE; + eff.dwGain = DI_FFNOMINALMAX; + eff.dwTriggerButton = DIEB_NOTRIGGER; + eff.cAxes = std::min( (DWORD)2, (DWORD)objects.size() ); + eff.rgdwAxes = rgdwAxes; + eff.rglDirection = rglDirection; + eff.cbTypeSpecificParams = sizeof(DICONSTANTFORCE); + eff.lpvTypeSpecificParams = &cf; + + LPDIRECTINPUTEFFECT pEffect; + if (SUCCEEDED(m_device->CreateEffect(GUID_ConstantForce, &eff, &pEffect, NULL))) + { + // temp + AddOutput( new Force( 0 ) ); + m_state_out.push_back( EffectState( pEffect ) ); + } + } + + // disable autocentering + if ( Outputs().size() ) + { + DIPROPDWORD dipdw; + dipdw.diph.dwSize = sizeof( DIPROPDWORD ); + dipdw.diph.dwHeaderSize = sizeof( DIPROPHEADER ); + dipdw.diph.dwObj = 0; + dipdw.diph.dwHow = DIPH_DEVICE; + dipdw.dwData = DIPROPAUTOCENTER_OFF; + m_device->SetProperty( DIPROP_AUTOCENTER, &dipdw.diph ); + } + + ClearInputState(); +} + +Joystick::~Joystick() +{ + // release the ff effect iface's + std::vector<EffectState>::iterator i = m_state_out.begin(), + e = m_state_out.end(); + for ( ; i!=e; ++i ) + { + i->iface->Stop(); + i->iface->Unload(); + i->iface->Release(); + } + + m_device->Unacquire(); + m_device->Release(); +} + +void Joystick::ClearInputState() +{ + ZeroMemory(&m_state_in, sizeof(m_state_in)); + // set hats to center + memset( m_state_in.rgdwPOV, 0xFF, sizeof(m_state_in.rgdwPOV) ); +} + +std::string Joystick::GetName() const +{ + return GetDeviceName(m_device); +} + +int Joystick::GetId() const +{ + return m_index; +} + +std::string Joystick::GetSource() const +{ + return DINPUT_SOURCE_NAME; +} + +// update IO + +bool Joystick::UpdateInput() +{ + HRESULT hr = 0; + + if (m_must_poll) + { + m_device->Poll(); + hr = m_device->GetDeviceState(sizeof(m_state_in), &m_state_in); + } + else + { + DIDEVICEOBJECTDATA evtbuf[DATA_BUFFER_SIZE]; + DWORD numevents; + + //DWORD wantevents = INFINITE; + //hr = m_device->GetDeviceData(sizeof(*evtbuf), NULL, &wantevents, DIGDD_PEEK); + +GETDEVDATA : + numevents = DATA_BUFFER_SIZE; + hr = m_device->GetDeviceData(sizeof(*evtbuf), evtbuf, &numevents, 0); + + if (SUCCEEDED(hr)) + { + for (LPDIDEVICEOBJECTDATA evt = evtbuf; evt != (evtbuf + numevents); ++evt) + { + // all the buttons are at the end of the data format + // they are bytes rather than longs + if (evt->dwOfs < DIJOFS_BUTTON(0)) + *(DWORD*)(((BYTE*)&m_state_in) + evt->dwOfs) = evt->dwData; + else + ((BYTE*)&m_state_in)[evt->dwOfs] = (BYTE)evt->dwData; + } + + // if there is more data to be received + // it seems like to me this could cause problems, + // if the device was producing so many events that GetDeviceData always returned bufferoverflow + // it seems to be working fine tho + if (DI_BUFFEROVERFLOW == hr) + goto GETDEVDATA; + } + } + + // try reacquire if input lost + if (DIERR_INPUTLOST == hr || DIERR_NOTACQUIRED == hr) + hr = m_device->Acquire(); + + return SUCCEEDED(hr); +} + +bool Joystick::UpdateOutput() +{ + // temporary + size_t ok_count = 0; + std::vector<EffectState>::iterator i = m_state_out.begin(), + e = m_state_out.end(); + for ( ; i!=e; ++i ) + { + if ( i->changed ) + { + i->changed = false; + DICONSTANTFORCE cf; + cf.lMagnitude = LONG(10000 * i->magnitude); + + if ( cf.lMagnitude ) + { + DIEFFECT eff; + ZeroMemory( &eff, sizeof( eff ) ); + eff.dwSize = sizeof( DIEFFECT ); + eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS; + eff.cbTypeSpecificParams = sizeof( cf ); + eff.lpvTypeSpecificParams = &cf; + // set params and start effect + ok_count += SUCCEEDED(i->iface->SetParameters(&eff, DIEP_TYPESPECIFICPARAMS | DIEP_START)); + } + else + ok_count += SUCCEEDED(i->iface->Stop()); + } + else + ++ok_count; + } + + return ( m_state_out.size() == ok_count ); +} + +// get name + +std::string Joystick::Button::GetName() const +{ + std::ostringstream ss; + ss << "Button " << m_index; + return ss.str(); +} + +std::string Joystick::Axis::GetName() const +{ + std::ostringstream ss; + // axis + if ( m_index < 6 ) + { + ss << "Axis " << "XYZ"[m_index%3]; + if ( m_index > 2 ) + ss << 'r'; + } + // slider + else + ss << "Slider " << m_index-6; + + ss << ( m_range>0 ? '+' : '-' ); + return ss.str(); +} + +std::string Joystick::Hat::GetName() const +{ + std::ostringstream ss; + ss << "Hat " << m_index << ' ' << "NESW"[m_direction]; + return ss.str(); +} + +std::string Joystick::Force::GetName() const +{ + // temporary + return "Constant"; +} + +// get / set state + +ControlState Joystick::GetInputState( const ControllerInterface::Device::Input* const input ) const +{ + return ((Input*)input)->GetState( &m_state_in ); +} + +void Joystick::SetOutputState( const ControllerInterface::Device::Output* const output, const ControlState state ) +{ + ((Output*)output)->SetState( state, &m_state_out[0] ); +} + +// get / set state + +ControlState Joystick::Axis::GetState( const DIJOYSTATE* const joystate ) const +{ + return std::max( 0.0f, ControlState((&joystate->lX)[m_index]-m_base) / m_range ); +} + +ControlState Joystick::Button::GetState( const DIJOYSTATE* const joystate ) const +{ + return ControlState( joystate->rgbButtons[m_index] > 0 ); +} + +ControlState Joystick::Hat::GetState( const DIJOYSTATE* const joystate ) const +{ + // can this func be simplified ? + const DWORD val = joystate->rgdwPOV[m_index]; + // hat centered code from msdn + if ( 0xFFFF == LOWORD(val) ) + return 0; + return ( abs( (int)(val/4500-m_direction*2+8)%8 - 4) > 2 ); +} + +void Joystick::Force::SetState( const ControlState state, Joystick::EffectState* const joystate ) +{ + joystate[m_index].magnitude = state; + joystate[m_index].changed = true; +} + +} +} + +#endif |
