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authorJordan Woyak <jordan.woyak@gmail.com>2010-07-03 08:04:10 +0000
committerJordan Woyak <jordan.woyak@gmail.com>2010-07-03 08:04:10 +0000
commit0bf3dfda036f1da0cb26e1f266ea500fbe74f872 (patch)
tree309db5ac993b660eac11dfcc7332a08d47003474 /Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputJoystick.cpp
parent0dc8833396ab26377b4cd1ba952371e74b94e739 (diff)
New Wiimote Plugin: Added real wiimote support.(only tested on Windows, still a few probs: after refresh alt+F{5..8} x2 is needed) New Wiimote/GCPad: Re-merged Keyboard+Mouse for easier kb+mouse configuration, like before.(DirectInput doesn't support individual kb/mice anymore like I thought it did) Fixed some bugs and maybe leaks in GUI.(got rid of evil dynamic_cast) Renamed stuff from DirectInput to DInput, cause it's shorter and rhymes with XInput, I guess. (I remembered eol-style native, shuffle lost his job :P)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5822 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputJoystick.cpp')
-rw-r--r--Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputJoystick.cpp547
1 files changed, 547 insertions, 0 deletions
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputJoystick.cpp b/Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputJoystick.cpp
new file mode 100644
index 0000000000..2eac4be616
--- /dev/null
+++ b/Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputJoystick.cpp
@@ -0,0 +1,547 @@
+#include "../ControllerInterface.h"
+
+#ifdef CIFACE_USE_DINPUT_JOYSTICK
+
+#include "DInputJoystick.h"
+#include "DInput.h"
+
+inline bool operator<(const GUID & lhs, const GUID & rhs)
+{
+ return memcmp(&lhs, &rhs, sizeof(GUID)) < 0;
+}
+
+namespace ciface
+{
+namespace DInput
+{
+
+#define DATA_BUFFER_SIZE 32
+
+#ifdef NO_DUPLICATE_DINPUT_XINPUT
+//-----------------------------------------------------------------------------
+// Modified some MSDN code to get all the XInput device GUID.Data1 values in a vector,
+// faster than checking all the devices for each DirectInput device, like MSDN says to do
+//-----------------------------------------------------------------------------
+void GetXInputGUIDS( std::vector<DWORD>& guids )
+{
+
+#define SAFE_RELEASE(p) { if(p) { (p)->Release(); (p)=NULL; } }
+
+ IWbemLocator* pIWbemLocator = NULL;
+ IEnumWbemClassObject* pEnumDevices = NULL;
+ IWbemClassObject* pDevices[20] = {0};
+ IWbemServices* pIWbemServices = NULL;
+ BSTR bstrNamespace = NULL;
+ BSTR bstrDeviceID = NULL;
+ BSTR bstrClassName = NULL;
+ DWORD uReturned = 0;
+ VARIANT var;
+ HRESULT hr;
+
+ // CoInit if needed
+ hr = CoInitialize(NULL);
+ bool bCleanupCOM = SUCCEEDED(hr);
+
+ // Create WMI
+ hr = CoCreateInstance( __uuidof(WbemLocator),
+ NULL,
+ CLSCTX_INPROC_SERVER,
+ __uuidof(IWbemLocator),
+ (LPVOID*) &pIWbemLocator);
+ if( FAILED(hr) || pIWbemLocator == NULL )
+ goto LCleanup;
+
+ bstrNamespace = SysAllocString( L"\\\\.\\root\\cimv2" );if( bstrNamespace == NULL ) goto LCleanup;
+ bstrClassName = SysAllocString( L"Win32_PNPEntity" ); if( bstrClassName == NULL ) goto LCleanup;
+ bstrDeviceID = SysAllocString( L"DeviceID" ); if( bstrDeviceID == NULL ) goto LCleanup;
+
+ // Connect to WMI
+ hr = pIWbemLocator->ConnectServer( bstrNamespace, NULL, NULL, 0L, 0L, NULL, NULL, &pIWbemServices );
+ if( FAILED(hr) || pIWbemServices == NULL )
+ goto LCleanup;
+
+ // Switch security level to IMPERSONATE.
+ CoSetProxyBlanket( pIWbemServices, RPC_C_AUTHN_WINNT, RPC_C_AUTHZ_NONE, NULL,
+ RPC_C_AUTHN_LEVEL_CALL, RPC_C_IMP_LEVEL_IMPERSONATE, NULL, EOAC_NONE );
+
+ hr = pIWbemServices->CreateInstanceEnum( bstrClassName, 0, NULL, &pEnumDevices );
+ if( FAILED(hr) || pEnumDevices == NULL )
+ goto LCleanup;
+
+ // Loop over all devices
+ while( true )
+ {
+ // Get 20 at a time
+ hr = pEnumDevices->Next( 10000, 20, pDevices, &uReturned );
+ if( FAILED(hr) || uReturned == 0 )
+ break;
+
+ for( UINT iDevice=0; iDevice<uReturned; ++iDevice )
+ {
+ // For each device, get its device ID
+ hr = pDevices[iDevice]->Get( bstrDeviceID, 0L, &var, NULL, NULL );
+ if( SUCCEEDED( hr ) && var.vt == VT_BSTR && var.bstrVal != NULL )
+ {
+ // Check if the device ID contains "IG_". If it does, then it's an XInput device
+ // This information can not be found from DirectInput
+ if( wcsstr( var.bstrVal, L"IG_" ) )
+ {
+ // If it does, then get the VID/PID from var.bstrVal
+ DWORD dwPid = 0, dwVid = 0;
+ WCHAR* strVid = wcsstr( var.bstrVal, L"VID_" );
+ if( strVid && swscanf( strVid, L"VID_%4X", &dwVid ) != 1 )
+ dwVid = 0;
+ WCHAR* strPid = wcsstr( var.bstrVal, L"PID_" );
+ if( strPid && swscanf( strPid, L"PID_%4X", &dwPid ) != 1 )
+ dwPid = 0;
+
+ // Compare the VID/PID to the DInput device
+ DWORD dwVidPid = MAKELONG( dwVid, dwPid );
+ guids.push_back( dwVidPid );
+ //bIsXinputDevice = true;
+ }
+ }
+ SAFE_RELEASE( pDevices[iDevice] );
+ }
+ }
+
+LCleanup:
+ if(bstrNamespace)
+ SysFreeString(bstrNamespace);
+ if(bstrDeviceID)
+ SysFreeString(bstrDeviceID);
+ if(bstrClassName)
+ SysFreeString(bstrClassName);
+ for( UINT iDevice=0; iDevice<20; iDevice++ )
+ SAFE_RELEASE( pDevices[iDevice] );
+ SAFE_RELEASE( pEnumDevices );
+ SAFE_RELEASE( pIWbemLocator );
+ SAFE_RELEASE( pIWbemServices );
+
+ if( bCleanupCOM )
+ CoUninitialize();
+}
+#endif
+
+void InitJoystick( IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices/*, HWND hwnd*/ )
+{
+ std::list<DIDEVICEINSTANCE> joysticks;
+ idi8->EnumDevices( DI8DEVCLASS_GAMECTRL, DIEnumDevicesCallback, (LPVOID)&joysticks, DIEDFL_ATTACHEDONLY );
+
+ // this is used to number the joysticks
+ // multiple joysticks with the same name shall get unique ids starting at 0
+ std::map< std::basic_string<TCHAR>, int> name_counts;
+
+#ifdef NO_DUPLICATE_DINPUT_XINPUT
+ std::vector<DWORD> xinput_guids;
+ GetXInputGUIDS( xinput_guids );
+#endif
+
+ std::list<DIDEVICEINSTANCE>::iterator
+ i = joysticks.begin(),
+ e = joysticks.end();
+ for ( ; i!=e; ++i )
+ {
+#ifdef NO_DUPLICATE_DINPUT_XINPUT
+ // skip XInput Devices
+ if ( std::find( xinput_guids.begin(), xinput_guids.end(), i->guidProduct.Data1 ) != xinput_guids.end() )
+ continue;
+#endif
+ LPDIRECTINPUTDEVICE8 js_device;
+ if (SUCCEEDED(idi8->CreateDevice(i->guidInstance, &js_device, NULL)))
+ {
+ if (SUCCEEDED(js_device->SetDataFormat(&c_dfDIJoystick)))
+ {
+ // using foregroundwindow seems like a hack
+ if (FAILED(js_device->SetCooperativeLevel(GetForegroundWindow(), DISCL_BACKGROUND | DISCL_EXCLUSIVE)))
+ {
+ //PanicAlert("SetCooperativeLevel(DISCL_EXCLUSIVE) failed!");
+ // fall back to non-exclusive mode, with no rumble
+ if (FAILED(js_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
+ {
+ //PanicAlert("SetCooperativeLevel failed!");
+ js_device->Release();
+ continue;
+ }
+ }
+
+ Joystick* js = new Joystick(/*&*i, */js_device, name_counts[i->tszInstanceName]++);
+ // only add if it has some inputs/outpus
+ if (js->Inputs().size() || js->Outputs().size())
+ devices.push_back(js);
+ else
+ delete js;
+ }
+ else
+ {
+ //PanicAlert("SetDataFormat failed!");
+ js_device->Release();
+ }
+ }
+
+ }
+}
+
+Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVICE8 device, const unsigned int index )
+ : m_device(device)
+ , m_index(index)
+ //, m_name(TStringToString(lpddi->tszInstanceName))
+{
+ // get joystick caps
+ DIDEVCAPS js_caps;
+ ZeroMemory( &js_caps, sizeof(js_caps) );
+ js_caps.dwSize = sizeof(js_caps);
+ m_device->GetCapabilities(&js_caps);
+
+ // max of 32 buttons and 4 hats / the limit of the data format i am using
+ js_caps.dwButtons = std::min((DWORD)32, js_caps.dwButtons);
+ js_caps.dwPOVs = std::min((DWORD)4, js_caps.dwPOVs);
+
+ // polled or buffered data
+ {
+ DIPROPDWORD dipdw;
+ dipdw.diph.dwSize = sizeof(DIPROPDWORD);
+ dipdw.diph.dwHeaderSize = sizeof(DIPROPHEADER);
+ dipdw.diph.dwObj = 0;
+ dipdw.diph.dwHow = DIPH_DEVICE;
+ dipdw.dwData = DATA_BUFFER_SIZE;
+
+ // set the buffer size,
+ // if we can't set the property, we can't use buffered data,
+ // must use polling, which apparently doesn't work as well
+ m_must_poll = (DI_OK != m_device->SetProperty(DIPROP_BUFFERSIZE, &dipdw.diph));
+ }
+
+ m_device->Acquire();
+
+ // buttons
+ for ( unsigned int i = 0; i < js_caps.dwButtons; ++i )
+ AddInput( new Button( i ) );
+ // hats
+ for ( unsigned int i = 0; i < js_caps.dwPOVs; ++i )
+ {
+ // each hat gets 4 input instances associated with it, (up down left right)
+ for ( unsigned int d = 0; d<4; ++d )
+ AddInput( new Hat( i, d ) );
+ }
+ // get up to 6 axes and 2 sliders
+ std::list<DIDEVICEOBJECTINSTANCE> axes;
+ m_device->EnumObjects(DIEnumDeviceObjectsCallback, (LPVOID)&axes, DIDFT_ABSAXIS);
+
+ unsigned int cur_slider = 0;
+
+ // map of axis offsets in joystate dataformat based on axis guidType
+ std::map<GUID,int> types;
+ types[GUID_XAxis] = 0;
+ types[GUID_YAxis] = 1;
+ types[GUID_ZAxis] = 2;
+ types[GUID_RxAxis] = 3;
+ types[GUID_RyAxis] = 4;
+ types[GUID_RzAxis] = 5;
+
+ // going in reverse leaves the list more organized in the end for me :/
+ std::list<DIDEVICEOBJECTINSTANCE>::const_reverse_iterator
+ i = axes.rbegin(),
+ e = axes.rend();
+ for( ; i!=e; ++i )
+ {
+ DIPROPRANGE range;
+ ZeroMemory( &range, sizeof(range ) );
+ range.diph.dwSize = sizeof(range);
+ range.diph.dwHeaderSize = sizeof(range.diph);
+ range.diph.dwHow = DIPH_BYID;
+ range.diph.dwObj = i->dwType;
+ // try to set some nice power of 2 values (8192)
+ range.lMin = -(1<<13);
+ range.lMax = (1<<13);
+ // but i guess not all devices support setting range
+ m_device->SetProperty( DIPROP_RANGE, &range.diph );
+ // so i getproperty right afterward incase it didn't set :P
+ if (SUCCEEDED(m_device->GetProperty(DIPROP_RANGE, &range.diph)))
+ {
+ int offset = -1;
+
+ if (GUID_Slider ==i->guidType)
+ {
+ // max of 2 sliders / limit of used data format
+ if (cur_slider < 2)
+ offset = 6 + cur_slider++;
+ }
+ else
+ {
+ // don't add duplicate axes, some buggy drivers report the same axis twice
+ const std::map<GUID,int>::iterator f = types.find(i->guidType);
+ if (types.end() != f)
+ {
+ offset = f->second;
+ // remove from the map so it isn't added again
+ types.erase(f);
+ }
+ }
+
+
+ if ( offset >= 0 )
+ {
+ const LONG base = (range.lMin + range.lMax) / 2;
+ // each axis gets a negative and a positive input instance associated with it
+ AddInput( new Axis( offset, base, range.lMin-base ) );
+ AddInput( new Axis( offset, base, range.lMax-base ) );
+ }
+ }
+ }
+
+ // get supported ff effects
+ std::list<DIDEVICEOBJECTINSTANCE> objects;
+ m_device->EnumObjects(DIEnumDeviceObjectsCallback, (LPVOID)&objects, DIDFT_AXIS);
+ // got some ff axes or something
+ if ( objects.size() )
+ {
+ // temporary
+ DWORD rgdwAxes[] = { DIJOFS_X, DIJOFS_Y };
+ LONG rglDirection[] = { 0, 0 };
+ DICONSTANTFORCE cf = { 0 };
+ DIEFFECT eff;
+ ZeroMemory(&eff, sizeof(DIEFFECT));
+ eff.dwSize = sizeof(DIEFFECT);
+ eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
+ eff.dwDuration = INFINITE;
+ eff.dwGain = DI_FFNOMINALMAX;
+ eff.dwTriggerButton = DIEB_NOTRIGGER;
+ eff.cAxes = std::min( (DWORD)2, (DWORD)objects.size() );
+ eff.rgdwAxes = rgdwAxes;
+ eff.rglDirection = rglDirection;
+ eff.cbTypeSpecificParams = sizeof(DICONSTANTFORCE);
+ eff.lpvTypeSpecificParams = &cf;
+
+ LPDIRECTINPUTEFFECT pEffect;
+ if (SUCCEEDED(m_device->CreateEffect(GUID_ConstantForce, &eff, &pEffect, NULL)))
+ {
+ // temp
+ AddOutput( new Force( 0 ) );
+ m_state_out.push_back( EffectState( pEffect ) );
+ }
+ }
+
+ // disable autocentering
+ if ( Outputs().size() )
+ {
+ DIPROPDWORD dipdw;
+ dipdw.diph.dwSize = sizeof( DIPROPDWORD );
+ dipdw.diph.dwHeaderSize = sizeof( DIPROPHEADER );
+ dipdw.diph.dwObj = 0;
+ dipdw.diph.dwHow = DIPH_DEVICE;
+ dipdw.dwData = DIPROPAUTOCENTER_OFF;
+ m_device->SetProperty( DIPROP_AUTOCENTER, &dipdw.diph );
+ }
+
+ ClearInputState();
+}
+
+Joystick::~Joystick()
+{
+ // release the ff effect iface's
+ std::vector<EffectState>::iterator i = m_state_out.begin(),
+ e = m_state_out.end();
+ for ( ; i!=e; ++i )
+ {
+ i->iface->Stop();
+ i->iface->Unload();
+ i->iface->Release();
+ }
+
+ m_device->Unacquire();
+ m_device->Release();
+}
+
+void Joystick::ClearInputState()
+{
+ ZeroMemory(&m_state_in, sizeof(m_state_in));
+ // set hats to center
+ memset( m_state_in.rgdwPOV, 0xFF, sizeof(m_state_in.rgdwPOV) );
+}
+
+std::string Joystick::GetName() const
+{
+ return GetDeviceName(m_device);
+}
+
+int Joystick::GetId() const
+{
+ return m_index;
+}
+
+std::string Joystick::GetSource() const
+{
+ return DINPUT_SOURCE_NAME;
+}
+
+// update IO
+
+bool Joystick::UpdateInput()
+{
+ HRESULT hr = 0;
+
+ if (m_must_poll)
+ {
+ m_device->Poll();
+ hr = m_device->GetDeviceState(sizeof(m_state_in), &m_state_in);
+ }
+ else
+ {
+ DIDEVICEOBJECTDATA evtbuf[DATA_BUFFER_SIZE];
+ DWORD numevents;
+
+ //DWORD wantevents = INFINITE;
+ //hr = m_device->GetDeviceData(sizeof(*evtbuf), NULL, &wantevents, DIGDD_PEEK);
+
+GETDEVDATA :
+ numevents = DATA_BUFFER_SIZE;
+ hr = m_device->GetDeviceData(sizeof(*evtbuf), evtbuf, &numevents, 0);
+
+ if (SUCCEEDED(hr))
+ {
+ for (LPDIDEVICEOBJECTDATA evt = evtbuf; evt != (evtbuf + numevents); ++evt)
+ {
+ // all the buttons are at the end of the data format
+ // they are bytes rather than longs
+ if (evt->dwOfs < DIJOFS_BUTTON(0))
+ *(DWORD*)(((BYTE*)&m_state_in) + evt->dwOfs) = evt->dwData;
+ else
+ ((BYTE*)&m_state_in)[evt->dwOfs] = (BYTE)evt->dwData;
+ }
+
+ // if there is more data to be received
+ // it seems like to me this could cause problems,
+ // if the device was producing so many events that GetDeviceData always returned bufferoverflow
+ // it seems to be working fine tho
+ if (DI_BUFFEROVERFLOW == hr)
+ goto GETDEVDATA;
+ }
+ }
+
+ // try reacquire if input lost
+ if (DIERR_INPUTLOST == hr || DIERR_NOTACQUIRED == hr)
+ hr = m_device->Acquire();
+
+ return SUCCEEDED(hr);
+}
+
+bool Joystick::UpdateOutput()
+{
+ // temporary
+ size_t ok_count = 0;
+ std::vector<EffectState>::iterator i = m_state_out.begin(),
+ e = m_state_out.end();
+ for ( ; i!=e; ++i )
+ {
+ if ( i->changed )
+ {
+ i->changed = false;
+ DICONSTANTFORCE cf;
+ cf.lMagnitude = LONG(10000 * i->magnitude);
+
+ if ( cf.lMagnitude )
+ {
+ DIEFFECT eff;
+ ZeroMemory( &eff, sizeof( eff ) );
+ eff.dwSize = sizeof( DIEFFECT );
+ eff.dwFlags = DIEFF_CARTESIAN | DIEFF_OBJECTOFFSETS;
+ eff.cbTypeSpecificParams = sizeof( cf );
+ eff.lpvTypeSpecificParams = &cf;
+ // set params and start effect
+ ok_count += SUCCEEDED(i->iface->SetParameters(&eff, DIEP_TYPESPECIFICPARAMS | DIEP_START));
+ }
+ else
+ ok_count += SUCCEEDED(i->iface->Stop());
+ }
+ else
+ ++ok_count;
+ }
+
+ return ( m_state_out.size() == ok_count );
+}
+
+// get name
+
+std::string Joystick::Button::GetName() const
+{
+ std::ostringstream ss;
+ ss << "Button " << m_index;
+ return ss.str();
+}
+
+std::string Joystick::Axis::GetName() const
+{
+ std::ostringstream ss;
+ // axis
+ if ( m_index < 6 )
+ {
+ ss << "Axis " << "XYZ"[m_index%3];
+ if ( m_index > 2 )
+ ss << 'r';
+ }
+ // slider
+ else
+ ss << "Slider " << m_index-6;
+
+ ss << ( m_range>0 ? '+' : '-' );
+ return ss.str();
+}
+
+std::string Joystick::Hat::GetName() const
+{
+ std::ostringstream ss;
+ ss << "Hat " << m_index << ' ' << "NESW"[m_direction];
+ return ss.str();
+}
+
+std::string Joystick::Force::GetName() const
+{
+ // temporary
+ return "Constant";
+}
+
+// get / set state
+
+ControlState Joystick::GetInputState( const ControllerInterface::Device::Input* const input ) const
+{
+ return ((Input*)input)->GetState( &m_state_in );
+}
+
+void Joystick::SetOutputState( const ControllerInterface::Device::Output* const output, const ControlState state )
+{
+ ((Output*)output)->SetState( state, &m_state_out[0] );
+}
+
+// get / set state
+
+ControlState Joystick::Axis::GetState( const DIJOYSTATE* const joystate ) const
+{
+ return std::max( 0.0f, ControlState((&joystate->lX)[m_index]-m_base) / m_range );
+}
+
+ControlState Joystick::Button::GetState( const DIJOYSTATE* const joystate ) const
+{
+ return ControlState( joystate->rgbButtons[m_index] > 0 );
+}
+
+ControlState Joystick::Hat::GetState( const DIJOYSTATE* const joystate ) const
+{
+ // can this func be simplified ?
+ const DWORD val = joystate->rgdwPOV[m_index];
+ // hat centered code from msdn
+ if ( 0xFFFF == LOWORD(val) )
+ return 0;
+ return ( abs( (int)(val/4500-m_direction*2+8)%8 - 4) > 2 );
+}
+
+void Joystick::Force::SetState( const ControlState state, Joystick::EffectState* const joystate )
+{
+ joystate[m_index].magnitude = state;
+ joystate[m_index].changed = true;
+}
+
+}
+}
+
+#endif