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| author | Rodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com> | 2010-08-28 15:09:42 +0000 |
|---|---|---|
| committer | Rodolfo Osvaldo Bogado <rodolfoosvaldobogado@gmail.com> | 2010-08-28 15:09:42 +0000 |
| commit | 9b0357b5e2fd1d25a26718f64bc345b053848261 (patch) | |
| tree | 595def7687d48649dea92beca678fac1d9164ea9 /Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputJoystick.cpp | |
| parent | eb40f765c2bf42a1b57c964262dfff439b6dbaa6 (diff) | |
sometimes to advance you have to make a step back.
use plain vertex arrays instead of VBOs to render in Opengl plugin as the nature of the data make VBOs slower. This must bring, depending on the implementation, a good speedup in opengl.
in my system now opengl and d3d9 have a difference of 1 to 5 fps depending of the game.
some cleanup and a little work pointing to future improvements in the way of rendering.
please test and check for any errors.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6139 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputJoystick.cpp')
0 files changed, 0 insertions, 0 deletions
