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authorJordan Woyak <jordan.woyak@gmail.com>2010-10-12 19:42:29 +0000
committerJordan Woyak <jordan.woyak@gmail.com>2010-10-12 19:42:29 +0000
commit7e08fc19fc58413bf432f6b9e0e29deb4213d0e6 (patch)
treea9739c7227316367137b3bc506eac34bdcef9b98 /Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputKeyboardMouse.cpp
parentde3ad372998f3c0c7fb4fb47fde8d3b2edd79759 (diff)
Moved WiimoteNew into Dolphin and eliminated the old wiimote plugin. Removed wiimote plugin support. Moved input dialog related InputUICommon stuff into DolphinWX. Removed now unused InputCommon files. UDPWiimote stuff is temporarily disabled until it is reorganized so Core won't depend on wx. Real wiimotes are now initialized on first need(wiimote diag open or game start) and left initialized until Dolphin exit.(maybe this will work better for Linux/OS X) (scons probably needs some fixes)
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6270 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputKeyboardMouse.cpp')
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