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authorPierre Bourdon <delroth@gmail.com>2013-04-02 20:58:32 +0200
committerPierre Bourdon <delroth@gmail.com>2013-04-02 21:00:44 +0200
commiteb06c62a6e1f2c5b84a1a11cab269a5e81936f92 (patch)
treea88fcd861bf3f4301d110f09cc55c250f747a027 /Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputKeyboardMouse.cpp
parentd951c4c374499da5b9143a6df2194ac74e37b159 (diff)
parent986013729142651df2f511d60f2877104589666e (diff)
Merge branch 'new-ax-hle'
GC and Wii games using the AX UCode should now work almost perfectly with DSP HLE. If you get any issue, make sure the "DSP on dedicated thread" option is disabled, and try setting framelimit to "Audio". As a side effect, DSP HLE should not desync anymore (making it usable in netplay and TAS) with AX games. Conflicts: Source/Core/Core/Src/HW/DSPHLE/UCodes/UCode_AX.h Source/Core/Core/Src/HW/DSPHLE/UCodes/UCode_AXWii.cpp
Diffstat (limited to 'Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputKeyboardMouse.cpp')
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