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authorNeoBrainX <NeoBrainX@googlemail.com>2010-07-11 16:26:46 +0000
committerNeoBrainX <NeoBrainX@googlemail.com>2010-07-11 16:26:46 +0000
commitff917cb0c93354deb08ffa32a37ffdf3b90610ff (patch)
treeb53139d58f06a957a56bf94ccc053ceccaa00388 /Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputKeyboardMouse.cpp
parent3997243143b4fdec0c6e1c7347896fa7c196927c (diff)
DX9/DX11: Workaround the viewpoint/EFB creation issues in e.g. SMG2 on NVIDIA hardware or when using HD. Will most likely cause glitches, but prevents crashing. Correct behavior can't be implemented in Direct3D, so this is the best option we have.
Also two little changes which don't affect functionality or performance: Change an IUnknown* cast to a T* cast. Improve some error messages. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5870 8ced0084-cf51-0410-be5f-012b33b47a6e
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