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| author | snzgoo <snzgoo@gmail.com> | 2010-04-26 17:51:32 +0000 |
|---|---|---|
| committer | snzgoo <snzgoo@gmail.com> | 2010-04-26 17:51:32 +0000 |
| commit | c59409b46a00530ad6805f37aaf0adbe1baa5b25 (patch) | |
| tree | f19b6384eef35b100a4c60a839056f6a8152b1f5 /Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputJoystick.cpp | |
| parent | c34450252473fd2e476cc562d77515bf761425df (diff) | |
Introducing WM_DEVICECHANGE win32callback.
No need to press the "refresh wiimotes" button on pair up anymore, checking the extended pair up box(still experimental) allows u to pair and hook up the wiimote while being ingame. You still need to do the ALT+F5/F6/F7/F8 connect, but you wont need to press the pair up button + refresh button anymore, feel free to test it, its not perfect yes. Just press 1+2 on your Wiimote to pair it up ingame(you need to check the extended pair up box for that feature).
PS I hope I didnt break nonwin32 builds, I gave my best however.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5413 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputJoystick.cpp')
0 files changed, 0 insertions, 0 deletions
