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authorhrydgard <hrydgard@gmail.com>2010-05-29 21:34:34 +0000
committerhrydgard <hrydgard@gmail.com>2010-05-29 21:34:34 +0000
commit1d1b08a0917987a43b1f0eb4882a2927927e7033 (patch)
tree10864230f581f9b3e435dcacfd47b2263deda1c7 /Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboardMouse.cpp
parent6ea0d508726fdefd86e22ae035300301cd9ae327 (diff)
Core audio system work (Watch for regressions please!):
* Restore Audio Throttle to function properly, broken by Ayuanx many hundreds of revisions back. * Simplify DSPLLE JIT dispatcher in preparation for an asm rewrite * Remove hack that made DSPLLE JIT seem faster than it was by running fewer cycles, but resulting in bad sound. This shows off how mysteriously slow it is - I don't understand why it's not faster. Use the DSPLLE interpreter for now if you want to use DSPLLE. * Made "DSPLLE on Thread" work properly with correct-ish timing - although the speed benefit is really small now. If it seems like this change slows anything non-LLE down, try turning off Audio Throttle and use the frame limiter in options instead. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5541 8ced0084-cf51-0410-be5f-012b33b47a6e
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