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authorJordan Woyak <jordan.woyak@gmail.com>2010-06-21 03:12:16 +0000
committerJordan Woyak <jordan.woyak@gmail.com>2010-06-21 03:12:16 +0000
commit9e3b65368873fd26f21e2568b2c67d00ec96d6a5 (patch)
treeb5eff0d77ae7e4327069116f6440dcc2a70a1a5f /Source/Core/InputCommon/Src/ControllerInterface/DirectInput
parentfde15c1bc633792bead817b2f87faf54477765b5 (diff)
GCPad/New Wiimote Plugin: Individual keyboard and mouse devices are now listed on Windows(2 player with 2 keyboards possible). Improved the ability to map multiple inputs to the same control. Inputs from different devices can be mapped to the same button (example: Mouse Left and XInput A). More advanced mappings such as "Button 1 or 2 and NOT button 3" are possible. I hope the GUI after right clicking a button isn't too confusing(may change it to be a bit more user friendly). Hopefully, I didn't break OSX stuff by 'const'ing a few functions.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5757 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/InputCommon/Src/ControllerInterface/DirectInput')
-rw-r--r--Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInput.cpp61
-rw-r--r--Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInput.h12
-rw-r--r--Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputJoystick.cpp89
-rw-r--r--Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputJoystick.h10
-rw-r--r--Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboard.cpp187
-rw-r--r--Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboard.h99
-rw-r--r--Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboardMouse.cpp274
-rw-r--r--Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboardMouse.h125
-rw-r--r--Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputMouse.cpp175
-rw-r--r--Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputMouse.h83
10 files changed, 642 insertions, 473 deletions
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInput.cpp b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInput.cpp
index b1f4bb067a..d36e76b3c1 100644
--- a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInput.cpp
+++ b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInput.cpp
@@ -4,6 +4,18 @@
#include "DirectInput.h"
+#include <StringUtil.h>
+
+#ifdef CIFACE_USE_DIRECTINPUT_JOYSTICK
+ #include "DirectInputJoystick.h"
+#endif
+#ifdef CIFACE_USE_DIRECTINPUT_KEYBOARD
+ #include "DirectInputKeyboard.h"
+#endif
+#ifdef CIFACE_USE_DIRECTINPUT_MOUSE
+ #include "DirectInputMouse.h"
+#endif
+
#pragma comment(lib, "Dinput8.lib")
#pragma comment(lib, "dxguid.lib")
@@ -12,17 +24,60 @@ namespace ciface
namespace DirectInput
{
+//BOOL CALLBACK DIEnumEffectsCallback(LPCDIEFFECTINFO pdei, LPVOID pvRef)
+//{
+// ((std::list<DIEFFECTINFO>*)pvRef)->push_back(*pdei);
+// return DIENUM_CONTINUE;
+//}
+
+BOOL CALLBACK DIEnumDeviceObjectsCallback(LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVOID pvRef)
+{
+ ((std::list<DIDEVICEOBJECTINSTANCE>*)pvRef)->push_back(*lpddoi);
+ return DIENUM_CONTINUE;
+}
+
+BOOL CALLBACK DIEnumDevicesCallback(LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef)
+{
+ ((std::list<DIDEVICEINSTANCE>*)pvRef)->push_back(*lpddi);
+ return DIENUM_CONTINUE;
+}
+
+std::string GetDeviceName(const LPDIRECTINPUTDEVICE8 device)
+{
+ std::string out;
+
+ DIPROPSTRING str;
+ ZeroMemory(&str, sizeof(str));
+ str.diph.dwSize = sizeof(str);
+ str.diph.dwHeaderSize = sizeof(str.diph);
+ str.diph.dwHow = DIPH_DEVICE;
+
+ if (SUCCEEDED(device->GetProperty(DIPROP_PRODUCTNAME, &str.diph)))
+ {
+ const int size = WideCharToMultiByte(CP_ACP, 0, str.wsz, -1, NULL, 0, NULL, NULL);
+ char* const data = new char[size];
+ if (size == WideCharToMultiByte(CP_ACP, 0, str.wsz, -1, data, size, NULL, NULL))
+ out.assign(data);
+ delete[] data;
+ }
+
+ return StripSpaces(out);
+}
+
void Init( std::vector<ControllerInterface::Device*>& devices/*, HWND hwnd*/ )
{
IDirectInput8* idi8;
if (FAILED(DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (LPVOID*)&idi8, NULL)))
return;
-#ifdef CIFACE_USE_DIRECTINPUT_KBM
- InitKeyboardMouse( idi8, devices );
+#ifdef CIFACE_USE_DIRECTINPUT_KEYBOARD
+ InitKeyboard(idi8, devices);
+#endif
+#ifdef CIFACE_USE_DIRECTINPUT_MOUSE
+ InitMouse(idi8, devices);
#endif
#ifdef CIFACE_USE_DIRECTINPUT_JOYSTICK
- InitJoystick( idi8, devices/*, hwnd*/ );
+ InitJoystick(idi8, devices/*, hwnd*/);
#endif
idi8->Release();
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInput.h b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInput.h
index 7edbe3abf8..9f4a045a55 100644
--- a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInput.h
+++ b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInput.h
@@ -9,18 +9,18 @@
#include <Windows.h>
#include <dinput.h>
-#ifdef CIFACE_USE_DIRECTINPUT_JOYSTICK
- #include "DirectInputJoystick.h"
-#endif
-#ifdef CIFACE_USE_DIRECTINPUT_KBM
- #include "DirectInputKeyboardMouse.h"
-#endif
+#include <list>
namespace ciface
{
namespace DirectInput
{
+//BOOL CALLBACK DIEnumEffectsCallback(LPCDIEFFECTINFO pdei, LPVOID pvRef);
+BOOL CALLBACK DIEnumDeviceObjectsCallback(LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVOID pvRef);
+BOOL CALLBACK DIEnumDevicesCallback(LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef);
+std::string GetDeviceName(const LPDIRECTINPUTDEVICE8 device);
+
void Init( std::vector<ControllerInterface::Device*>& devices/*, HWND hwnd*/ );
}
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputJoystick.cpp b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputJoystick.cpp
index a0ef031639..0cd7459187 100644
--- a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputJoystick.cpp
+++ b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputJoystick.cpp
@@ -3,7 +3,7 @@
#ifdef CIFACE_USE_DIRECTINPUT_JOYSTICK
#include "DirectInputJoystick.h"
-#include <StringUtil.h>
+#include "DirectInput.h"
inline bool operator<(const GUID & lhs, const GUID & rhs)
{
@@ -123,41 +123,9 @@ LCleanup:
}
#endif
-std::string TStringToString( const std::basic_string<TCHAR>& in )
-{
- const int size = WideCharToMultiByte(CP_ACP, 0, in.data(), int(in.length()), NULL, 0, NULL, NULL);
-
- if ( 0 == size )
- return "";
-
- char* const data = new char[size];
- WideCharToMultiByte(CP_ACP, 0, in.data(), int(in.length()), data, size, NULL, NULL);
- const std::string out( data, size );
- delete[] data;
- return out;
-}
-
-//BOOL CALLBACK DIEnumEffectsCallback( LPCDIEFFECTINFO pdei, LPVOID pvRef )
-//{
-// ((std::vector<DIEFFECTINFO>*)pvRef)->push_back( *pdei );
-// return DIENUM_CONTINUE;
-//}
-
-BOOL CALLBACK DIEnumDeviceObjectsCallback( LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVOID pvRef )
-{
- ((std::vector<DIDEVICEOBJECTINSTANCE>*)pvRef)->push_back( *lpddoi );
- return DIENUM_CONTINUE;
-}
-
-BOOL CALLBACK DIEnumDevicesCallback( LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef )
-{
- ((std::vector<DIDEVICEINSTANCE>*)pvRef)->push_back( *lpddi );
- return DIENUM_CONTINUE;
-}
-
void InitJoystick( IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices/*, HWND hwnd*/ )
{
- std::vector<DIDEVICEINSTANCE> joysticks;
+ std::list<DIDEVICEINSTANCE> joysticks;
idi8->EnumDevices( DI8DEVCLASS_GAMECTRL, DIEnumDevicesCallback, (LPVOID)&joysticks, DIEDFL_ATTACHEDONLY );
// this is used to number the joysticks
@@ -169,7 +137,8 @@ void InitJoystick( IDirectInput8* const idi8, std::vector<ControllerInterface::D
GetXInputGUIDS( xinput_guids );
#endif
- std::vector<DIDEVICEINSTANCE>::iterator i = joysticks.begin(),
+ std::list<DIDEVICEINSTANCE>::iterator
+ i = joysticks.begin(),
e = joysticks.end();
for ( ; i!=e; ++i )
{
@@ -247,17 +216,17 @@ Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVI
// buttons
for ( unsigned int i = 0; i < js_caps.dwButtons; ++i )
- inputs.push_back( new Button( i ) );
+ AddInput( new Button( i ) );
// hats
for ( unsigned int i = 0; i < js_caps.dwPOVs; ++i )
{
// each hat gets 4 input instances associated with it, (up down left right)
for ( unsigned int d = 0; d<4; ++d )
- inputs.push_back( new Hat( i, d ) );
+ AddInput( new Hat( i, d ) );
}
// get up to 6 axes and 2 sliders
- std::vector<DIDEVICEOBJECTINSTANCE> axes;
- m_device->EnumObjects( DIEnumDeviceObjectsCallback, (LPVOID)&axes, DIDFT_ABSAXIS );
+ std::list<DIDEVICEOBJECTINSTANCE> axes;
+ m_device->EnumObjects(DIEnumDeviceObjectsCallback, (LPVOID)&axes, DIDFT_ABSAXIS);
unsigned int cur_slider = 0;
@@ -271,7 +240,8 @@ Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVI
types[GUID_RzAxis] = 5;
// going in reverse leaves the list more organized in the end for me :/
- std::vector<DIDEVICEOBJECTINSTANCE>::const_reverse_iterator i = axes.rbegin(),
+ std::list<DIDEVICEOBJECTINSTANCE>::const_reverse_iterator
+ i = axes.rbegin(),
e = axes.rend();
for( ; i!=e; ++i )
{
@@ -287,7 +257,7 @@ Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVI
// but i guess not all devices support setting range
m_device->SetProperty( DIPROP_RANGE, &range.diph );
// so i getproperty right afterward incase it didn't set :P
- if (SUCCEEDED(m_device->GetProperty( DIPROP_RANGE, &range.diph)))
+ if (SUCCEEDED(m_device->GetProperty(DIPROP_RANGE, &range.diph)))
{
int offset = -1;
@@ -314,15 +284,15 @@ Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVI
{
const LONG base = (range.lMin + range.lMax) / 2;
// each axis gets a negative and a positive input instance associated with it
- inputs.push_back( new Axis( offset, base, range.lMin-base ) );
- inputs.push_back( new Axis( offset, base, range.lMax-base ) );
+ AddInput( new Axis( offset, base, range.lMin-base ) );
+ AddInput( new Axis( offset, base, range.lMax-base ) );
}
}
}
// get supported ff effects
- std::vector<DIDEVICEOBJECTINSTANCE> objects;
- m_device->EnumObjects( DIEnumDeviceObjectsCallback, (LPVOID)&objects, DIDFT_AXIS );
+ std::list<DIDEVICEOBJECTINSTANCE> objects;
+ m_device->EnumObjects(DIEnumDeviceObjectsCallback, (LPVOID)&objects, DIDFT_AXIS);
// got some ff axes or something
if ( objects.size() )
{
@@ -347,13 +317,13 @@ Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVI
if (SUCCEEDED(m_device->CreateEffect(GUID_ConstantForce, &eff, &pEffect, NULL)))
{
// temp
- outputs.push_back( new Force( 0 ) );
+ AddOutput( new Force( 0 ) );
m_state_out.push_back( EffectState( pEffect ) );
}
}
// disable autocentering
- if ( outputs.size() )
+ if ( Outputs().size() )
{
DIPROPDWORD dipdw;
dipdw.diph.dwSize = sizeof( DIPROPDWORD );
@@ -392,14 +362,7 @@ void Joystick::ClearInputState()
std::string Joystick::GetName() const
{
- DIPROPSTRING str;
- ZeroMemory( &str, sizeof(str) );
- str.diph.dwSize = sizeof(str);
- str.diph.dwHeaderSize = sizeof(str.diph);
- str.diph.dwHow = DIPH_DEVICE;
- m_device->GetProperty( DIPROP_PRODUCTNAME, &str.diph );
- return StripSpaces(TStringToString(str.wsz));
- //return m_name;
+ return GetDeviceName(m_device);
}
int Joystick::GetId() const
@@ -409,7 +372,7 @@ int Joystick::GetId() const
std::string Joystick::GetSource() const
{
- return "DirectInput";
+ return DINPUT_SOURCE_NAME;
}
// update IO
@@ -428,6 +391,9 @@ bool Joystick::UpdateInput()
DIDEVICEOBJECTDATA evtbuf[DATA_BUFFER_SIZE];
DWORD numevents;
+ //DWORD wantevents = INFINITE;
+ //hr = m_device->GetDeviceData(sizeof(*evtbuf), NULL, &wantevents, DIGDD_PEEK);
+
GETDEVDATA :
numevents = DATA_BUFFER_SIZE;
hr = m_device->GetDeviceData(sizeof(*evtbuf), evtbuf, &numevents, 0);
@@ -445,6 +411,9 @@ GETDEVDATA :
}
// if there is more data to be received
+ // it seems like to me this could cause problems,
+ // if the device was producing so many events that GetDeviceData always returned bufferoverflow
+ // it seems to be working fine tho
if (DI_BUFFEROVERFLOW == hr)
goto GETDEVDATA;
}
@@ -534,7 +503,7 @@ std::string Joystick::Force::GetName() const
// get / set state
-ControlState Joystick::GetInputState( const ControllerInterface::Device::Input* const input )
+ControlState Joystick::GetInputState( const ControllerInterface::Device::Input* const input ) const
{
return ((Input*)input)->GetState( &m_state_in );
}
@@ -546,17 +515,17 @@ void Joystick::SetOutputState( const ControllerInterface::Device::Output* const
// get / set state
-ControlState Joystick::Axis::GetState( const DIJOYSTATE* const joystate )
+ControlState Joystick::Axis::GetState( const DIJOYSTATE* const joystate ) const
{
return std::max( 0.0f, ControlState((&joystate->lX)[m_index]-m_base) / m_range );
}
-ControlState Joystick::Button::GetState( const DIJOYSTATE* const joystate )
+ControlState Joystick::Button::GetState( const DIJOYSTATE* const joystate ) const
{
return ControlState( joystate->rgbButtons[m_index] > 0 );
}
-ControlState Joystick::Hat::GetState( const DIJOYSTATE* const joystate )
+ControlState Joystick::Hat::GetState( const DIJOYSTATE* const joystate ) const
{
// can this func be simplified ?
const DWORD val = joystate->rgdwPOV[m_index];
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputJoystick.h b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputJoystick.h
index a42a7cb4a9..bdee377f72 100644
--- a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputJoystick.h
+++ b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputJoystick.h
@@ -42,7 +42,7 @@ protected:
{
friend class Joystick;
protected:
- virtual ControlState GetState( const DIJOYSTATE* const joystate ) = 0;
+ virtual ControlState GetState( const DIJOYSTATE* const joystate ) const = 0;
};
// can probably eliminate this base class
@@ -60,7 +60,7 @@ protected:
std::string GetName() const;
protected:
Button( const unsigned int index ) : m_index(index) {}
- ControlState GetState( const DIJOYSTATE* const joystate );
+ ControlState GetState( const DIJOYSTATE* const joystate ) const;
private:
const unsigned int m_index;
};
@@ -72,7 +72,7 @@ protected:
std::string GetName() const;
protected:
Axis( const unsigned int index, const LONG base, const LONG range ) : m_index(index), m_base(base), m_range(range) {}
- ControlState GetState( const DIJOYSTATE* const joystate );
+ ControlState GetState( const DIJOYSTATE* const joystate ) const;
private:
const unsigned int m_index;
const LONG m_base;
@@ -86,7 +86,7 @@ protected:
std::string GetName() const;
protected:
Hat( const unsigned int index, const unsigned int direction ) : m_index(index), m_direction(direction) {}
- ControlState GetState( const DIJOYSTATE* const joystate );
+ ControlState GetState( const DIJOYSTATE* const joystate ) const;
private:
const unsigned int m_index;
const unsigned int m_direction;
@@ -107,7 +107,7 @@ protected:
bool UpdateInput();
bool UpdateOutput();
- ControlState GetInputState( const ControllerInterface::Device::Input* const input );
+ ControlState GetInputState( const ControllerInterface::Device::Input* const input ) const;
void SetOutputState( const ControllerInterface::Device::Output* const input, const ControlState state );
void ClearInputState();
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboard.cpp b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboard.cpp
new file mode 100644
index 0000000000..6f39467deb
--- /dev/null
+++ b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboard.cpp
@@ -0,0 +1,187 @@
+#include "../ControllerInterface.h"
+
+#ifdef CIFACE_USE_DIRECTINPUT_KEYBOARD
+
+#include "DirectInputKeyboard.h"
+#include "DirectInput.h"
+
+// TODO: maybe add a ClearInputState function to this device
+
+namespace ciface
+{
+namespace DirectInput
+{
+
+struct
+{
+ const BYTE code;
+ const char* const name;
+} named_keys[] =
+{
+#include "NamedKeys.h"
+};
+
+struct
+{
+ const BYTE code;
+ const char* const name;
+} named_lights[] =
+{
+ { VK_NUMLOCK, "NUM LOCK" },
+ { VK_CAPITAL, "CAPS LOCK" },
+ { VK_SCROLL, "SCROLL LOCK" }
+};
+
+void InitKeyboard(IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices)
+{
+ LPDIRECTINPUTDEVICE8 kb_device;
+
+ unsigned int kb_count = 0;
+
+ std::list<DIDEVICEINSTANCE> keyboards;
+ idi8->EnumDevices(DI8DEVCLASS_KEYBOARD, DIEnumDevicesCallback, (LPVOID)&keyboards, DIEDFL_ATTACHEDONLY);
+
+ // add other keyboard devices
+ std::list<DIDEVICEINSTANCE>::iterator
+ i = keyboards.begin(),
+ e = keyboards.end();
+ for (; i!=e; ++i)
+ {
+ if (SUCCEEDED(idi8->CreateDevice(i->guidInstance, &kb_device, NULL)))
+ {
+ if (SUCCEEDED(kb_device->SetDataFormat(&c_dfDIKeyboard)))
+ if (SUCCEEDED(kb_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
+ {
+ devices.push_back(new Keyboard(kb_device, kb_count++));
+ return;
+ }
+ }
+ kb_device->Release();
+ }
+}
+
+Keyboard::~Keyboard()
+{
+ // kb
+ m_kb_device->Unacquire();
+ m_kb_device->Release();
+
+}
+
+Keyboard::Keyboard(const LPDIRECTINPUTDEVICE8 kb_device, const int index)
+ : m_kb_device(kb_device)
+ , m_index(index)
+{
+ m_kb_device->Acquire();
+
+ ZeroMemory(&m_state_in, sizeof(m_state_in));
+ ZeroMemory(m_state_out, sizeof(m_state_out));
+ ZeroMemory(&m_current_state_out, sizeof(m_current_state_out));
+
+ // KEYBOARD
+ // add keys
+ for (unsigned int i = 0; i < sizeof(named_keys)/sizeof(*named_keys); ++i)
+ AddInput(new Key(i));
+ // add lights
+ for (unsigned int i = 0; i < sizeof(named_lights)/sizeof(*named_lights); ++i)
+ AddOutput(new Light(i));
+}
+
+bool Keyboard::UpdateInput()
+{
+ HRESULT hr = m_kb_device->GetDeviceState(sizeof(m_state_in), m_state_in);
+
+ if (DIERR_INPUTLOST == hr || DIERR_NOTACQUIRED == hr)
+ m_kb_device->Acquire();
+
+ return SUCCEEDED(hr);
+}
+
+bool Keyboard::UpdateOutput()
+{
+ class KInput : public INPUT
+ {
+ public:
+ KInput( const unsigned char key, const bool up = false )
+ {
+ memset( this, 0, sizeof(*this) );
+ type = INPUT_KEYBOARD;
+ ki.wVk = key;
+ if (up) ki.dwFlags = KEYEVENTF_KEYUP;
+ }
+ };
+
+ std::vector< KInput > kbinputs;
+ for ( unsigned int i = 0; i < sizeof(m_state_out)/sizeof(*m_state_out); ++i )
+ {
+ bool want_on = false;
+ if ( m_state_out[i] )
+ want_on = m_state_out[i] > wxGetLocalTimeMillis() % 255 ; // light should flash when output is 0.5
+
+ // lights are set to their original state when output is zero
+ if ( want_on ^ m_current_state_out[i] )
+ {
+ kbinputs.push_back( KInput( named_lights[i].code ) ); // press
+ kbinputs.push_back( KInput( named_lights[i].code, true ) ); // release
+
+ m_current_state_out[i] ^= 1;
+ }
+ }
+
+ if (kbinputs.size())
+ return ( kbinputs.size() == SendInput( (UINT)kbinputs.size(), &kbinputs[0], sizeof( kbinputs[0] ) ) );
+ else
+ return true;
+}
+
+std::string Keyboard::GetName() const
+{
+ return "Keyboard";
+}
+
+int Keyboard::GetId() const
+{
+ return m_index;
+}
+
+std::string Keyboard::GetSource() const
+{
+ return DINPUT_SOURCE_NAME;
+}
+
+ControlState Keyboard::GetInputState(const ControllerInterface::Device::Input* const input) const
+{
+ return (((Input*)input)->GetState(m_state_in));
+}
+
+void Keyboard::SetOutputState(const ControllerInterface::Device::Output* const output, const ControlState state)
+{
+ ((Output*)output)->SetState(state, m_state_out);
+}
+
+// names
+std::string Keyboard::Key::GetName() const
+{
+ return named_keys[m_index].name;
+}
+
+std::string Keyboard::Light::GetName() const
+{
+ return named_lights[ m_index ].name;
+}
+
+// get/set state
+ControlState Keyboard::Key::GetState(const BYTE keys[]) const
+{
+ return (keys[named_keys[m_index].code] != 0);
+}
+
+void Keyboard::Light::SetState( const ControlState state, unsigned char* const state_out )
+{
+ state_out[m_index] = state * 255;
+}
+
+}
+}
+
+#endif
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboard.h b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboard.h
new file mode 100644
index 0000000000..b51a38faa4
--- /dev/null
+++ b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboard.h
@@ -0,0 +1,99 @@
+#ifndef _CIFACE_DIRECTINPUT_KEYBOARD_H_
+#define _CIFACE_DIRECTINPUT_KEYBOARD_H_
+
+#include "../ControllerInterface.h"
+
+#define DIRECTINPUT_VERSION 0x0800
+#define WIN32_LEAN_AND_MEAN
+#define NOMINMAX
+#include <Windows.h>
+#include <dinput.h>
+
+#include <wx/stopwatch.h>
+#include <wx/utils.h>
+
+namespace ciface
+{
+namespace DirectInput
+{
+
+void InitKeyboard(IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices);
+
+class Keyboard : public ControllerInterface::Device
+{
+ friend class ControllerInterface;
+ friend class ControllerInterface::ControlReference;
+
+protected:
+
+ struct State
+ {
+
+ };
+
+ class Input : public ControllerInterface::Device::Input
+ {
+ friend class Keyboard;
+ protected:
+ virtual ControlState GetState(const BYTE keys[]) const = 0;
+ };
+
+ class Output : public ControllerInterface::Device::Output
+ {
+ friend class Keyboard;
+ protected:
+ virtual void SetState(const ControlState state, unsigned char* const state_out) = 0;
+ };
+
+ class Key : public Input
+ {
+ friend class Keyboard;
+ public:
+ std::string GetName() const;
+ protected:
+ Key(const unsigned int index) : m_index(index) {}
+ ControlState GetState(const BYTE keys[]) const;
+ private:
+ const unsigned int m_index;
+ };
+
+ class Light : public Output
+ {
+ friend class Keyboard;
+ public:
+ std::string GetName() const;
+ protected:
+ Light(const unsigned int index) : m_index(index) {}
+ void SetState(const ControlState state, unsigned char* const state_out);
+ private:
+ const unsigned int m_index;
+ };
+
+ bool UpdateInput();
+ bool UpdateOutput();
+
+ ControlState GetInputState( const ControllerInterface::Device::Input* const input ) const;
+ void SetOutputState( const ControllerInterface::Device::Output* const input, const ControlState state );
+
+public:
+ Keyboard(const LPDIRECTINPUTDEVICE8 kb_device, const int index);
+ ~Keyboard();
+
+ std::string GetName() const;
+ int GetId() const;
+ std::string GetSource() const;
+
+private:
+ const LPDIRECTINPUTDEVICE8 m_kb_device;
+ const int m_index;
+
+ wxLongLong m_last_update;
+ BYTE m_state_in[256];
+ unsigned char m_state_out[3]; // NUM CAPS SCROLL
+ bool m_current_state_out[3]; // NUM CAPS SCROLL
+};
+
+}
+}
+
+#endif
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboardMouse.cpp b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboardMouse.cpp
deleted file mode 100644
index 76ac358d7c..0000000000
--- a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboardMouse.cpp
+++ /dev/null
@@ -1,274 +0,0 @@
-#include "../ControllerInterface.h"
-
-#ifdef CIFACE_USE_DIRECTINPUT_KBM
-
-#include "DirectInputKeyboardMouse.h"
-
-// TODO: maybe add a ClearInputState function to this device
-
- // (lower would be more sensitive) user can lower sensitivity by setting range
- // seems decent here ( at 8 ), I dont think anyone would need more sensitive than this
- // and user can lower it much farther than they would want to with the range
-#define MOUSE_AXIS_SENSITIVITY 8
-
- // if input hasn't been received for this many ms, mouse input will be skipped
- // otherwise it is just some crazy value
-#define DROP_INPUT_TIME 250
-
-namespace ciface
-{
-namespace DirectInput
-{
-
-struct
-{
- const BYTE code;
- const char* const name;
-} named_keys[] =
-{
-#include "NamedKeys.h"
-};
-
-struct
-{
- const BYTE code;
- const char* const name;
-} named_lights[] =
-{
- { VK_NUMLOCK, "NUM LOCK" },
- { VK_CAPITAL, "CAPS LOCK" },
- { VK_SCROLL, "SCROLL LOCK" }
-};
-
-void InitKeyboardMouse( IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices )
-{
- // mouse and keyboard are a combined device, to allow shift+click and stuff
- // if thats dumb, i will make a VirtualDevice class that just uses ranges of inputs/outputs from other devices
- // so there can be a separated Keyboard and mouse, as well as combined KeyboardMouse
-
- LPDIRECTINPUTDEVICE8 kb_device = NULL;
- LPDIRECTINPUTDEVICE8 mo_device = NULL;
-
- if (SUCCEEDED(idi8->CreateDevice( GUID_SysKeyboard, &kb_device, NULL)))
- {
- if (SUCCEEDED(kb_device->SetDataFormat(&c_dfDIKeyboard)))
- if (SUCCEEDED(kb_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
- {
- if (SUCCEEDED(idi8->CreateDevice( GUID_SysMouse, &mo_device, NULL )))
- {
- if (SUCCEEDED(mo_device->SetDataFormat(&c_dfDIMouse2)))
- if (SUCCEEDED(mo_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
- {
- devices.push_back(new KeyboardMouse(kb_device, mo_device));
- return;
- }
- }
- }
- }
-
- if (kb_device)
- kb_device->Release();
- if (mo_device)
- mo_device->Release();
-}
-
-KeyboardMouse::~KeyboardMouse()
-{
- // kb
- m_kb_device->Unacquire();
- m_kb_device->Release();
- // mouse
- m_mo_device->Unacquire();
- m_mo_device->Release();
-}
-
-KeyboardMouse::KeyboardMouse( const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device )
- : m_kb_device(kb_device)
- , m_mo_device(mo_device)
-{
- m_kb_device->Acquire();
- m_mo_device->Acquire();
-
- m_last_update = wxGetLocalTimeMillis();
-
- ZeroMemory( &m_state_in, sizeof(m_state_in) );
- ZeroMemory( m_state_out, sizeof(m_state_out) );
- ZeroMemory( &m_current_state_out, sizeof(m_current_state_out) );
-
- // KEYBOARD
- // add keys
- for ( unsigned int i = 0; i < sizeof(named_keys)/sizeof(*named_keys); ++i )
- inputs.push_back( new Key( i ) );
- // add lights
- for ( unsigned int i = 0; i < sizeof(named_lights)/sizeof(*named_lights); ++i )
- outputs.push_back( new Light( i ) );
-
- // MOUSE
- // get caps
- DIDEVCAPS mouse_caps;
- ZeroMemory( &mouse_caps, sizeof(mouse_caps) );
- mouse_caps.dwSize = sizeof(mouse_caps);
- m_mo_device->GetCapabilities(&mouse_caps);
- // mouse buttons
- for ( unsigned int i = 0; i < mouse_caps.dwButtons; ++i )
- inputs.push_back( new Button( i ) );
- // mouse axes
- for ( unsigned int i = 0; i < mouse_caps.dwAxes; ++i )
- {
- // each axis gets a negative and a positive input instance associated with it
- inputs.push_back( new Axis( i, (2==i) ? -1 : -MOUSE_AXIS_SENSITIVITY ) );
- inputs.push_back( new Axis( i, -(2==i) ? 1 : MOUSE_AXIS_SENSITIVITY ) );
- }
-
-}
-
-bool KeyboardMouse::UpdateInput()
-{
- DIMOUSESTATE2 tmp_mouse;
-
- // if mouse position hasn't been updated in a short while, skip a dev state
- wxLongLong cur_time = wxGetLocalTimeMillis();
- if ( cur_time - m_last_update > DROP_INPUT_TIME )
- {
- // set axes to zero
- ZeroMemory( &m_state_in.mouse, sizeof(m_state_in.mouse) );
- // skip this input state
- m_mo_device->GetDeviceState( sizeof(tmp_mouse), &tmp_mouse );
- }
-
- m_last_update = cur_time;
-
- HRESULT kb_hr = m_kb_device->GetDeviceState(sizeof(m_state_in.keyboard), &m_state_in.keyboard);
- HRESULT mo_hr = m_mo_device->GetDeviceState(sizeof(tmp_mouse), &tmp_mouse);
-
- if (DIERR_INPUTLOST == kb_hr || DIERR_NOTACQUIRED == kb_hr)
- m_kb_device->Acquire();
-
- if (DIERR_INPUTLOST == mo_hr || DIERR_NOTACQUIRED == mo_hr)
- m_mo_device->Acquire();
-
- if (SUCCEEDED(kb_hr) && SUCCEEDED(mo_hr))
- {
- // need to smooth out the axes, otherwise it doesnt work for shit
- for ( unsigned int i = 0; i < 3; ++i )
- ((&m_state_in.mouse.lX)[i] += (&tmp_mouse.lX)[i]) /= 2;
-
- // copy over the buttons
- memcpy( m_state_in.mouse.rgbButtons, tmp_mouse.rgbButtons, sizeof(m_state_in.mouse.rgbButtons) );
- return true;
- }
-
- return false;
-}
-
-bool KeyboardMouse::UpdateOutput()
-{
- class KInput : public INPUT
- {
- public:
- KInput( const unsigned char key, const bool up = false )
- {
- memset( this, 0, sizeof(*this) );
- type = INPUT_KEYBOARD;
- ki.wVk = key;
- if (up) ki.dwFlags = KEYEVENTF_KEYUP;
- }
- };
-
- std::vector< KInput > kbinputs;
- for ( unsigned int i = 0; i < sizeof(m_state_out)/sizeof(*m_state_out); ++i )
- {
- bool want_on = false;
- if ( m_state_out[i] )
- want_on = m_state_out[i] > wxGetLocalTimeMillis() % 255 ; // light should flash when output is 0.5
-
- // lights are set to their original state when output is zero
- if ( want_on ^ m_current_state_out[i] )
- {
- kbinputs.push_back( KInput( named_lights[i].code ) ); // press
- kbinputs.push_back( KInput( named_lights[i].code, true ) ); // release
-
- m_current_state_out[i] ^= 1;
- }
- }
-
- if (kbinputs.size())
- return ( kbinputs.size() == SendInput( (UINT)kbinputs.size(), &kbinputs[0], sizeof( kbinputs[0] ) ) );
- else
- return true;
-}
-
-std::string KeyboardMouse::GetName() const
-{
- return "Keyboard Mouse";
-}
-
-int KeyboardMouse::GetId() const
-{
- // should this be -1, idk
- return 0;
-}
-
-std::string KeyboardMouse::GetSource() const
-{
- return "DirectInput";
-}
-
-ControlState KeyboardMouse::GetInputState( const ControllerInterface::Device::Input* const input )
-{
- return ( ((Input*)input)->GetState( &m_state_in ) );
-}
-
-void KeyboardMouse::SetOutputState( const ControllerInterface::Device::Output* const output, const ControlState state )
-{
- ((Output*)output)->SetState( state, m_state_out );
-}
-
-// names
-std::string KeyboardMouse::Key::GetName() const
-{
- return named_keys[m_index].name;
-}
-
-std::string KeyboardMouse::Button::GetName() const
-{
- return std::string("Button ") + char('0'+m_index);
-}
-
-std::string KeyboardMouse::Axis::GetName() const
-{
- std::string tmpstr("Mouse ");
- tmpstr += "XYZ"[m_index]; tmpstr += ( m_range>0 ? '+' : '-' );
- return tmpstr;
-}
-
-std::string KeyboardMouse::Light::GetName() const
-{
- return named_lights[ m_index ].name;
-}
-
-// get/set state
-ControlState KeyboardMouse::Key::GetState( const State* const state )
-{
- return ( state->keyboard[named_keys[m_index].code] > 0 );
-}
-
-ControlState KeyboardMouse::Button::GetState( const State* const state )
-{
- return ( state->mouse.rgbButtons[m_index] > 0 );
-}
-
-ControlState KeyboardMouse::Axis::GetState( const State* const state )
-{
- return std::max( 0.0f, ControlState((&state->mouse.lX)[m_index]) / m_range );
-}
-
-void KeyboardMouse::Light::SetState( const ControlState state, unsigned char* const state_out )
-{
- state_out[ m_index ] = state * 255;
-}
-
-}
-}
-
-#endif
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboardMouse.h b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboardMouse.h
deleted file mode 100644
index 6af5fb10d0..0000000000
--- a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboardMouse.h
+++ /dev/null
@@ -1,125 +0,0 @@
-#ifndef _CIFACE_DIRECTINPUT_KBM_H_
-#define _CIFACE_DIRECTINPUT_KBM_H_
-
-#include "../ControllerInterface.h"
-
-#define DIRECTINPUT_VERSION 0x0800
-#define WIN32_LEAN_AND_MEAN
-#define NOMINMAX
-#include <Windows.h>
-#include <dinput.h>
-
-#include <wx/stopwatch.h>
-#include <wx/utils.h>
-
-namespace ciface
-{
-namespace DirectInput
-{
-
-void InitKeyboardMouse( IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices );
-
-class KeyboardMouse : public ControllerInterface::Device
-{
- friend class ControllerInterface;
- friend class ControllerInterface::ControlReference;
-
-protected:
-
- struct State
- {
- BYTE keyboard[256];
- DIMOUSESTATE2 mouse;
- };
-
- class Input : public ControllerInterface::Device::Input
- {
- friend class KeyboardMouse;
- protected:
- virtual ControlState GetState( const State* const boardstate ) = 0;
- };
-
- class Output : public ControllerInterface::Device::Output
- {
- friend class KeyboardMouse;
- protected:
- virtual void SetState( const ControlState state, unsigned char* const state_out ) = 0;
- };
-
- class Key : public Input
- {
- friend class KeyboardMouse;
- public:
- std::string GetName() const;
- protected:
- Key( const unsigned int index ) : m_index(index) {}
- ControlState GetState( const State* const state );
- private:
- const unsigned int m_index;
- };
-
- class Button : public Input
- {
- friend class KeyboardMouse;
- public:
- std::string GetName() const;
- protected:
- Button( const unsigned int index ) : m_index(index) {}
- ControlState GetState( const State* const state );
- private:
- const unsigned int m_index;
- };
-
- class Axis : public Input
- {
- friend class KeyboardMouse;
- public:
- std::string GetName() const;
- protected:
- Axis( const unsigned int index, const LONG range ) : m_index(index), m_range(range) {}
- ControlState GetState( const State* const state );
- private:
- const unsigned int m_index;
- const LONG m_range;
- };
-
- class Light : public Output
- {
- friend class KeyboardMouse;
- public:
- std::string GetName() const;
- protected:
- Light( const unsigned int index ) : m_index(index) {}
- void SetState( const ControlState state, unsigned char* const state_out );
- private:
- const unsigned int m_index;
- };
-
- bool UpdateInput();
- bool UpdateOutput();
-
- ControlState GetInputState( const ControllerInterface::Device::Input* const input );
- void SetOutputState( const ControllerInterface::Device::Output* const input, const ControlState state );
-
-public:
- KeyboardMouse( const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device );
- ~KeyboardMouse();
-
- std::string GetName() const;
- int GetId() const;
- std::string GetSource() const;
-
-private:
- const LPDIRECTINPUTDEVICE8 m_kb_device;
- const LPDIRECTINPUTDEVICE8 m_mo_device;
-
- wxLongLong m_last_update;
- State m_state_in;
- unsigned char m_state_out[3]; // NUM CAPS SCROLL
- bool m_current_state_out[3]; // NUM CAPS SCROLL
-};
-
-}
-}
-
-#endif
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputMouse.cpp b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputMouse.cpp
new file mode 100644
index 0000000000..122582bf4f
--- /dev/null
+++ b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputMouse.cpp
@@ -0,0 +1,175 @@
+#include "../ControllerInterface.h"
+
+#ifdef CIFACE_USE_DIRECTINPUT_MOUSE
+
+#include "DirectInputMouse.h"
+#include "DirectInput.h"
+
+// TODO: maybe add a ClearInputState function to this device
+
+ // (lower would be more sensitive) user can lower sensitivity by setting range
+ // seems decent here ( at 8 ), I dont think anyone would need more sensitive than this
+ // and user can lower it much farther than they would want to with the range
+#define MOUSE_AXIS_SENSITIVITY 8
+
+ // if input hasn't been received for this many ms, mouse input will be skipped
+ // otherwise it is just some crazy value
+#define DROP_INPUT_TIME 250
+
+namespace ciface
+{
+namespace DirectInput
+{
+
+void InitMouse( IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices )
+{
+ LPDIRECTINPUTDEVICE8 mo_device;
+
+ unsigned int mo_count = 0;
+
+ std::list<DIDEVICEINSTANCE> mice;
+ idi8->EnumDevices(DI8DEVCLASS_POINTER, DIEnumDevicesCallback, (LPVOID)&mice, DIEDFL_ATTACHEDONLY);
+
+ // add other keyboard devices
+ std::list<DIDEVICEINSTANCE>::iterator
+ i = mice.begin(),
+ e = mice.end();
+ for (; i!=e; ++i)
+ {
+ if (SUCCEEDED(idi8->CreateDevice(i->guidInstance, &mo_device, NULL)))
+ {
+ if (SUCCEEDED(mo_device->SetDataFormat(&c_dfDIMouse2)))
+ if (SUCCEEDED(mo_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
+ {
+ devices.push_back(new Mouse(mo_device, mo_count++));
+ return;
+ }
+ }
+ mo_device->Release();
+ }
+}
+
+Mouse::~Mouse()
+{
+ // mouse
+ m_mo_device->Unacquire();
+ m_mo_device->Release();
+}
+
+Mouse::Mouse(const LPDIRECTINPUTDEVICE8 mo_device, const int index)
+ : m_mo_device(mo_device)
+ , m_index(index)
+{
+ m_mo_device->Acquire();
+
+ m_last_update = GetTickCount();
+ ZeroMemory(&m_state_in, sizeof(m_state_in));
+
+ // MOUSE
+ // get caps
+ DIDEVCAPS mouse_caps;
+ ZeroMemory( &mouse_caps, sizeof(mouse_caps) );
+ mouse_caps.dwSize = sizeof(mouse_caps);
+ m_mo_device->GetCapabilities(&mouse_caps);
+ // mouse buttons
+ for (unsigned int i = 0; i < mouse_caps.dwButtons; ++i)
+ AddInput(new Button(i));
+ // mouse axes
+ for (unsigned int i = 0; i < mouse_caps.dwAxes; ++i)
+ {
+ // each axis gets a negative and a positive input instance associated with it
+ AddInput(new Axis(i, (2==i) ? -1 : -MOUSE_AXIS_SENSITIVITY));
+ AddInput(new Axis(i, -(2==i) ? 1 : MOUSE_AXIS_SENSITIVITY));
+ }
+
+}
+
+bool Mouse::UpdateInput()
+{
+ DIMOUSESTATE2 tmp_mouse;
+ HRESULT hr = m_mo_device->GetDeviceState(sizeof(tmp_mouse), &tmp_mouse);
+
+ // if mouse position hasn't been updated in a short while, skip a dev state
+ const DWORD cur_time = GetTickCount();
+ if (cur_time - m_last_update > DROP_INPUT_TIME)
+ {
+ // set buttons/axes to zero
+ // skip this input state
+ ZeroMemory(&m_state_in, sizeof(m_state_in));
+ }
+ else if (SUCCEEDED(hr))
+ {
+ // need to smooth out the axes, otherwise it doesnt work for shit
+ for (unsigned int i = 0; i < 3; ++i)
+ ((&m_state_in.lX)[i] += (&tmp_mouse.lX)[i]) /= 2;
+
+ // copy over the buttons
+ memcpy(m_state_in.rgbButtons, tmp_mouse.rgbButtons, sizeof(m_state_in.rgbButtons));
+ }
+
+ m_last_update = cur_time;
+
+ if (DIERR_INPUTLOST == hr || DIERR_NOTACQUIRED == hr)
+ m_mo_device->Acquire();
+
+ return SUCCEEDED(hr);
+}
+
+bool Mouse::UpdateOutput()
+{
+ return true;
+}
+
+std::string Mouse::GetName() const
+{
+ return "Mouse";
+}
+
+int Mouse::GetId() const
+{
+ return m_index;
+}
+
+std::string Mouse::GetSource() const
+{
+ return DINPUT_SOURCE_NAME;
+}
+
+ControlState Mouse::GetInputState( const ControllerInterface::Device::Input* const input ) const
+{
+ return (((Input*)input)->GetState(&m_state_in));
+}
+
+void Mouse::SetOutputState(const ControllerInterface::Device::Output* const output, const ControlState state)
+{
+ return;
+}
+
+// names
+std::string Mouse::Button::GetName() const
+{
+ return std::string("Button ") + char('0'+m_index);
+}
+
+std::string Mouse::Axis::GetName() const
+{
+ std::string tmpstr("Mouse ");
+ tmpstr += "XYZ"[m_index]; tmpstr += ( m_range>0 ? '+' : '-' );
+ return tmpstr;
+}
+
+// get/set state
+ControlState Mouse::Button::GetState(const DIMOUSESTATE2* const state) const
+{
+ return (state->rgbButtons[m_index] != 0);
+}
+
+ControlState Mouse::Axis::GetState(const DIMOUSESTATE2* const state) const
+{
+ return std::max(0.0f, ControlState((&state->lX)[m_index]) / m_range);
+}
+
+}
+}
+
+#endif
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputMouse.h b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputMouse.h
new file mode 100644
index 0000000000..c645d02727
--- /dev/null
+++ b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputMouse.h
@@ -0,0 +1,83 @@
+#ifndef _CIFACE_DIRECTINPUT_MOUSE_H_
+#define _CIFACE_DIRECTINPUT_MOUSE_H_
+
+#include "../ControllerInterface.h"
+
+#define DIRECTINPUT_VERSION 0x0800
+#define WIN32_LEAN_AND_MEAN
+#define NOMINMAX
+#include <Windows.h>
+#include <dinput.h>
+
+namespace ciface
+{
+namespace DirectInput
+{
+
+void InitMouse(IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices);
+
+class Mouse : public ControllerInterface::Device
+{
+ friend class ControllerInterface;
+ friend class ControllerInterface::ControlReference;
+
+protected:
+
+ class Input : public ControllerInterface::Device::Input
+ {
+ friend class Mouse;
+ protected:
+ virtual ControlState GetState(const DIMOUSESTATE2* const boardstate) const = 0;
+ };
+
+ class Button : public Input
+ {
+ friend class Mouse;
+ public:
+ std::string GetName() const;
+ protected:
+ Button(const unsigned int index) : m_index(index) {}
+ ControlState GetState(const DIMOUSESTATE2* const state) const;
+ private:
+ const unsigned int m_index;
+ };
+
+ class Axis : public Input
+ {
+ friend class Mouse;
+ public:
+ std::string GetName() const;
+ protected:
+ Axis(const unsigned int index, const LONG range) : m_index(index), m_range(range) {}
+ ControlState GetState(const DIMOUSESTATE2* const state) const;
+ private:
+ const unsigned int m_index;
+ const LONG m_range;
+ };
+
+ bool UpdateInput();
+ bool UpdateOutput();
+
+ ControlState GetInputState( const ControllerInterface::Device::Input* const input ) const;
+ void SetOutputState( const ControllerInterface::Device::Output* const input, const ControlState state );
+
+public:
+ Mouse(const LPDIRECTINPUTDEVICE8 mo_device, const int index);
+ ~Mouse();
+
+ std::string GetName() const;
+ int GetId() const;
+ std::string GetSource() const;
+
+private:
+ const LPDIRECTINPUTDEVICE8 m_mo_device;
+ const int m_index;
+
+ DWORD m_last_update;
+ DIMOUSESTATE2 m_state_in;
+};
+
+}
+}
+
+#endif