diff options
| author | Jordan Woyak <jordan.woyak@gmail.com> | 2010-06-21 03:12:16 +0000 |
|---|---|---|
| committer | Jordan Woyak <jordan.woyak@gmail.com> | 2010-06-21 03:12:16 +0000 |
| commit | 9e3b65368873fd26f21e2568b2c67d00ec96d6a5 (patch) | |
| tree | b5eff0d77ae7e4327069116f6440dcc2a70a1a5f /Source/Core/InputCommon/Src/ControllerInterface/DirectInput | |
| parent | fde15c1bc633792bead817b2f87faf54477765b5 (diff) | |
GCPad/New Wiimote Plugin: Individual keyboard and mouse devices are now listed on Windows(2 player with 2 keyboards possible). Improved the ability to map multiple inputs to the same control. Inputs from different devices can be mapped to the same button (example: Mouse Left and XInput A). More advanced mappings such as "Button 1 or 2 and NOT button 3" are possible. I hope the GUI after right clicking a button isn't too confusing(may change it to be a bit more user friendly). Hopefully, I didn't break OSX stuff by 'const'ing a few functions.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5757 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/InputCommon/Src/ControllerInterface/DirectInput')
10 files changed, 642 insertions, 473 deletions
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInput.cpp b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInput.cpp index b1f4bb067a..d36e76b3c1 100644 --- a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInput.cpp +++ b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInput.cpp @@ -4,6 +4,18 @@ #include "DirectInput.h" +#include <StringUtil.h> + +#ifdef CIFACE_USE_DIRECTINPUT_JOYSTICK + #include "DirectInputJoystick.h" +#endif +#ifdef CIFACE_USE_DIRECTINPUT_KEYBOARD + #include "DirectInputKeyboard.h" +#endif +#ifdef CIFACE_USE_DIRECTINPUT_MOUSE + #include "DirectInputMouse.h" +#endif + #pragma comment(lib, "Dinput8.lib") #pragma comment(lib, "dxguid.lib") @@ -12,17 +24,60 @@ namespace ciface namespace DirectInput { +//BOOL CALLBACK DIEnumEffectsCallback(LPCDIEFFECTINFO pdei, LPVOID pvRef) +//{ +// ((std::list<DIEFFECTINFO>*)pvRef)->push_back(*pdei); +// return DIENUM_CONTINUE; +//} + +BOOL CALLBACK DIEnumDeviceObjectsCallback(LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVOID pvRef) +{ + ((std::list<DIDEVICEOBJECTINSTANCE>*)pvRef)->push_back(*lpddoi); + return DIENUM_CONTINUE; +} + +BOOL CALLBACK DIEnumDevicesCallback(LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef) +{ + ((std::list<DIDEVICEINSTANCE>*)pvRef)->push_back(*lpddi); + return DIENUM_CONTINUE; +} + +std::string GetDeviceName(const LPDIRECTINPUTDEVICE8 device) +{ + std::string out; + + DIPROPSTRING str; + ZeroMemory(&str, sizeof(str)); + str.diph.dwSize = sizeof(str); + str.diph.dwHeaderSize = sizeof(str.diph); + str.diph.dwHow = DIPH_DEVICE; + + if (SUCCEEDED(device->GetProperty(DIPROP_PRODUCTNAME, &str.diph))) + { + const int size = WideCharToMultiByte(CP_ACP, 0, str.wsz, -1, NULL, 0, NULL, NULL); + char* const data = new char[size]; + if (size == WideCharToMultiByte(CP_ACP, 0, str.wsz, -1, data, size, NULL, NULL)) + out.assign(data); + delete[] data; + } + + return StripSpaces(out); +} + void Init( std::vector<ControllerInterface::Device*>& devices/*, HWND hwnd*/ ) { IDirectInput8* idi8; if (FAILED(DirectInput8Create(GetModuleHandle(NULL), DIRECTINPUT_VERSION, IID_IDirectInput8, (LPVOID*)&idi8, NULL))) return; -#ifdef CIFACE_USE_DIRECTINPUT_KBM - InitKeyboardMouse( idi8, devices ); +#ifdef CIFACE_USE_DIRECTINPUT_KEYBOARD + InitKeyboard(idi8, devices); +#endif +#ifdef CIFACE_USE_DIRECTINPUT_MOUSE + InitMouse(idi8, devices); #endif #ifdef CIFACE_USE_DIRECTINPUT_JOYSTICK - InitJoystick( idi8, devices/*, hwnd*/ ); + InitJoystick(idi8, devices/*, hwnd*/); #endif idi8->Release(); diff --git a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInput.h b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInput.h index 7edbe3abf8..9f4a045a55 100644 --- a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInput.h +++ b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInput.h @@ -9,18 +9,18 @@ #include <Windows.h> #include <dinput.h> -#ifdef CIFACE_USE_DIRECTINPUT_JOYSTICK - #include "DirectInputJoystick.h" -#endif -#ifdef CIFACE_USE_DIRECTINPUT_KBM - #include "DirectInputKeyboardMouse.h" -#endif +#include <list> namespace ciface { namespace DirectInput { +//BOOL CALLBACK DIEnumEffectsCallback(LPCDIEFFECTINFO pdei, LPVOID pvRef); +BOOL CALLBACK DIEnumDeviceObjectsCallback(LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVOID pvRef); +BOOL CALLBACK DIEnumDevicesCallback(LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef); +std::string GetDeviceName(const LPDIRECTINPUTDEVICE8 device); + void Init( std::vector<ControllerInterface::Device*>& devices/*, HWND hwnd*/ ); } diff --git a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputJoystick.cpp b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputJoystick.cpp index a0ef031639..0cd7459187 100644 --- a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputJoystick.cpp +++ b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputJoystick.cpp @@ -3,7 +3,7 @@ #ifdef CIFACE_USE_DIRECTINPUT_JOYSTICK #include "DirectInputJoystick.h" -#include <StringUtil.h> +#include "DirectInput.h" inline bool operator<(const GUID & lhs, const GUID & rhs) { @@ -123,41 +123,9 @@ LCleanup: } #endif -std::string TStringToString( const std::basic_string<TCHAR>& in ) -{ - const int size = WideCharToMultiByte(CP_ACP, 0, in.data(), int(in.length()), NULL, 0, NULL, NULL); - - if ( 0 == size ) - return ""; - - char* const data = new char[size]; - WideCharToMultiByte(CP_ACP, 0, in.data(), int(in.length()), data, size, NULL, NULL); - const std::string out( data, size ); - delete[] data; - return out; -} - -//BOOL CALLBACK DIEnumEffectsCallback( LPCDIEFFECTINFO pdei, LPVOID pvRef ) -//{ -// ((std::vector<DIEFFECTINFO>*)pvRef)->push_back( *pdei ); -// return DIENUM_CONTINUE; -//} - -BOOL CALLBACK DIEnumDeviceObjectsCallback( LPCDIDEVICEOBJECTINSTANCE lpddoi, LPVOID pvRef ) -{ - ((std::vector<DIDEVICEOBJECTINSTANCE>*)pvRef)->push_back( *lpddoi ); - return DIENUM_CONTINUE; -} - -BOOL CALLBACK DIEnumDevicesCallback( LPCDIDEVICEINSTANCE lpddi, LPVOID pvRef ) -{ - ((std::vector<DIDEVICEINSTANCE>*)pvRef)->push_back( *lpddi ); - return DIENUM_CONTINUE; -} - void InitJoystick( IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices/*, HWND hwnd*/ ) { - std::vector<DIDEVICEINSTANCE> joysticks; + std::list<DIDEVICEINSTANCE> joysticks; idi8->EnumDevices( DI8DEVCLASS_GAMECTRL, DIEnumDevicesCallback, (LPVOID)&joysticks, DIEDFL_ATTACHEDONLY ); // this is used to number the joysticks @@ -169,7 +137,8 @@ void InitJoystick( IDirectInput8* const idi8, std::vector<ControllerInterface::D GetXInputGUIDS( xinput_guids ); #endif - std::vector<DIDEVICEINSTANCE>::iterator i = joysticks.begin(), + std::list<DIDEVICEINSTANCE>::iterator + i = joysticks.begin(), e = joysticks.end(); for ( ; i!=e; ++i ) { @@ -247,17 +216,17 @@ Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVI // buttons for ( unsigned int i = 0; i < js_caps.dwButtons; ++i ) - inputs.push_back( new Button( i ) ); + AddInput( new Button( i ) ); // hats for ( unsigned int i = 0; i < js_caps.dwPOVs; ++i ) { // each hat gets 4 input instances associated with it, (up down left right) for ( unsigned int d = 0; d<4; ++d ) - inputs.push_back( new Hat( i, d ) ); + AddInput( new Hat( i, d ) ); } // get up to 6 axes and 2 sliders - std::vector<DIDEVICEOBJECTINSTANCE> axes; - m_device->EnumObjects( DIEnumDeviceObjectsCallback, (LPVOID)&axes, DIDFT_ABSAXIS ); + std::list<DIDEVICEOBJECTINSTANCE> axes; + m_device->EnumObjects(DIEnumDeviceObjectsCallback, (LPVOID)&axes, DIDFT_ABSAXIS); unsigned int cur_slider = 0; @@ -271,7 +240,8 @@ Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVI types[GUID_RzAxis] = 5; // going in reverse leaves the list more organized in the end for me :/ - std::vector<DIDEVICEOBJECTINSTANCE>::const_reverse_iterator i = axes.rbegin(), + std::list<DIDEVICEOBJECTINSTANCE>::const_reverse_iterator + i = axes.rbegin(), e = axes.rend(); for( ; i!=e; ++i ) { @@ -287,7 +257,7 @@ Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVI // but i guess not all devices support setting range m_device->SetProperty( DIPROP_RANGE, &range.diph ); // so i getproperty right afterward incase it didn't set :P - if (SUCCEEDED(m_device->GetProperty( DIPROP_RANGE, &range.diph))) + if (SUCCEEDED(m_device->GetProperty(DIPROP_RANGE, &range.diph))) { int offset = -1; @@ -314,15 +284,15 @@ Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVI { const LONG base = (range.lMin + range.lMax) / 2; // each axis gets a negative and a positive input instance associated with it - inputs.push_back( new Axis( offset, base, range.lMin-base ) ); - inputs.push_back( new Axis( offset, base, range.lMax-base ) ); + AddInput( new Axis( offset, base, range.lMin-base ) ); + AddInput( new Axis( offset, base, range.lMax-base ) ); } } } // get supported ff effects - std::vector<DIDEVICEOBJECTINSTANCE> objects; - m_device->EnumObjects( DIEnumDeviceObjectsCallback, (LPVOID)&objects, DIDFT_AXIS ); + std::list<DIDEVICEOBJECTINSTANCE> objects; + m_device->EnumObjects(DIEnumDeviceObjectsCallback, (LPVOID)&objects, DIDFT_AXIS); // got some ff axes or something if ( objects.size() ) { @@ -347,13 +317,13 @@ Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVI if (SUCCEEDED(m_device->CreateEffect(GUID_ConstantForce, &eff, &pEffect, NULL))) { // temp - outputs.push_back( new Force( 0 ) ); + AddOutput( new Force( 0 ) ); m_state_out.push_back( EffectState( pEffect ) ); } } // disable autocentering - if ( outputs.size() ) + if ( Outputs().size() ) { DIPROPDWORD dipdw; dipdw.diph.dwSize = sizeof( DIPROPDWORD ); @@ -392,14 +362,7 @@ void Joystick::ClearInputState() std::string Joystick::GetName() const { - DIPROPSTRING str; - ZeroMemory( &str, sizeof(str) ); - str.diph.dwSize = sizeof(str); - str.diph.dwHeaderSize = sizeof(str.diph); - str.diph.dwHow = DIPH_DEVICE; - m_device->GetProperty( DIPROP_PRODUCTNAME, &str.diph ); - return StripSpaces(TStringToString(str.wsz)); - //return m_name; + return GetDeviceName(m_device); } int Joystick::GetId() const @@ -409,7 +372,7 @@ int Joystick::GetId() const std::string Joystick::GetSource() const { - return "DirectInput"; + return DINPUT_SOURCE_NAME; } // update IO @@ -428,6 +391,9 @@ bool Joystick::UpdateInput() DIDEVICEOBJECTDATA evtbuf[DATA_BUFFER_SIZE]; DWORD numevents; + //DWORD wantevents = INFINITE; + //hr = m_device->GetDeviceData(sizeof(*evtbuf), NULL, &wantevents, DIGDD_PEEK); + GETDEVDATA : numevents = DATA_BUFFER_SIZE; hr = m_device->GetDeviceData(sizeof(*evtbuf), evtbuf, &numevents, 0); @@ -445,6 +411,9 @@ GETDEVDATA : } // if there is more data to be received + // it seems like to me this could cause problems, + // if the device was producing so many events that GetDeviceData always returned bufferoverflow + // it seems to be working fine tho if (DI_BUFFEROVERFLOW == hr) goto GETDEVDATA; } @@ -534,7 +503,7 @@ std::string Joystick::Force::GetName() const // get / set state -ControlState Joystick::GetInputState( const ControllerInterface::Device::Input* const input ) +ControlState Joystick::GetInputState( const ControllerInterface::Device::Input* const input ) const { return ((Input*)input)->GetState( &m_state_in ); } @@ -546,17 +515,17 @@ void Joystick::SetOutputState( const ControllerInterface::Device::Output* const // get / set state -ControlState Joystick::Axis::GetState( const DIJOYSTATE* const joystate ) +ControlState Joystick::Axis::GetState( const DIJOYSTATE* const joystate ) const { return std::max( 0.0f, ControlState((&joystate->lX)[m_index]-m_base) / m_range ); } -ControlState Joystick::Button::GetState( const DIJOYSTATE* const joystate ) +ControlState Joystick::Button::GetState( const DIJOYSTATE* const joystate ) const { return ControlState( joystate->rgbButtons[m_index] > 0 ); } -ControlState Joystick::Hat::GetState( const DIJOYSTATE* const joystate ) +ControlState Joystick::Hat::GetState( const DIJOYSTATE* const joystate ) const { // can this func be simplified ? const DWORD val = joystate->rgdwPOV[m_index]; diff --git a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputJoystick.h b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputJoystick.h index a42a7cb4a9..bdee377f72 100644 --- a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputJoystick.h +++ b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputJoystick.h @@ -42,7 +42,7 @@ protected: { friend class Joystick; protected: - virtual ControlState GetState( const DIJOYSTATE* const joystate ) = 0; + virtual ControlState GetState( const DIJOYSTATE* const joystate ) const = 0; }; // can probably eliminate this base class @@ -60,7 +60,7 @@ protected: std::string GetName() const; protected: Button( const unsigned int index ) : m_index(index) {} - ControlState GetState( const DIJOYSTATE* const joystate ); + ControlState GetState( const DIJOYSTATE* const joystate ) const; private: const unsigned int m_index; }; @@ -72,7 +72,7 @@ protected: std::string GetName() const; protected: Axis( const unsigned int index, const LONG base, const LONG range ) : m_index(index), m_base(base), m_range(range) {} - ControlState GetState( const DIJOYSTATE* const joystate ); + ControlState GetState( const DIJOYSTATE* const joystate ) const; private: const unsigned int m_index; const LONG m_base; @@ -86,7 +86,7 @@ protected: std::string GetName() const; protected: Hat( const unsigned int index, const unsigned int direction ) : m_index(index), m_direction(direction) {} - ControlState GetState( const DIJOYSTATE* const joystate ); + ControlState GetState( const DIJOYSTATE* const joystate ) const; private: const unsigned int m_index; const unsigned int m_direction; @@ -107,7 +107,7 @@ protected: bool UpdateInput(); bool UpdateOutput(); - ControlState GetInputState( const ControllerInterface::Device::Input* const input ); + ControlState GetInputState( const ControllerInterface::Device::Input* const input ) const; void SetOutputState( const ControllerInterface::Device::Output* const input, const ControlState state ); void ClearInputState(); diff --git a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboard.cpp b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboard.cpp new file mode 100644 index 0000000000..6f39467deb --- /dev/null +++ b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboard.cpp @@ -0,0 +1,187 @@ +#include "../ControllerInterface.h"
+
+#ifdef CIFACE_USE_DIRECTINPUT_KEYBOARD
+
+#include "DirectInputKeyboard.h"
+#include "DirectInput.h"
+
+// TODO: maybe add a ClearInputState function to this device
+
+namespace ciface
+{
+namespace DirectInput
+{
+
+struct
+{
+ const BYTE code;
+ const char* const name;
+} named_keys[] =
+{
+#include "NamedKeys.h"
+};
+
+struct
+{
+ const BYTE code;
+ const char* const name;
+} named_lights[] =
+{
+ { VK_NUMLOCK, "NUM LOCK" },
+ { VK_CAPITAL, "CAPS LOCK" },
+ { VK_SCROLL, "SCROLL LOCK" }
+};
+
+void InitKeyboard(IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices)
+{
+ LPDIRECTINPUTDEVICE8 kb_device;
+
+ unsigned int kb_count = 0;
+
+ std::list<DIDEVICEINSTANCE> keyboards;
+ idi8->EnumDevices(DI8DEVCLASS_KEYBOARD, DIEnumDevicesCallback, (LPVOID)&keyboards, DIEDFL_ATTACHEDONLY);
+
+ // add other keyboard devices
+ std::list<DIDEVICEINSTANCE>::iterator
+ i = keyboards.begin(),
+ e = keyboards.end();
+ for (; i!=e; ++i)
+ {
+ if (SUCCEEDED(idi8->CreateDevice(i->guidInstance, &kb_device, NULL)))
+ {
+ if (SUCCEEDED(kb_device->SetDataFormat(&c_dfDIKeyboard)))
+ if (SUCCEEDED(kb_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
+ {
+ devices.push_back(new Keyboard(kb_device, kb_count++));
+ return;
+ }
+ }
+ kb_device->Release();
+ }
+}
+
+Keyboard::~Keyboard()
+{
+ // kb
+ m_kb_device->Unacquire();
+ m_kb_device->Release();
+
+}
+
+Keyboard::Keyboard(const LPDIRECTINPUTDEVICE8 kb_device, const int index)
+ : m_kb_device(kb_device)
+ , m_index(index)
+{
+ m_kb_device->Acquire();
+
+ ZeroMemory(&m_state_in, sizeof(m_state_in));
+ ZeroMemory(m_state_out, sizeof(m_state_out));
+ ZeroMemory(&m_current_state_out, sizeof(m_current_state_out));
+
+ // KEYBOARD
+ // add keys
+ for (unsigned int i = 0; i < sizeof(named_keys)/sizeof(*named_keys); ++i)
+ AddInput(new Key(i));
+ // add lights
+ for (unsigned int i = 0; i < sizeof(named_lights)/sizeof(*named_lights); ++i)
+ AddOutput(new Light(i));
+}
+
+bool Keyboard::UpdateInput()
+{
+ HRESULT hr = m_kb_device->GetDeviceState(sizeof(m_state_in), m_state_in);
+
+ if (DIERR_INPUTLOST == hr || DIERR_NOTACQUIRED == hr)
+ m_kb_device->Acquire();
+
+ return SUCCEEDED(hr);
+}
+
+bool Keyboard::UpdateOutput()
+{
+ class KInput : public INPUT
+ {
+ public:
+ KInput( const unsigned char key, const bool up = false )
+ {
+ memset( this, 0, sizeof(*this) );
+ type = INPUT_KEYBOARD;
+ ki.wVk = key;
+ if (up) ki.dwFlags = KEYEVENTF_KEYUP;
+ }
+ };
+
+ std::vector< KInput > kbinputs;
+ for ( unsigned int i = 0; i < sizeof(m_state_out)/sizeof(*m_state_out); ++i )
+ {
+ bool want_on = false;
+ if ( m_state_out[i] )
+ want_on = m_state_out[i] > wxGetLocalTimeMillis() % 255 ; // light should flash when output is 0.5
+
+ // lights are set to their original state when output is zero
+ if ( want_on ^ m_current_state_out[i] )
+ {
+ kbinputs.push_back( KInput( named_lights[i].code ) ); // press
+ kbinputs.push_back( KInput( named_lights[i].code, true ) ); // release
+
+ m_current_state_out[i] ^= 1;
+ }
+ }
+
+ if (kbinputs.size())
+ return ( kbinputs.size() == SendInput( (UINT)kbinputs.size(), &kbinputs[0], sizeof( kbinputs[0] ) ) );
+ else
+ return true;
+}
+
+std::string Keyboard::GetName() const
+{
+ return "Keyboard";
+}
+
+int Keyboard::GetId() const
+{
+ return m_index;
+}
+
+std::string Keyboard::GetSource() const
+{
+ return DINPUT_SOURCE_NAME;
+}
+
+ControlState Keyboard::GetInputState(const ControllerInterface::Device::Input* const input) const
+{
+ return (((Input*)input)->GetState(m_state_in));
+}
+
+void Keyboard::SetOutputState(const ControllerInterface::Device::Output* const output, const ControlState state)
+{
+ ((Output*)output)->SetState(state, m_state_out);
+}
+
+// names
+std::string Keyboard::Key::GetName() const
+{
+ return named_keys[m_index].name;
+}
+
+std::string Keyboard::Light::GetName() const
+{
+ return named_lights[ m_index ].name;
+}
+
+// get/set state
+ControlState Keyboard::Key::GetState(const BYTE keys[]) const
+{
+ return (keys[named_keys[m_index].code] != 0);
+}
+
+void Keyboard::Light::SetState( const ControlState state, unsigned char* const state_out )
+{
+ state_out[m_index] = state * 255;
+}
+
+}
+}
+
+#endif
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboard.h b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboard.h new file mode 100644 index 0000000000..b51a38faa4 --- /dev/null +++ b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboard.h @@ -0,0 +1,99 @@ +#ifndef _CIFACE_DIRECTINPUT_KEYBOARD_H_
+#define _CIFACE_DIRECTINPUT_KEYBOARD_H_
+
+#include "../ControllerInterface.h"
+
+#define DIRECTINPUT_VERSION 0x0800
+#define WIN32_LEAN_AND_MEAN
+#define NOMINMAX
+#include <Windows.h>
+#include <dinput.h>
+
+#include <wx/stopwatch.h>
+#include <wx/utils.h>
+
+namespace ciface
+{
+namespace DirectInput
+{
+
+void InitKeyboard(IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices);
+
+class Keyboard : public ControllerInterface::Device
+{
+ friend class ControllerInterface;
+ friend class ControllerInterface::ControlReference;
+
+protected:
+
+ struct State
+ {
+
+ };
+
+ class Input : public ControllerInterface::Device::Input
+ {
+ friend class Keyboard;
+ protected:
+ virtual ControlState GetState(const BYTE keys[]) const = 0;
+ };
+
+ class Output : public ControllerInterface::Device::Output
+ {
+ friend class Keyboard;
+ protected:
+ virtual void SetState(const ControlState state, unsigned char* const state_out) = 0;
+ };
+
+ class Key : public Input
+ {
+ friend class Keyboard;
+ public:
+ std::string GetName() const;
+ protected:
+ Key(const unsigned int index) : m_index(index) {}
+ ControlState GetState(const BYTE keys[]) const;
+ private:
+ const unsigned int m_index;
+ };
+
+ class Light : public Output
+ {
+ friend class Keyboard;
+ public:
+ std::string GetName() const;
+ protected:
+ Light(const unsigned int index) : m_index(index) {}
+ void SetState(const ControlState state, unsigned char* const state_out);
+ private:
+ const unsigned int m_index;
+ };
+
+ bool UpdateInput();
+ bool UpdateOutput();
+
+ ControlState GetInputState( const ControllerInterface::Device::Input* const input ) const;
+ void SetOutputState( const ControllerInterface::Device::Output* const input, const ControlState state );
+
+public:
+ Keyboard(const LPDIRECTINPUTDEVICE8 kb_device, const int index);
+ ~Keyboard();
+
+ std::string GetName() const;
+ int GetId() const;
+ std::string GetSource() const;
+
+private:
+ const LPDIRECTINPUTDEVICE8 m_kb_device;
+ const int m_index;
+
+ wxLongLong m_last_update;
+ BYTE m_state_in[256];
+ unsigned char m_state_out[3]; // NUM CAPS SCROLL
+ bool m_current_state_out[3]; // NUM CAPS SCROLL
+};
+
+}
+}
+
+#endif
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboardMouse.cpp b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboardMouse.cpp deleted file mode 100644 index 76ac358d7c..0000000000 --- a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboardMouse.cpp +++ /dev/null @@ -1,274 +0,0 @@ -#include "../ControllerInterface.h" - -#ifdef CIFACE_USE_DIRECTINPUT_KBM - -#include "DirectInputKeyboardMouse.h" - -// TODO: maybe add a ClearInputState function to this device - - // (lower would be more sensitive) user can lower sensitivity by setting range - // seems decent here ( at 8 ), I dont think anyone would need more sensitive than this - // and user can lower it much farther than they would want to with the range -#define MOUSE_AXIS_SENSITIVITY 8 - - // if input hasn't been received for this many ms, mouse input will be skipped - // otherwise it is just some crazy value -#define DROP_INPUT_TIME 250 - -namespace ciface -{ -namespace DirectInput -{ - -struct -{ - const BYTE code; - const char* const name; -} named_keys[] = -{ -#include "NamedKeys.h" -}; - -struct -{ - const BYTE code; - const char* const name; -} named_lights[] = -{ - { VK_NUMLOCK, "NUM LOCK" }, - { VK_CAPITAL, "CAPS LOCK" }, - { VK_SCROLL, "SCROLL LOCK" } -}; - -void InitKeyboardMouse( IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices ) -{ - // mouse and keyboard are a combined device, to allow shift+click and stuff - // if thats dumb, i will make a VirtualDevice class that just uses ranges of inputs/outputs from other devices - // so there can be a separated Keyboard and mouse, as well as combined KeyboardMouse - - LPDIRECTINPUTDEVICE8 kb_device = NULL; - LPDIRECTINPUTDEVICE8 mo_device = NULL; - - if (SUCCEEDED(idi8->CreateDevice( GUID_SysKeyboard, &kb_device, NULL))) - { - if (SUCCEEDED(kb_device->SetDataFormat(&c_dfDIKeyboard))) - if (SUCCEEDED(kb_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE))) - { - if (SUCCEEDED(idi8->CreateDevice( GUID_SysMouse, &mo_device, NULL ))) - { - if (SUCCEEDED(mo_device->SetDataFormat(&c_dfDIMouse2))) - if (SUCCEEDED(mo_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE))) - { - devices.push_back(new KeyboardMouse(kb_device, mo_device)); - return; - } - } - } - } - - if (kb_device) - kb_device->Release(); - if (mo_device) - mo_device->Release(); -} - -KeyboardMouse::~KeyboardMouse() -{ - // kb - m_kb_device->Unacquire(); - m_kb_device->Release(); - // mouse - m_mo_device->Unacquire(); - m_mo_device->Release(); -} - -KeyboardMouse::KeyboardMouse( const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device ) - : m_kb_device(kb_device) - , m_mo_device(mo_device) -{ - m_kb_device->Acquire(); - m_mo_device->Acquire(); - - m_last_update = wxGetLocalTimeMillis(); - - ZeroMemory( &m_state_in, sizeof(m_state_in) ); - ZeroMemory( m_state_out, sizeof(m_state_out) ); - ZeroMemory( &m_current_state_out, sizeof(m_current_state_out) ); - - // KEYBOARD - // add keys - for ( unsigned int i = 0; i < sizeof(named_keys)/sizeof(*named_keys); ++i ) - inputs.push_back( new Key( i ) ); - // add lights - for ( unsigned int i = 0; i < sizeof(named_lights)/sizeof(*named_lights); ++i ) - outputs.push_back( new Light( i ) ); - - // MOUSE - // get caps - DIDEVCAPS mouse_caps; - ZeroMemory( &mouse_caps, sizeof(mouse_caps) ); - mouse_caps.dwSize = sizeof(mouse_caps); - m_mo_device->GetCapabilities(&mouse_caps); - // mouse buttons - for ( unsigned int i = 0; i < mouse_caps.dwButtons; ++i ) - inputs.push_back( new Button( i ) ); - // mouse axes - for ( unsigned int i = 0; i < mouse_caps.dwAxes; ++i ) - { - // each axis gets a negative and a positive input instance associated with it - inputs.push_back( new Axis( i, (2==i) ? -1 : -MOUSE_AXIS_SENSITIVITY ) ); - inputs.push_back( new Axis( i, -(2==i) ? 1 : MOUSE_AXIS_SENSITIVITY ) ); - } - -} - -bool KeyboardMouse::UpdateInput() -{ - DIMOUSESTATE2 tmp_mouse; - - // if mouse position hasn't been updated in a short while, skip a dev state - wxLongLong cur_time = wxGetLocalTimeMillis(); - if ( cur_time - m_last_update > DROP_INPUT_TIME ) - { - // set axes to zero - ZeroMemory( &m_state_in.mouse, sizeof(m_state_in.mouse) ); - // skip this input state - m_mo_device->GetDeviceState( sizeof(tmp_mouse), &tmp_mouse ); - } - - m_last_update = cur_time; - - HRESULT kb_hr = m_kb_device->GetDeviceState(sizeof(m_state_in.keyboard), &m_state_in.keyboard); - HRESULT mo_hr = m_mo_device->GetDeviceState(sizeof(tmp_mouse), &tmp_mouse); - - if (DIERR_INPUTLOST == kb_hr || DIERR_NOTACQUIRED == kb_hr) - m_kb_device->Acquire(); - - if (DIERR_INPUTLOST == mo_hr || DIERR_NOTACQUIRED == mo_hr) - m_mo_device->Acquire(); - - if (SUCCEEDED(kb_hr) && SUCCEEDED(mo_hr)) - { - // need to smooth out the axes, otherwise it doesnt work for shit - for ( unsigned int i = 0; i < 3; ++i ) - ((&m_state_in.mouse.lX)[i] += (&tmp_mouse.lX)[i]) /= 2; - - // copy over the buttons - memcpy( m_state_in.mouse.rgbButtons, tmp_mouse.rgbButtons, sizeof(m_state_in.mouse.rgbButtons) ); - return true; - } - - return false; -} - -bool KeyboardMouse::UpdateOutput() -{ - class KInput : public INPUT - { - public: - KInput( const unsigned char key, const bool up = false ) - { - memset( this, 0, sizeof(*this) ); - type = INPUT_KEYBOARD; - ki.wVk = key; - if (up) ki.dwFlags = KEYEVENTF_KEYUP; - } - }; - - std::vector< KInput > kbinputs; - for ( unsigned int i = 0; i < sizeof(m_state_out)/sizeof(*m_state_out); ++i ) - { - bool want_on = false; - if ( m_state_out[i] ) - want_on = m_state_out[i] > wxGetLocalTimeMillis() % 255 ; // light should flash when output is 0.5 - - // lights are set to their original state when output is zero - if ( want_on ^ m_current_state_out[i] ) - { - kbinputs.push_back( KInput( named_lights[i].code ) ); // press - kbinputs.push_back( KInput( named_lights[i].code, true ) ); // release - - m_current_state_out[i] ^= 1; - } - } - - if (kbinputs.size()) - return ( kbinputs.size() == SendInput( (UINT)kbinputs.size(), &kbinputs[0], sizeof( kbinputs[0] ) ) ); - else - return true; -} - -std::string KeyboardMouse::GetName() const -{ - return "Keyboard Mouse"; -} - -int KeyboardMouse::GetId() const -{ - // should this be -1, idk - return 0; -} - -std::string KeyboardMouse::GetSource() const -{ - return "DirectInput"; -} - -ControlState KeyboardMouse::GetInputState( const ControllerInterface::Device::Input* const input ) -{ - return ( ((Input*)input)->GetState( &m_state_in ) ); -} - -void KeyboardMouse::SetOutputState( const ControllerInterface::Device::Output* const output, const ControlState state ) -{ - ((Output*)output)->SetState( state, m_state_out ); -} - -// names -std::string KeyboardMouse::Key::GetName() const -{ - return named_keys[m_index].name; -} - -std::string KeyboardMouse::Button::GetName() const -{ - return std::string("Button ") + char('0'+m_index); -} - -std::string KeyboardMouse::Axis::GetName() const -{ - std::string tmpstr("Mouse "); - tmpstr += "XYZ"[m_index]; tmpstr += ( m_range>0 ? '+' : '-' ); - return tmpstr; -} - -std::string KeyboardMouse::Light::GetName() const -{ - return named_lights[ m_index ].name; -} - -// get/set state -ControlState KeyboardMouse::Key::GetState( const State* const state ) -{ - return ( state->keyboard[named_keys[m_index].code] > 0 ); -} - -ControlState KeyboardMouse::Button::GetState( const State* const state ) -{ - return ( state->mouse.rgbButtons[m_index] > 0 ); -} - -ControlState KeyboardMouse::Axis::GetState( const State* const state ) -{ - return std::max( 0.0f, ControlState((&state->mouse.lX)[m_index]) / m_range ); -} - -void KeyboardMouse::Light::SetState( const ControlState state, unsigned char* const state_out ) -{ - state_out[ m_index ] = state * 255; -} - -} -} - -#endif diff --git a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboardMouse.h b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboardMouse.h deleted file mode 100644 index 6af5fb10d0..0000000000 --- a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputKeyboardMouse.h +++ /dev/null @@ -1,125 +0,0 @@ -#ifndef _CIFACE_DIRECTINPUT_KBM_H_ -#define _CIFACE_DIRECTINPUT_KBM_H_ - -#include "../ControllerInterface.h" - -#define DIRECTINPUT_VERSION 0x0800 -#define WIN32_LEAN_AND_MEAN -#define NOMINMAX -#include <Windows.h> -#include <dinput.h> - -#include <wx/stopwatch.h> -#include <wx/utils.h> - -namespace ciface -{ -namespace DirectInput -{ - -void InitKeyboardMouse( IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices ); - -class KeyboardMouse : public ControllerInterface::Device -{ - friend class ControllerInterface; - friend class ControllerInterface::ControlReference; - -protected: - - struct State - { - BYTE keyboard[256]; - DIMOUSESTATE2 mouse; - }; - - class Input : public ControllerInterface::Device::Input - { - friend class KeyboardMouse; - protected: - virtual ControlState GetState( const State* const boardstate ) = 0; - }; - - class Output : public ControllerInterface::Device::Output - { - friend class KeyboardMouse; - protected: - virtual void SetState( const ControlState state, unsigned char* const state_out ) = 0; - }; - - class Key : public Input - { - friend class KeyboardMouse; - public: - std::string GetName() const; - protected: - Key( const unsigned int index ) : m_index(index) {} - ControlState GetState( const State* const state ); - private: - const unsigned int m_index; - }; - - class Button : public Input - { - friend class KeyboardMouse; - public: - std::string GetName() const; - protected: - Button( const unsigned int index ) : m_index(index) {} - ControlState GetState( const State* const state ); - private: - const unsigned int m_index; - }; - - class Axis : public Input - { - friend class KeyboardMouse; - public: - std::string GetName() const; - protected: - Axis( const unsigned int index, const LONG range ) : m_index(index), m_range(range) {} - ControlState GetState( const State* const state ); - private: - const unsigned int m_index; - const LONG m_range; - }; - - class Light : public Output - { - friend class KeyboardMouse; - public: - std::string GetName() const; - protected: - Light( const unsigned int index ) : m_index(index) {} - void SetState( const ControlState state, unsigned char* const state_out ); - private: - const unsigned int m_index; - }; - - bool UpdateInput(); - bool UpdateOutput(); - - ControlState GetInputState( const ControllerInterface::Device::Input* const input ); - void SetOutputState( const ControllerInterface::Device::Output* const input, const ControlState state ); - -public: - KeyboardMouse( const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device ); - ~KeyboardMouse(); - - std::string GetName() const; - int GetId() const; - std::string GetSource() const; - -private: - const LPDIRECTINPUTDEVICE8 m_kb_device; - const LPDIRECTINPUTDEVICE8 m_mo_device; - - wxLongLong m_last_update; - State m_state_in; - unsigned char m_state_out[3]; // NUM CAPS SCROLL - bool m_current_state_out[3]; // NUM CAPS SCROLL -}; - -} -} - -#endif diff --git a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputMouse.cpp b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputMouse.cpp new file mode 100644 index 0000000000..122582bf4f --- /dev/null +++ b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputMouse.cpp @@ -0,0 +1,175 @@ +#include "../ControllerInterface.h"
+
+#ifdef CIFACE_USE_DIRECTINPUT_MOUSE
+
+#include "DirectInputMouse.h"
+#include "DirectInput.h"
+
+// TODO: maybe add a ClearInputState function to this device
+
+ // (lower would be more sensitive) user can lower sensitivity by setting range
+ // seems decent here ( at 8 ), I dont think anyone would need more sensitive than this
+ // and user can lower it much farther than they would want to with the range
+#define MOUSE_AXIS_SENSITIVITY 8
+
+ // if input hasn't been received for this many ms, mouse input will be skipped
+ // otherwise it is just some crazy value
+#define DROP_INPUT_TIME 250
+
+namespace ciface
+{
+namespace DirectInput
+{
+
+void InitMouse( IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices )
+{
+ LPDIRECTINPUTDEVICE8 mo_device;
+
+ unsigned int mo_count = 0;
+
+ std::list<DIDEVICEINSTANCE> mice;
+ idi8->EnumDevices(DI8DEVCLASS_POINTER, DIEnumDevicesCallback, (LPVOID)&mice, DIEDFL_ATTACHEDONLY);
+
+ // add other keyboard devices
+ std::list<DIDEVICEINSTANCE>::iterator
+ i = mice.begin(),
+ e = mice.end();
+ for (; i!=e; ++i)
+ {
+ if (SUCCEEDED(idi8->CreateDevice(i->guidInstance, &mo_device, NULL)))
+ {
+ if (SUCCEEDED(mo_device->SetDataFormat(&c_dfDIMouse2)))
+ if (SUCCEEDED(mo_device->SetCooperativeLevel(NULL, DISCL_BACKGROUND | DISCL_NONEXCLUSIVE)))
+ {
+ devices.push_back(new Mouse(mo_device, mo_count++));
+ return;
+ }
+ }
+ mo_device->Release();
+ }
+}
+
+Mouse::~Mouse()
+{
+ // mouse
+ m_mo_device->Unacquire();
+ m_mo_device->Release();
+}
+
+Mouse::Mouse(const LPDIRECTINPUTDEVICE8 mo_device, const int index)
+ : m_mo_device(mo_device)
+ , m_index(index)
+{
+ m_mo_device->Acquire();
+
+ m_last_update = GetTickCount();
+ ZeroMemory(&m_state_in, sizeof(m_state_in));
+
+ // MOUSE
+ // get caps
+ DIDEVCAPS mouse_caps;
+ ZeroMemory( &mouse_caps, sizeof(mouse_caps) );
+ mouse_caps.dwSize = sizeof(mouse_caps);
+ m_mo_device->GetCapabilities(&mouse_caps);
+ // mouse buttons
+ for (unsigned int i = 0; i < mouse_caps.dwButtons; ++i)
+ AddInput(new Button(i));
+ // mouse axes
+ for (unsigned int i = 0; i < mouse_caps.dwAxes; ++i)
+ {
+ // each axis gets a negative and a positive input instance associated with it
+ AddInput(new Axis(i, (2==i) ? -1 : -MOUSE_AXIS_SENSITIVITY));
+ AddInput(new Axis(i, -(2==i) ? 1 : MOUSE_AXIS_SENSITIVITY));
+ }
+
+}
+
+bool Mouse::UpdateInput()
+{
+ DIMOUSESTATE2 tmp_mouse;
+ HRESULT hr = m_mo_device->GetDeviceState(sizeof(tmp_mouse), &tmp_mouse);
+
+ // if mouse position hasn't been updated in a short while, skip a dev state
+ const DWORD cur_time = GetTickCount();
+ if (cur_time - m_last_update > DROP_INPUT_TIME)
+ {
+ // set buttons/axes to zero
+ // skip this input state
+ ZeroMemory(&m_state_in, sizeof(m_state_in));
+ }
+ else if (SUCCEEDED(hr))
+ {
+ // need to smooth out the axes, otherwise it doesnt work for shit
+ for (unsigned int i = 0; i < 3; ++i)
+ ((&m_state_in.lX)[i] += (&tmp_mouse.lX)[i]) /= 2;
+
+ // copy over the buttons
+ memcpy(m_state_in.rgbButtons, tmp_mouse.rgbButtons, sizeof(m_state_in.rgbButtons));
+ }
+
+ m_last_update = cur_time;
+
+ if (DIERR_INPUTLOST == hr || DIERR_NOTACQUIRED == hr)
+ m_mo_device->Acquire();
+
+ return SUCCEEDED(hr);
+}
+
+bool Mouse::UpdateOutput()
+{
+ return true;
+}
+
+std::string Mouse::GetName() const
+{
+ return "Mouse";
+}
+
+int Mouse::GetId() const
+{
+ return m_index;
+}
+
+std::string Mouse::GetSource() const
+{
+ return DINPUT_SOURCE_NAME;
+}
+
+ControlState Mouse::GetInputState( const ControllerInterface::Device::Input* const input ) const
+{
+ return (((Input*)input)->GetState(&m_state_in));
+}
+
+void Mouse::SetOutputState(const ControllerInterface::Device::Output* const output, const ControlState state)
+{
+ return;
+}
+
+// names
+std::string Mouse::Button::GetName() const
+{
+ return std::string("Button ") + char('0'+m_index);
+}
+
+std::string Mouse::Axis::GetName() const
+{
+ std::string tmpstr("Mouse ");
+ tmpstr += "XYZ"[m_index]; tmpstr += ( m_range>0 ? '+' : '-' );
+ return tmpstr;
+}
+
+// get/set state
+ControlState Mouse::Button::GetState(const DIMOUSESTATE2* const state) const
+{
+ return (state->rgbButtons[m_index] != 0);
+}
+
+ControlState Mouse::Axis::GetState(const DIMOUSESTATE2* const state) const
+{
+ return std::max(0.0f, ControlState((&state->lX)[m_index]) / m_range);
+}
+
+}
+}
+
+#endif
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputMouse.h b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputMouse.h new file mode 100644 index 0000000000..c645d02727 --- /dev/null +++ b/Source/Core/InputCommon/Src/ControllerInterface/DirectInput/DirectInputMouse.h @@ -0,0 +1,83 @@ +#ifndef _CIFACE_DIRECTINPUT_MOUSE_H_
+#define _CIFACE_DIRECTINPUT_MOUSE_H_
+
+#include "../ControllerInterface.h"
+
+#define DIRECTINPUT_VERSION 0x0800
+#define WIN32_LEAN_AND_MEAN
+#define NOMINMAX
+#include <Windows.h>
+#include <dinput.h>
+
+namespace ciface
+{
+namespace DirectInput
+{
+
+void InitMouse(IDirectInput8* const idi8, std::vector<ControllerInterface::Device*>& devices);
+
+class Mouse : public ControllerInterface::Device
+{
+ friend class ControllerInterface;
+ friend class ControllerInterface::ControlReference;
+
+protected:
+
+ class Input : public ControllerInterface::Device::Input
+ {
+ friend class Mouse;
+ protected:
+ virtual ControlState GetState(const DIMOUSESTATE2* const boardstate) const = 0;
+ };
+
+ class Button : public Input
+ {
+ friend class Mouse;
+ public:
+ std::string GetName() const;
+ protected:
+ Button(const unsigned int index) : m_index(index) {}
+ ControlState GetState(const DIMOUSESTATE2* const state) const;
+ private:
+ const unsigned int m_index;
+ };
+
+ class Axis : public Input
+ {
+ friend class Mouse;
+ public:
+ std::string GetName() const;
+ protected:
+ Axis(const unsigned int index, const LONG range) : m_index(index), m_range(range) {}
+ ControlState GetState(const DIMOUSESTATE2* const state) const;
+ private:
+ const unsigned int m_index;
+ const LONG m_range;
+ };
+
+ bool UpdateInput();
+ bool UpdateOutput();
+
+ ControlState GetInputState( const ControllerInterface::Device::Input* const input ) const;
+ void SetOutputState( const ControllerInterface::Device::Output* const input, const ControlState state );
+
+public:
+ Mouse(const LPDIRECTINPUTDEVICE8 mo_device, const int index);
+ ~Mouse();
+
+ std::string GetName() const;
+ int GetId() const;
+ std::string GetSource() const;
+
+private:
+ const LPDIRECTINPUTDEVICE8 m_mo_device;
+ const int m_index;
+
+ DWORD m_last_update;
+ DIMOUSESTATE2 m_state_in;
+};
+
+}
+}
+
+#endif
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