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| author | degasus <wickmarkus@web.de> | 2013-08-06 10:34:30 +0200 |
|---|---|---|
| committer | degasus <wickmarkus@web.de> | 2013-08-06 10:34:30 +0200 |
| commit | dc23a076bef52d23cd16352b9132a491cce96ea8 (patch) | |
| tree | 1edd14db5c8741ee80f60019c7579dffdac09b11 /Source/Core/InputCommon/Src/ControllerInterface/ExpressionParser.cpp | |
| parent | 88212fba67d61eb750267cd998bc925fbf097acb (diff) | |
disable emulate format changes on glsl120
The current shader uses bit operations which aren't supported by glsl120.
A workaround with round + frac + lots of additions would be possible, but unreadable.
So I think it isn't worth
But this fixes the annoying shader compilation error message
Diffstat (limited to 'Source/Core/InputCommon/Src/ControllerInterface/ExpressionParser.cpp')
0 files changed, 0 insertions, 0 deletions
