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authordegasus <wickmarkus@web.de>2013-08-06 10:34:30 +0200
committerdegasus <wickmarkus@web.de>2013-08-06 10:34:30 +0200
commitdc23a076bef52d23cd16352b9132a491cce96ea8 (patch)
tree1edd14db5c8741ee80f60019c7579dffdac09b11 /Source/Core/InputCommon/Src/ControllerInterface/ExpressionParser.cpp
parent88212fba67d61eb750267cd998bc925fbf097acb (diff)
disable emulate format changes on glsl120
The current shader uses bit operations which aren't supported by glsl120. A workaround with round + frac + lots of additions would be possible, but unreadable. So I think it isn't worth But this fixes the annoying shader compilation error message
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