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authordegasus <wickmarkus@web.de>2013-10-15 14:38:26 +0200
committerdegasus <wickmarkus@web.de>2013-10-15 14:38:26 +0200
commitbd80de14f4ca991e2fecdaae53465fae4ea653c8 (patch)
tree51fa2e30779c082a677701b9e2f5c6534f59df67 /Source/Core/InputCommon/Src/ControllerInterface
parentf62579761cadc44e72c296e537224d937ba67d82 (diff)
ShaderGen: drop PerPixelLighting + 8Texcoord hack
D3D9 only supports 8 texcoords. But we need a new one for ppl, so we just store it in the first 4 texcoords in the free 4th component. This isn't needed for both d3d11 and ogl3, so just remove it.
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