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authorRyan Houdek <Sonicadvance1@gmail.com>2013-10-27 17:45:53 -0500
committerRyan Houdek <Sonicadvance1@gmail.com>2013-10-27 17:45:53 -0500
commitcfa709a1c544df831a73dcaeec5c49072e9bf6e9 (patch)
treef95cf2b8d3cd26a50a0ad8dc72103ae86b51c705 /Source/Core/InputCommon/Src/ControllerInterface
parent8e73e8ae5fad7f1f893832fcaf14b04e5e052795 (diff)
This introduces a FXAA post processing shader for our OpenGL backend. I would like to acredit mudlord for making this possible. He provided the code necessary for making this PP shader possible. Without it, this shader would have still not been done. So a major hats off for doing all the hard work mudlord.
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