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authorScott Moreau <oreaus@gmail.com>2012-07-11 14:48:15 -0600
committerScott Moreau <oreaus@gmail.com>2012-07-12 19:47:17 -0600
commitd34418100be19fdbdf112febde3303edd48c9247 (patch)
treeb0844a0efa7d4fd7fcecf905ead0f6bf5b2afc6b /Source/Core/InputCommon/Src/ControllerInterface
parent80c15f21b4556394330918d32e30b6c1bbbce42e (diff)
Add periodic effects for haptic devices.
This adds support for drivers supporting sine, square and triangle periodic haptic effects. This allows rumble to work on devices/drivers supporting these effects, such as an xbox controller using the xpad driver under Linux.
Diffstat (limited to 'Source/Core/InputCommon/Src/ControllerInterface')
-rw-r--r--Source/Core/InputCommon/Src/ControllerInterface/SDL/SDL.cpp98
-rw-r--r--Source/Core/InputCommon/Src/ControllerInterface/SDL/SDL.h30
2 files changed, 127 insertions, 1 deletions
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/SDL/SDL.cpp b/Source/Core/InputCommon/Src/ControllerInterface/SDL/SDL.cpp
index 429fe8cb78..c7c6898ecd 100644
--- a/Source/Core/InputCommon/Src/ControllerInterface/SDL/SDL.cpp
+++ b/Source/Core/InputCommon/Src/ControllerInterface/SDL/SDL.cpp
@@ -113,6 +113,27 @@ Joystick::Joystick(SDL_Joystick* const joystick, const int sdl_index, const unsi
m_state_out.push_back(EffectIDState());
AddOutput(new RampEffect(m_state_out.back()));
}
+
+ // sine effect
+ if (supported_effects & SDL_HAPTIC_SINE)
+ {
+ m_state_out.push_back(EffectIDState());
+ AddOutput(new SineEffect(m_state_out.back()));
+ }
+
+ // square effect
+ if (supported_effects & SDL_HAPTIC_SQUARE)
+ {
+ m_state_out.push_back(EffectIDState());
+ AddOutput(new SquareEffect(m_state_out.back()));
+ }
+
+ // triangle effect
+ if (supported_effects & SDL_HAPTIC_TRIANGLE)
+ {
+ m_state_out.push_back(EffectIDState());
+ AddOutput(new TriangleEffect(m_state_out.back()));
+ }
}
#endif
@@ -151,6 +172,21 @@ std::string Joystick::RampEffect::GetName() const
return "Ramp";
}
+std::string Joystick::SineEffect::GetName() const
+{
+ return "Sine";
+}
+
+std::string Joystick::SquareEffect::GetName() const
+{
+ return "Square";
+}
+
+std::string Joystick::TriangleEffect::GetName() const
+{
+ return "Triangle";
+}
+
void Joystick::ConstantEffect::SetState(const ControlState state)
{
if (state)
@@ -176,12 +212,72 @@ void Joystick::RampEffect::SetState(const ControlState state)
}
else
m_effect.effect.type = 0;
-
+
const Sint16 old = m_effect.effect.ramp.start;
m_effect.effect.ramp.start = state * 0x7FFF;
if (old != m_effect.effect.ramp.start)
m_effect.changed = true;
}
+
+void Joystick::SineEffect::SetState(const ControlState state)
+{
+ if (state)
+ {
+ m_effect.effect.type = SDL_HAPTIC_SINE;
+ m_effect.effect.periodic.length = 250;
+ }
+ else {
+ m_effect.effect.type = 0;
+ }
+
+ const Sint16 old = m_effect.effect.periodic.magnitude;
+ m_effect.effect.periodic.period = 5;
+ m_effect.effect.periodic.magnitude = state * 0x5000;
+ m_effect.effect.periodic.attack_length = 0;
+ m_effect.effect.periodic.fade_length = 500;
+ if (old != m_effect.effect.periodic.magnitude)
+ m_effect.changed = true;
+}
+
+void Joystick::SquareEffect::SetState(const ControlState state)
+{
+ if (state)
+ {
+ m_effect.effect.type = SDL_HAPTIC_SQUARE;
+ m_effect.effect.periodic.length = 250;
+ }
+ else {
+ m_effect.effect.type = 0;
+ }
+
+ const Sint16 old = m_effect.effect.periodic.magnitude;
+ m_effect.effect.periodic.period = 5;
+ m_effect.effect.periodic.magnitude = state * 0x5000;
+ m_effect.effect.periodic.attack_length = 0;
+ m_effect.effect.periodic.fade_length = 100;
+ if (old != m_effect.effect.periodic.magnitude)
+ m_effect.changed = true;
+}
+
+void Joystick::TriangleEffect::SetState(const ControlState state)
+{
+ if (state)
+ {
+ m_effect.effect.type = SDL_HAPTIC_TRIANGLE;
+ m_effect.effect.periodic.length = 250;
+ }
+ else {
+ m_effect.effect.type = 0;
+ }
+
+ const Sint16 old = m_effect.effect.periodic.magnitude;
+ m_effect.effect.periodic.period = 5;
+ m_effect.effect.periodic.magnitude = state * 0x5000;
+ m_effect.effect.periodic.attack_length = 0;
+ m_effect.effect.periodic.fade_length = 100;
+ if (old != m_effect.effect.periodic.magnitude)
+ m_effect.changed = true;
+}
#endif
bool Joystick::UpdateInput()
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/SDL/SDL.h b/Source/Core/InputCommon/Src/ControllerInterface/SDL/SDL.h
index 75ddc671a5..fa770c403d 100644
--- a/Source/Core/InputCommon/Src/ControllerInterface/SDL/SDL.h
+++ b/Source/Core/InputCommon/Src/ControllerInterface/SDL/SDL.h
@@ -95,6 +95,36 @@ private:
private:
EffectIDState& m_effect;
};
+
+ class SineEffect : public Output
+ {
+ public:
+ std::string GetName() const;
+ SineEffect(EffectIDState& effect) : m_effect(effect) {}
+ void SetState(const ControlState state);
+ private:
+ EffectIDState& m_effect;
+ };
+
+ class SquareEffect : public Output
+ {
+ public:
+ std::string GetName() const;
+ SquareEffect(EffectIDState& effect) : m_effect(effect) {}
+ void SetState(const ControlState state);
+ private:
+ EffectIDState& m_effect;
+ };
+
+ class TriangleEffect : public Output
+ {
+ public:
+ std::string GetName() const;
+ TriangleEffect(EffectIDState& effect) : m_effect(effect) {}
+ void SetState(const ControlState state);
+ private:
+ EffectIDState& m_effect;
+ };
#endif
public: