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| author | NeoBrainX <NeoBrainX@gmail.com> | 2013-04-10 14:25:18 +0200 |
|---|---|---|
| committer | NeoBrainX <NeoBrainX@gmail.com> | 2013-04-10 14:25:18 +0200 |
| commit | abde070f63f62a784dcb59fadd0e72013fa03acf (patch) | |
| tree | 1aab4ed9f39d93d53ec4490d90dbc0cf6a8f59df /Source/Core/InputCommon/Src/InputConfig.cpp | |
| parent | fab4f1d0a50c2c4c0a4e7e41b6ebe58118438dc0 (diff) | |
LightingShaderGen: Use a float4 array for lights instead of a struct (uniform management in the non-UBO path is a mess otherwise).
Also fix a small bug (cf. revision 154c533e7632).
Diffstat (limited to 'Source/Core/InputCommon/Src/InputConfig.cpp')
0 files changed, 0 insertions, 0 deletions
