diff options
| author | John Peterson <jpeterson57@gmail.com> | 2009-02-22 04:24:53 +0000 |
|---|---|---|
| committer | John Peterson <jpeterson57@gmail.com> | 2009-02-22 04:24:53 +0000 |
| commit | fc6a7c47d56907bf5084024212eb349b21af23f9 (patch) | |
| tree | 8241dafb251b10c3eaaa67df08806fc6a457dbc5 /Source/Core/InputCommon/Src/SDL.cpp | |
| parent | 5057d3b446fbba31c9eab9a5b111da2e8672f73d (diff) | |
Core Stop and Start: Fixed stop and start again by avoiding FreeLibrary() of the OpenGL plugin, and avoiding a crash in its ShutDown() function. You need to use SETUP_FREE_PLUGIN_ON_BOOT to compile with this option that works on my system. Also, I noticed that I don't need the SETUP_AVOID_CHILD_WINDOW_RENDERING_HANG anymore, I can now delete the g_EmuThread without having it hanging in its waiting function.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2356 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/InputCommon/Src/SDL.cpp')
| -rw-r--r-- | Source/Core/InputCommon/Src/SDL.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/Source/Core/InputCommon/Src/SDL.cpp b/Source/Core/InputCommon/Src/SDL.cpp index 4dd49598db..067a467e17 100644 --- a/Source/Core/InputCommon/Src/SDL.cpp +++ b/Source/Core/InputCommon/Src/SDL.cpp @@ -206,6 +206,7 @@ void GetJoyState(CONTROLLER_STATE &_PadState, CONTROLLER_MAPPING _PadMapping, in Console::Print(
"Pad | Number:%i Enabled:%i Handle:%i\n"
"Main Stick | X:%03i Y:%03i\n"
+ "C Stick | X:%03i Y:%03i\n"
"Trigger | Type:%s DigitalL:%i DigitalR:%i AnalogL:%03i AnalogR:%03i HalfPress:%i\n"
"Buttons | A:%i X:%i\n"
"D-Pad | Type:%s Hat:%i U:%i D:%i\n"
@@ -214,6 +215,7 @@ void GetJoyState(CONTROLLER_STATE &_PadState, CONTROLLER_MAPPING _PadMapping, in Controller, _PadMapping.enabled, _PadState.joy,
_PadState.axis[InputCommon::CTL_MAIN_X], _PadState.axis[InputCommon::CTL_MAIN_Y],
+ _PadState.axis[InputCommon::CTL_SUB_X], _PadState.axis[InputCommon::CTL_SUB_Y],
(_PadMapping.triggertype ? "CTL_TRIGGER_XINPUT" : "CTL_TRIGGER_SDL"),
_PadState.buttons[InputCommon::CTL_L_SHOULDER], _PadState.buttons[InputCommon::CTL_R_SHOULDER],
|
