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authorinterdpth <interdpth@gmail.com>2010-01-22 23:24:43 +0000
committerinterdpth <interdpth@gmail.com>2010-01-22 23:24:43 +0000
commit267fd392d772887e3630baf9009bd0449bc4f4bf (patch)
tree5451e4f6dbd1799959b5f64cf14ae71211e47d18 /Source/Core/InputCommon/Src/XInput.cpp
parent68a4eacb621c4f31e3fb04afad4b6f8cfda895e7 (diff)
If you're Wiimotes input was a real Wiimote and you decided to play a Gamecube Game, then you'd eventually get the message "Wiimote has been disconnected", and it would harshly mess up your game play. Fixed it so that message only appears during Wii game play. Should we checked if Wiimote was ever connected for that gaming session?
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4925 8ced0084-cf51-0410-be5f-012b33b47a6e
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