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authorLioncash <mathew1800@gmail.com>2014-08-31 00:04:15 -0400
committerLioncash <mathew1800@gmail.com>2014-08-31 00:59:06 -0400
commit1a3ebbb83193cb3b76a16b22c183089bfa329403 (patch)
treeeb793532f319a447bb4fba9797a0dff28d11cb7d /Source/Core/InputCommon
parentea7eee1f585c60cfade51269e356c75c8e16955b (diff)
InputCommon: Rename class InputPlugin to InputConfig
Diffstat (limited to 'Source/Core/InputCommon')
-rw-r--r--Source/Core/InputCommon/InputConfig.cpp6
-rw-r--r--Source/Core/InputCommon/InputConfig.h9
2 files changed, 6 insertions, 9 deletions
diff --git a/Source/Core/InputCommon/InputConfig.cpp b/Source/Core/InputCommon/InputConfig.cpp
index b2f972fecb..5920b39b99 100644
--- a/Source/Core/InputCommon/InputConfig.cpp
+++ b/Source/Core/InputCommon/InputConfig.cpp
@@ -7,14 +7,14 @@
#include "Core/HW/Wiimote.h"
#include "InputCommon/InputConfig.h"
-InputPlugin::~InputPlugin()
+InputConfig::~InputConfig()
{
// delete pads
for (ControllerEmu* pad : controllers)
delete pad;
}
-bool InputPlugin::LoadConfig(bool isGC)
+bool InputConfig::LoadConfig(bool isGC)
{
IniFile inifile;
IniFile game_ini;
@@ -94,7 +94,7 @@ bool InputPlugin::LoadConfig(bool isGC)
}
}
-void InputPlugin::SaveConfig()
+void InputConfig::SaveConfig()
{
std::string ini_filename = File::GetUserPath(D_CONFIG_IDX) + ini_name + ".ini";
diff --git a/Source/Core/InputCommon/InputConfig.h b/Source/Core/InputCommon/InputConfig.h
index 42a5b7b12f..e6e80c83fc 100644
--- a/Source/Core/InputCommon/InputConfig.h
+++ b/Source/Core/InputCommon/InputConfig.h
@@ -14,17 +14,14 @@
#include "InputCommon/ControllerEmu.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
-// InputPlugin isn't a very good name anymore since it's used by GCPad/Wiimote
-// which are not even plugins anymore.
-class InputPlugin
+class InputConfig
{
public:
-
- InputPlugin(const char* const _ini_name, const char* const _gui_name,
+ InputConfig(const char* const _ini_name, const char* const _gui_name,
const char* const _profile_name)
: ini_name(_ini_name), gui_name(_gui_name), profile_name(_profile_name) {}
- ~InputPlugin();
+ ~InputConfig();
bool LoadConfig(bool isGC);
void SaveConfig();