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authoriwubcode <iwubcode@users.noreply.github.com>2021-02-27 16:41:50 -0600
committeriwubcode <iwubcode@users.noreply.github.com>2021-02-27 17:29:48 -0600
commit32d584a0f5f58ff80ab9ad95ff3d1b10e30d108f (patch)
tree61844ca761f13be9299b3f47f4b6eb0e7ba17130 /Source/Core/InputCommon
parent158674c274228fc88cec318959d28a3661126a99 (diff)
InputCommon: reduce number of image loads and texture cache invalidations by only running dynamic input textures once for all controllers
Diffstat (limited to 'Source/Core/InputCommon')
-rw-r--r--Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp24
-rw-r--r--Source/Core/InputCommon/ControllerEmu/ControllerEmu.h4
-rw-r--r--Source/Core/InputCommon/DynamicInputTextureManager.cpp6
-rw-r--r--Source/Core/InputCommon/DynamicInputTextureManager.h2
-rw-r--r--Source/Core/InputCommon/DynamicInputTextures/DITConfiguration.cpp145
-rw-r--r--Source/Core/InputCommon/DynamicInputTextures/DITConfiguration.h5
-rw-r--r--Source/Core/InputCommon/InputConfig.cpp33
-rw-r--r--Source/Core/InputCommon/InputConfig.h6
-rw-r--r--Source/Core/InputCommon/InputProfile.cpp8
-rw-r--r--Source/Core/InputCommon/InputProfile.h3
10 files changed, 115 insertions, 121 deletions
diff --git a/Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp b/Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp
index 8fc54fde06..a9c5844b48 100644
--- a/Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp
+++ b/Source/Core/InputCommon/ControllerEmu/ControllerEmu.cpp
@@ -112,12 +112,6 @@ void EmulatedController::SetDefaultDevice(ciface::Core::DeviceQualifier devq)
}
}
-void EmulatedController::SetDynamicInputTextureManager(
- InputCommon::DynamicInputTextureManager* dynamic_input_tex_config_manager)
-{
- m_dynamic_input_tex_config_manager = dynamic_input_tex_config_manager;
-}
-
void EmulatedController::LoadConfig(IniFile::Section* sec, const std::string& base)
{
std::string defdev = GetDefaultDevice().ToString();
@@ -129,11 +123,6 @@ void EmulatedController::LoadConfig(IniFile::Section* sec, const std::string& ba
for (auto& cg : groups)
cg->LoadConfig(sec, defdev, base);
-
- if (base.empty())
- {
- GenerateTextures(sec);
- }
}
void EmulatedController::SaveConfig(IniFile::Section* sec, const std::string& base)
@@ -144,11 +133,6 @@ void EmulatedController::SaveConfig(IniFile::Section* sec, const std::string& ba
for (auto& ctrlGroup : groups)
ctrlGroup->SaveConfig(sec, defdev, base);
-
- if (base.empty())
- {
- GenerateTextures(sec);
- }
}
void EmulatedController::LoadDefaults(const ControllerInterface& ciface)
@@ -163,12 +147,4 @@ void EmulatedController::LoadDefaults(const ControllerInterface& ciface)
SetDefaultDevice(default_device_string);
}
}
-
-void EmulatedController::GenerateTextures(IniFile::Section* sec)
-{
- if (m_dynamic_input_tex_config_manager)
- {
- m_dynamic_input_tex_config_manager->GenerateTextures(sec, GetName());
- }
-}
} // namespace ControllerEmu
diff --git a/Source/Core/InputCommon/ControllerEmu/ControllerEmu.h b/Source/Core/InputCommon/ControllerEmu/ControllerEmu.h
index 00f750088a..291e707f25 100644
--- a/Source/Core/InputCommon/ControllerEmu/ControllerEmu.h
+++ b/Source/Core/InputCommon/ControllerEmu/ControllerEmu.h
@@ -17,7 +17,6 @@
#include "Common/MathUtil.h"
#include "InputCommon/ControlReference/ExpressionParser.h"
#include "InputCommon/ControllerInterface/CoreDevice.h"
-#include "InputCommon/DynamicInputTextureManager.h"
class ControllerInterface;
@@ -183,7 +182,6 @@ public:
const ciface::Core::DeviceQualifier& GetDefaultDevice() const;
void SetDefaultDevice(const std::string& device);
void SetDefaultDevice(ciface::Core::DeviceQualifier devq);
- void SetDynamicInputTextureManager(InputCommon::DynamicInputTextureManager*);
void UpdateReferences(const ControllerInterface& devi);
void UpdateSingleControlReference(const ControllerInterface& devi, ControlReference* ref);
@@ -226,8 +224,6 @@ protected:
void UpdateReferences(ciface::ExpressionParser::ControlEnvironment& env);
private:
- void GenerateTextures(IniFile::Section* sec);
- InputCommon::DynamicInputTextureManager* m_dynamic_input_tex_config_manager = nullptr;
ciface::Core::DeviceQualifier m_default_device;
bool m_default_device_is_connected{false};
};
diff --git a/Source/Core/InputCommon/DynamicInputTextureManager.cpp b/Source/Core/InputCommon/DynamicInputTextureManager.cpp
index 602edc608d..85e5cefe28 100644
--- a/Source/Core/InputCommon/DynamicInputTextureManager.cpp
+++ b/Source/Core/InputCommon/DynamicInputTextureManager.cpp
@@ -40,13 +40,13 @@ void DynamicInputTextureManager::Load()
}
}
-void DynamicInputTextureManager::GenerateTextures(const IniFile::Section* sec,
- const std::string& controller_name)
+void DynamicInputTextureManager::GenerateTextures(const IniFile& file,
+ const std::vector<std::string>& controller_names)
{
bool any_dirty = false;
for (const auto& configuration : m_configuration)
{
- any_dirty |= configuration.GenerateTextures(sec, controller_name);
+ any_dirty |= configuration.GenerateTextures(file, controller_names);
}
if (any_dirty && g_renderer && Core::GetState() != Core::State::Starting)
diff --git a/Source/Core/InputCommon/DynamicInputTextureManager.h b/Source/Core/InputCommon/DynamicInputTextureManager.h
index debd82f83e..f0ac4351c6 100644
--- a/Source/Core/InputCommon/DynamicInputTextureManager.h
+++ b/Source/Core/InputCommon/DynamicInputTextureManager.h
@@ -21,7 +21,7 @@ public:
DynamicInputTextureManager();
~DynamicInputTextureManager();
void Load();
- void GenerateTextures(const IniFile::Section* sec, const std::string& controller_name);
+ void GenerateTextures(const IniFile& file, const std::vector<std::string>& controller_names);
private:
std::vector<DynamicInputTextures::Configuration> m_configuration;
diff --git a/Source/Core/InputCommon/DynamicInputTextures/DITConfiguration.cpp b/Source/Core/InputCommon/DynamicInputTextures/DITConfiguration.cpp
index b057abff2b..f7c1b647be 100644
--- a/Source/Core/InputCommon/DynamicInputTextures/DITConfiguration.cpp
+++ b/Source/Core/InputCommon/DynamicInputTextures/DITConfiguration.cpp
@@ -87,48 +87,22 @@ Configuration::Configuration(const std::string& json_file)
Configuration::~Configuration() = default;
-bool Configuration::GenerateTextures(const IniFile::Section* sec,
- const std::string& controller_name) const
+bool Configuration::GenerateTextures(const IniFile& file,
+ const std::vector<std::string>& controller_names) const
{
bool any_dirty = false;
for (const auto& texture_data : m_dynamic_input_textures)
{
- any_dirty |= GenerateTexture(sec, controller_name, texture_data);
+ any_dirty |= GenerateTexture(file, controller_names, texture_data);
}
return any_dirty;
}
-bool Configuration::GenerateTexture(const IniFile::Section* sec, const std::string& controller_name,
+bool Configuration::GenerateTexture(const IniFile& file,
+ const std::vector<std::string>& controller_names,
const Data& texture_data) const
{
- std::string device_name;
- if (!sec->Get("Device", &device_name))
- {
- return false;
- }
-
- auto emulated_controls_iter = texture_data.m_emulated_controllers.find(controller_name);
- if (emulated_controls_iter == texture_data.m_emulated_controllers.end())
- {
- return false;
- }
-
- bool device_found = true;
- auto host_devices_iter = texture_data.m_host_devices.find(device_name);
- if (host_devices_iter == texture_data.m_host_devices.end())
- {
- // If we fail to find our exact device,
- // it's possible the creator doesn't care (single player game)
- // and has used a wildcard for any device
- host_devices_iter = texture_data.m_host_devices.find("");
-
- if (host_devices_iter == texture_data.m_host_devices.end())
- {
- device_found = false;
- }
- }
-
// Two copies of the loaded texture
// The first one is used as a fallback if a key or device isn't mapped
// the second one is used as the final image to write to the textures directory
@@ -136,61 +110,88 @@ bool Configuration::GenerateTexture(const IniFile::Section* sec, const std::stri
auto image_to_write = original_image;
bool dirty = false;
- for (auto& [emulated_key, rects] : emulated_controls_iter->second)
+
+ for (const auto& controller_name : controller_names)
{
- // TODO: Remove this line when we move to C++20
- auto& rects_ref = rects;
- auto apply_original = [&] {
- for (const auto& rect : rects_ref)
- {
- CopyImageRegion(*original_image, *image_to_write, rect, rect);
- dirty = true;
- }
- };
+ auto* sec = file.GetSection(controller_name);
+ if (!sec)
+ {
+ continue;
+ }
- if (!device_found)
+ std::string device_name;
+ if (!sec->Get("Device", &device_name))
{
- // If we get here, that means the controller is set to a
- // device not exposed to the pack
- // We still apply the original image, in case the user
- // switched devices and wants to see the changes
- apply_original();
continue;
}
- std::string host_key;
- sec->Get(emulated_key, &host_key);
+ auto emulated_controls_iter = texture_data.m_emulated_controllers.find(controller_name);
+ if (emulated_controls_iter == texture_data.m_emulated_controllers.end())
+ {
+ continue;
+ }
- const auto input_image_iter = host_devices_iter->second.find(host_key);
- if (input_image_iter == host_devices_iter->second.end())
+ bool device_found = true;
+ auto host_devices_iter = texture_data.m_host_devices.find(device_name);
+ if (host_devices_iter == texture_data.m_host_devices.end())
{
- apply_original();
+ // If we fail to find our exact device,
+ // it's possible the creator doesn't care (single player game)
+ // and has used a wildcard for any device
+ host_devices_iter = texture_data.m_host_devices.find("");
+
+ if (host_devices_iter == texture_data.m_host_devices.end())
+ {
+ device_found = false;
+ }
}
- else
+
+ for (auto& [emulated_key, rects] : emulated_controls_iter->second)
{
- const auto host_key_image = LoadImage(m_base_path + input_image_iter->second);
+ if (!device_found)
+ {
+ // If we get here, that means the controller is set to a
+ // device not exposed to the pack
+ dirty = true;
+ continue;
+ }
+
+ std::string host_key;
+ sec->Get(emulated_key, &host_key);
- for (const auto& rect : rects)
+ const auto input_image_iter = host_devices_iter->second.find(host_key);
+ if (input_image_iter == host_devices_iter->second.end())
{
- InputCommon::ImagePixelData pixel_data;
- if (host_key_image->width == rect.GetWidth() && host_key_image->height == rect.GetHeight())
- {
- pixel_data = *host_key_image;
- }
- else if (texture_data.m_preserve_aspect_ratio)
- {
- pixel_data = ResizeKeepAspectRatio(ResizeMode::Nearest, *host_key_image, rect.GetWidth(),
- rect.GetHeight(), Pixel{0, 0, 0, 0});
- }
- else
+ dirty = true;
+ }
+ else
+ {
+ const auto host_key_image = LoadImage(m_base_path + input_image_iter->second);
+
+ for (const auto& rect : rects)
{
- pixel_data =
- Resize(ResizeMode::Nearest, *host_key_image, rect.GetWidth(), rect.GetHeight());
+ InputCommon::ImagePixelData pixel_data;
+ if (host_key_image->width == rect.GetWidth() &&
+ host_key_image->height == rect.GetHeight())
+ {
+ pixel_data = *host_key_image;
+ }
+ else if (texture_data.m_preserve_aspect_ratio)
+ {
+ pixel_data =
+ ResizeKeepAspectRatio(ResizeMode::Nearest, *host_key_image, rect.GetWidth(),
+ rect.GetHeight(), Pixel{0, 0, 0, 0});
+ }
+ else
+ {
+ pixel_data =
+ Resize(ResizeMode::Nearest, *host_key_image, rect.GetWidth(), rect.GetHeight());
+ }
+
+ CopyImageRegion(pixel_data, *image_to_write,
+ Rect{0, 0, rect.GetWidth(), rect.GetHeight()}, rect);
+ dirty = true;
}
-
- CopyImageRegion(pixel_data, *image_to_write, Rect{0, 0, rect.GetWidth(), rect.GetHeight()},
- rect);
- dirty = true;
}
}
}
diff --git a/Source/Core/InputCommon/DynamicInputTextures/DITConfiguration.h b/Source/Core/InputCommon/DynamicInputTextures/DITConfiguration.h
index 49e3a350f9..a406ebe6ad 100644
--- a/Source/Core/InputCommon/DynamicInputTextures/DITConfiguration.h
+++ b/Source/Core/InputCommon/DynamicInputTextures/DITConfiguration.h
@@ -19,10 +19,11 @@ class Configuration
public:
explicit Configuration(const std::string& json_file);
~Configuration();
- bool GenerateTextures(const IniFile::Section* sec, const std::string& controller_name) const;
+ bool GenerateTextures(const IniFile& file,
+ const std::vector<std::string>& controller_names) const;
private:
- bool GenerateTexture(const IniFile::Section* sec, const std::string& controller_name,
+ bool GenerateTexture(const IniFile& file, const std::vector<std::string>& controller_names,
const Data& texture_data) const;
std::vector<Data> m_dynamic_input_textures;
diff --git a/Source/Core/InputCommon/InputConfig.cpp b/Source/Core/InputCommon/InputConfig.cpp
index 03d2874332..72b28b6d16 100644
--- a/Source/Core/InputCommon/InputConfig.cpp
+++ b/Source/Core/InputCommon/InputConfig.cpp
@@ -4,6 +4,7 @@
#include <vector>
+#include "Common/Config/Config.h"
#include "Common/FileUtil.h"
#include "Common/IniFile.h"
#include "Common/MsgHandler.h"
@@ -101,6 +102,8 @@ bool InputConfig::LoadConfig(bool isGC)
!inifile.GetSections().empty())
{
int n = 0;
+
+ std::vector<std::string> controller_names;
for (auto& controller : m_controllers)
{
IniFile::Section config;
@@ -113,9 +116,8 @@ bool InputConfig::LoadConfig(bool isGC)
controller->GetName() + "'",
6000);
- IniFile profile_ini;
- profile_ini.Load(profile[n]);
- config = *profile_ini.GetOrCreateSection("Profile");
+ inifile.Load(profile[n]);
+ config = *inifile.GetOrCreateSection("Profile");
}
else
{
@@ -133,10 +135,13 @@ bool InputConfig::LoadConfig(bool isGC)
controller->LoadConfig(&config);
// Update refs
controller->UpdateReferences(g_controller_interface);
+ controller_names.push_back(controller->GetName());
// Next profile
n++;
}
+
+ m_dynamic_input_tex_config_manager.GenerateTextures(inifile, controller_names);
return true;
}
else
@@ -154,8 +159,14 @@ void InputConfig::SaveConfig()
IniFile inifile;
inifile.Load(ini_filename);
+ std::vector<std::string> controller_names;
for (auto& controller : m_controllers)
+ {
controller->SaveConfig(inifile.GetOrCreateSection(controller->GetName()));
+ controller_names.push_back(controller->GetName());
+ }
+
+ m_dynamic_input_tex_config_manager.GenerateTextures(inifile, controller_names);
inifile.Save(ini_filename);
}
@@ -195,11 +206,6 @@ void InputConfig::UnregisterHotplugCallback()
g_controller_interface.UnregisterDevicesChangedCallback(m_hotplug_callback_handle);
}
-void InputConfig::OnControllerCreated(ControllerEmu::EmulatedController& controller)
-{
- controller.SetDynamicInputTextureManager(&m_dynamic_input_tex_config_manager);
-}
-
bool InputConfig::IsControllerControlledByGamepadDevice(int index) const
{
if (static_cast<size_t>(index) >= m_controllers.size())
@@ -215,3 +221,14 @@ bool InputConfig::IsControllerControlledByGamepadDevice(int index) const
|| (controller.source == "DInput" &&
controller.name == "Keyboard Mouse")); // Windows Keyboard/Mouse
}
+
+void InputConfig::GenerateControllerTextures(const IniFile& file)
+{
+ std::vector<std::string> controller_names;
+ for (auto& controller : m_controllers)
+ {
+ controller_names.push_back(controller->GetName());
+ }
+
+ m_dynamic_input_tex_config_manager.GenerateTextures(file, controller_names);
+}
diff --git a/Source/Core/InputCommon/InputConfig.h b/Source/Core/InputCommon/InputConfig.h
index 3d0a60dd73..29ec661f67 100644
--- a/Source/Core/InputCommon/InputConfig.h
+++ b/Source/Core/InputCommon/InputConfig.h
@@ -31,8 +31,7 @@ public:
template <typename T, typename... Args>
void CreateController(Args&&... args)
{
- OnControllerCreated(
- *m_controllers.emplace_back(std::make_unique<T>(std::forward<Args>(args)...)));
+ m_controllers.emplace_back(std::make_unique<T>(std::forward<Args>(args)...));
}
ControllerEmu::EmulatedController* GetController(int index);
@@ -48,8 +47,9 @@ public:
void RegisterHotplugCallback();
void UnregisterHotplugCallback();
+ void GenerateControllerTextures(const IniFile& file);
+
private:
- void OnControllerCreated(ControllerEmu::EmulatedController& controller);
ControllerInterface::HotplugCallbackHandle m_hotplug_callback_handle;
std::vector<std::unique_ptr<ControllerEmu::EmulatedController>> m_controllers;
const std::string m_ini_name;
diff --git a/Source/Core/InputCommon/InputProfile.cpp b/Source/Core/InputCommon/InputProfile.cpp
index 9037d79044..c48d50dae3 100644
--- a/Source/Core/InputCommon/InputProfile.cpp
+++ b/Source/Core/InputCommon/InputProfile.cpp
@@ -73,7 +73,8 @@ std::string ProfileCycler::GetProfile(CycleDirection cycle_direction, int& profi
}
void ProfileCycler::UpdateToProfile(const std::string& profile_filename,
- ControllerEmu::EmulatedController* controller)
+ ControllerEmu::EmulatedController* controller,
+ InputConfig* device_configuration)
{
std::string base;
SplitPath(profile_filename, nullptr, &base, nullptr);
@@ -86,6 +87,7 @@ void ProfileCycler::UpdateToProfile(const std::string& profile_filename,
display_message_ms);
controller->LoadConfig(ini_file.GetOrCreateSection("Profile"));
controller->UpdateReferences(g_controller_interface);
+ device_configuration->GenerateControllerTextures(ini_file);
}
else
{
@@ -129,7 +131,7 @@ void ProfileCycler::CycleProfile(CycleDirection cycle_direction, InputConfig* de
auto* controller = device_configuration->GetController(controller_index);
if (controller)
{
- UpdateToProfile(profile, controller);
+ UpdateToProfile(profile, controller, device_configuration);
}
else
{
@@ -168,7 +170,7 @@ void ProfileCycler::CycleProfileForGame(CycleDirection cycle_direction,
auto* controller = device_configuration->GetController(controller_index);
if (controller)
{
- UpdateToProfile(profile, controller);
+ UpdateToProfile(profile, controller, device_configuration);
}
else
{
diff --git a/Source/Core/InputCommon/InputProfile.h b/Source/Core/InputCommon/InputProfile.h
index 0f784d7a04..53da662870 100644
--- a/Source/Core/InputCommon/InputProfile.h
+++ b/Source/Core/InputCommon/InputProfile.h
@@ -45,7 +45,8 @@ private:
const std::vector<std::string>& profiles,
InputConfig* device_configuration);
void UpdateToProfile(const std::string& profile_filename,
- ControllerEmu::EmulatedController* controller);
+ ControllerEmu::EmulatedController* controller,
+ InputConfig* device_configuration);
std::string GetWiimoteInputProfilesForGame(int controller_index);
int m_wiimote_profile_index = 0;