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authorLPFaint99 <lpfaint99@gmail.com>2009-02-23 06:17:57 +0000
committerLPFaint99 <lpfaint99@gmail.com>2009-02-23 06:17:57 +0000
commit473cd01181be6c8160ce477f25ca6bd39f8cc083 (patch)
tree5eac31ae8a5416f56e70b94e1330a7d58ec7ecd2 /Source/Core/InputCommon
parent578c402d2ce5e6a7b6e42a4c7449d9aeac61e5e2 (diff)
UUpdate svn:eol-style=native ( r1438 ) for Source/*.h
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2385 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/InputCommon')
-rw-r--r--Source/Core/InputCommon/Src/SDL.h496
-rw-r--r--Source/Core/InputCommon/Src/XInput.h88
2 files changed, 292 insertions, 292 deletions
diff --git a/Source/Core/InputCommon/Src/SDL.h b/Source/Core/InputCommon/Src/SDL.h
index a445cfbfab..f17e41b098 100644
--- a/Source/Core/InputCommon/Src/SDL.h
+++ b/Source/Core/InputCommon/Src/SDL.h
@@ -1,248 +1,248 @@
-//////////////////////////////////////////////////////////////////////////////////////////
-// Project description
-// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
-// Name: SDL Input
-// Description: Common SDL Input Functions
-//
-// Author: Falcon4ever (nJoy@falcon4ever.com, www.multigesture.net), JPeterson etc
-// Copyright (C) 2003-2008 Dolphin Project.
-//
-//////////////////////////////////////////////////////////////////////////////////////////
-//
-// Licensetype: GNU General Public License (GPL)
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-//
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-//
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-//
-//////////////////////////////////////////////////////////////////////////////////////////
-
-#ifndef _SDL_h
-#define _SDL_h
-
-//////////////////////////////////////////////////////////////////////////////////////////
-// Include
-// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
-#include <iostream> // System
-#include <vector>
-#include <cmath>
-
-#ifdef _WIN32
-#include <SDL.h> // Externals
-#else
-#include <SDL/SDL.h>
-#endif
-
-#include "Common.h" // Common
-#include "ConsoleWindow.h"
-////////////////////////////
-
-
-namespace InputCommon
-{
-
-//////////////////////////////////////////////////////////////////////////////////////////
-// Settings
-// ŻŻŻŻŻŻŻŻŻŻ
-// Show a status window with the detected axes, buttons and so on
-//#define SHOW_PAD_STATUS
-//////////////////////////
-
-//////////////////////////////////////////////////////////////////////////////////////////
-// Structures
-/* ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
- CONTROLLER_STATE buttons (PadState) = 0 or 1
- CONTROLLER_MAPPING buttons (joystick) = 0 or 1, 2, 3, 4, a certain joypad button
-
- Please remember: The axis limit is hardcoded here, if you allow more axises (for
- example for analog A and B buttons) you must first incrase the size of the axis array
- size here
-*/
-struct CONTROLLER_STATE // GC PAD INFO/STATE
-{
- int buttons[8]; // Amount of buttons (A B X Y Z, L-Trigger R-Trigger Start) might need to change the triggers buttons
- int dpad; // Automatic SDL D-Pad (8 directions + neutral)
- int dpad2[4]; // D-pad using buttons
- int axis[6]; // 2 x 2 Axes (Main & Sub)
- int halfpress; // Halfpress... you know, like not fully pressed ;)...
- SDL_Joystick *joy; // SDL joystick device
-};
-
-struct CONTROLLER_MAPPING // GC PAD MAPPING
-{
- int buttons[8]; // (See above)
- int dpad; // (See above)
- int dpad2[4]; // (See above)
- int axis[6]; // (See above)
- int halfpress; // (See above)
- int enabled; // Pad attached?
- int deadzone; // Deadzone... what else?
- int ID; // SDL joystick device ID
- int controllertype; // Hat: Hat or custom buttons
- int triggertype; // Triggers range
- std::string SDiagonal;
- bool bSquareToCircle;
- int eventnum; // Linux Event Number, Can't be found dynamically yet
-};
-
-struct CONTROLLER_INFO // CONNECTED WINDOWS DEVICES INFO
-{
- int NumAxes; // Amount of Axes
- int NumButtons; // Amount of Buttons
- int NumBalls; // Amount of Balls
- int NumHats; // Amount of Hats (POV)
- std::string Name; // Joypad/stickname
- int ID; // SDL joystick device ID
- bool Good; // Pad is good (it has at least one button or axis)
- SDL_Joystick *joy; // SDL joystick device
-};
-enum
-{
- // CTL_L_SHOULDER and CTL_R_SHOULDER = 0 and 1
- CTL_MAIN_X = 2,
- CTL_MAIN_Y,
- CTL_SUB_X,
- CTL_SUB_Y
-};
-
-enum
-{
- CTL_L_SHOULDER = 0,
- CTL_R_SHOULDER,
- CTL_A_BUTTON,
- CTL_B_BUTTON,
- CTL_X_BUTTON,
- CTL_Y_BUTTON,
- CTL_Z_TRIGGER,
- CTL_START
-};
-// DPad Type
-enum
-{
- CTL_DPAD_HAT = 0, // Automatically use the first hat that SDL finds
- CTL_DPAD_CUSTOM // Custom directional pad settings
-};
-// Trigger Type
-enum
-{
- CTL_TRIGGER_SDL = 0, //
- CTL_TRIGGER_XINPUT // The XBox 360 pad
-};
-enum
-{
- CTL_D_PAD_UP = 0,
- CTL_D_PAD_DOWN,
- CTL_D_PAD_LEFT,
- CTL_D_PAD_RIGHT
-};
-// Button type for the configuration
-enum
-{
- CTL_AXIS = 0,
- CTL_HAT,
- CTL_BUTTON,
- CTL_KEY
-};
-// XInput buttons
-enum
-{
- XI_TRIGGER_L = 0,
- XI_TRIGGER_R
-};
-
-
-struct PadAxis
-{
- int Lx;
- int Ly;
- int Rx;
- int Ry;
- int Tl; // Triggers
- int Tr;
-};
-struct PadWiimote
-{
- int A;
- int B;
- int One;
- int Two;
- int P;
- int M;
- int H;
- int L, R, U, D;
- int Shake;
- int PitchL, PitchR;
-};
-struct PadNunchuck
-{
- int Z;
- int C;
- int L, R, U, D;
- int Shake;
-};
-struct CONTROLLER_STATE_NEW // GC PAD INFO/STATE
-{
- PadAxis Axis; // 6 Axes (Main, Sub, Triggers)
- SDL_Joystick *joy; // SDL joystick device
-};
-struct CONTROLLER_MAPPING_NEW // GC PAD MAPPING
-{
- PadAxis Axis; // (See above)
- PadWiimote Wm;
- PadNunchuck Nc;
- bool enabled; // Pad attached?
- int DeadZoneL; // Analog 1 Deadzone
- int DeadZoneR; // Analog 2 Deadzone
- int ID; // SDL joystick device ID
- int controllertype; // D-Pad type: Hat or custom buttons
- int triggertype; // SDL or XInput trigger
- std::string SDiagonal;
- bool bSquareToCircle;
- bool bCircle2Square;
- bool bRollInvert;
- bool bPitchInvert;
-};
-////////////////////////////
-
-
-//////////////////////////////////////////////////////////////////////////////////////////
-// Declarations
-// ŻŻŻŻŻŻŻŻŻ
-
-// General functions
-bool SearchDevices(std::vector<CONTROLLER_INFO> &_joyinfo, int &NumPads, int &NumGoodPads);
-void GetJoyState(CONTROLLER_STATE &_PadState, CONTROLLER_MAPPING _PadMapping, int controller, int NumButtons);
-void GetButton(SDL_Joystick*, int,int,int,int, int&,int&,int&,int&,bool&,bool&, bool,bool,bool,bool,bool,bool);
-
-// Value conversion
-float Deg2Rad(float Deg);
-float Rad2Deg(float Rad);
-int Pad_Convert(int _val);
-float SquareDistance(float deg);
-bool IsDeadZone(float DeadZone, int x, int y);
-std::vector<int> Square2Circle(int _x, int _y, int _pad, std::string SDiagonal, bool Circle2Square = false);
-
-// Input configuration
-std::string VKToString(int keycode);
-
-#ifndef _SDL_MAIN_
- extern int g_LastPad;
-#endif
-////////////////////////////
-
-
-} // InputCommon
-
-
-#endif // _SDL_h
+//////////////////////////////////////////////////////////////////////////////////////////
+// Project description
+// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
+// Name: SDL Input
+// Description: Common SDL Input Functions
+//
+// Author: Falcon4ever (nJoy@falcon4ever.com, www.multigesture.net), JPeterson etc
+// Copyright (C) 2003-2008 Dolphin Project.
+//
+//////////////////////////////////////////////////////////////////////////////////////////
+//
+// Licensetype: GNU General Public License (GPL)
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+//
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+//
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+//
+//////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef _SDL_h
+#define _SDL_h
+
+//////////////////////////////////////////////////////////////////////////////////////////
+// Include
+// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
+#include <iostream> // System
+#include <vector>
+#include <cmath>
+
+#ifdef _WIN32
+#include <SDL.h> // Externals
+#else
+#include <SDL/SDL.h>
+#endif
+
+#include "Common.h" // Common
+#include "ConsoleWindow.h"
+////////////////////////////
+
+
+namespace InputCommon
+{
+
+//////////////////////////////////////////////////////////////////////////////////////////
+// Settings
+// ŻŻŻŻŻŻŻŻŻŻ
+// Show a status window with the detected axes, buttons and so on
+//#define SHOW_PAD_STATUS
+//////////////////////////
+
+//////////////////////////////////////////////////////////////////////////////////////////
+// Structures
+/* ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
+ CONTROLLER_STATE buttons (PadState) = 0 or 1
+ CONTROLLER_MAPPING buttons (joystick) = 0 or 1, 2, 3, 4, a certain joypad button
+
+ Please remember: The axis limit is hardcoded here, if you allow more axises (for
+ example for analog A and B buttons) you must first incrase the size of the axis array
+ size here
+*/
+struct CONTROLLER_STATE // GC PAD INFO/STATE
+{
+ int buttons[8]; // Amount of buttons (A B X Y Z, L-Trigger R-Trigger Start) might need to change the triggers buttons
+ int dpad; // Automatic SDL D-Pad (8 directions + neutral)
+ int dpad2[4]; // D-pad using buttons
+ int axis[6]; // 2 x 2 Axes (Main & Sub)
+ int halfpress; // Halfpress... you know, like not fully pressed ;)...
+ SDL_Joystick *joy; // SDL joystick device
+};
+
+struct CONTROLLER_MAPPING // GC PAD MAPPING
+{
+ int buttons[8]; // (See above)
+ int dpad; // (See above)
+ int dpad2[4]; // (See above)
+ int axis[6]; // (See above)
+ int halfpress; // (See above)
+ int enabled; // Pad attached?
+ int deadzone; // Deadzone... what else?
+ int ID; // SDL joystick device ID
+ int controllertype; // Hat: Hat or custom buttons
+ int triggertype; // Triggers range
+ std::string SDiagonal;
+ bool bSquareToCircle;
+ int eventnum; // Linux Event Number, Can't be found dynamically yet
+};
+
+struct CONTROLLER_INFO // CONNECTED WINDOWS DEVICES INFO
+{
+ int NumAxes; // Amount of Axes
+ int NumButtons; // Amount of Buttons
+ int NumBalls; // Amount of Balls
+ int NumHats; // Amount of Hats (POV)
+ std::string Name; // Joypad/stickname
+ int ID; // SDL joystick device ID
+ bool Good; // Pad is good (it has at least one button or axis)
+ SDL_Joystick *joy; // SDL joystick device
+};
+enum
+{
+ // CTL_L_SHOULDER and CTL_R_SHOULDER = 0 and 1
+ CTL_MAIN_X = 2,
+ CTL_MAIN_Y,
+ CTL_SUB_X,
+ CTL_SUB_Y
+};
+
+enum
+{
+ CTL_L_SHOULDER = 0,
+ CTL_R_SHOULDER,
+ CTL_A_BUTTON,
+ CTL_B_BUTTON,
+ CTL_X_BUTTON,
+ CTL_Y_BUTTON,
+ CTL_Z_TRIGGER,
+ CTL_START
+};
+// DPad Type
+enum
+{
+ CTL_DPAD_HAT = 0, // Automatically use the first hat that SDL finds
+ CTL_DPAD_CUSTOM // Custom directional pad settings
+};
+// Trigger Type
+enum
+{
+ CTL_TRIGGER_SDL = 0, //
+ CTL_TRIGGER_XINPUT // The XBox 360 pad
+};
+enum
+{
+ CTL_D_PAD_UP = 0,
+ CTL_D_PAD_DOWN,
+ CTL_D_PAD_LEFT,
+ CTL_D_PAD_RIGHT
+};
+// Button type for the configuration
+enum
+{
+ CTL_AXIS = 0,
+ CTL_HAT,
+ CTL_BUTTON,
+ CTL_KEY
+};
+// XInput buttons
+enum
+{
+ XI_TRIGGER_L = 0,
+ XI_TRIGGER_R
+};
+
+
+struct PadAxis
+{
+ int Lx;
+ int Ly;
+ int Rx;
+ int Ry;
+ int Tl; // Triggers
+ int Tr;
+};
+struct PadWiimote
+{
+ int A;
+ int B;
+ int One;
+ int Two;
+ int P;
+ int M;
+ int H;
+ int L, R, U, D;
+ int Shake;
+ int PitchL, PitchR;
+};
+struct PadNunchuck
+{
+ int Z;
+ int C;
+ int L, R, U, D;
+ int Shake;
+};
+struct CONTROLLER_STATE_NEW // GC PAD INFO/STATE
+{
+ PadAxis Axis; // 6 Axes (Main, Sub, Triggers)
+ SDL_Joystick *joy; // SDL joystick device
+};
+struct CONTROLLER_MAPPING_NEW // GC PAD MAPPING
+{
+ PadAxis Axis; // (See above)
+ PadWiimote Wm;
+ PadNunchuck Nc;
+ bool enabled; // Pad attached?
+ int DeadZoneL; // Analog 1 Deadzone
+ int DeadZoneR; // Analog 2 Deadzone
+ int ID; // SDL joystick device ID
+ int controllertype; // D-Pad type: Hat or custom buttons
+ int triggertype; // SDL or XInput trigger
+ std::string SDiagonal;
+ bool bSquareToCircle;
+ bool bCircle2Square;
+ bool bRollInvert;
+ bool bPitchInvert;
+};
+////////////////////////////
+
+
+//////////////////////////////////////////////////////////////////////////////////////////
+// Declarations
+// ŻŻŻŻŻŻŻŻŻ
+
+// General functions
+bool SearchDevices(std::vector<CONTROLLER_INFO> &_joyinfo, int &NumPads, int &NumGoodPads);
+void GetJoyState(CONTROLLER_STATE &_PadState, CONTROLLER_MAPPING _PadMapping, int controller, int NumButtons);
+void GetButton(SDL_Joystick*, int,int,int,int, int&,int&,int&,int&,bool&,bool&, bool,bool,bool,bool,bool,bool);
+
+// Value conversion
+float Deg2Rad(float Deg);
+float Rad2Deg(float Rad);
+int Pad_Convert(int _val);
+float SquareDistance(float deg);
+bool IsDeadZone(float DeadZone, int x, int y);
+std::vector<int> Square2Circle(int _x, int _y, int _pad, std::string SDiagonal, bool Circle2Square = false);
+
+// Input configuration
+std::string VKToString(int keycode);
+
+#ifndef _SDL_MAIN_
+ extern int g_LastPad;
+#endif
+////////////////////////////
+
+
+} // InputCommon
+
+
+#endif // _SDL_h
diff --git a/Source/Core/InputCommon/Src/XInput.h b/Source/Core/InputCommon/Src/XInput.h
index 943d6ef9ea..e50db2f87d 100644
--- a/Source/Core/InputCommon/Src/XInput.h
+++ b/Source/Core/InputCommon/Src/XInput.h
@@ -1,45 +1,45 @@
-//////////////////////////////////////////////////////////////////////////////////////////
-//
-// Licensetype: GNU General Public License (GPL)
-//
-// This program is free software: you can redistribute it and/or modify
-// it under the terms of the GNU General Public License as published by
-// the Free Software Foundation, version 2.0.
-//
-// This program is distributed in the hope that it will be useful,
-// but WITHOUT ANY WARRANTY; without even the implied warranty of
-// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// GNU General Public License 2.0 for more details.
-//
-// A copy of the GPL 2.0 should have been included with the program.
-// If not, see http://www.gnu.org/licenses/
-//
-// Official SVN repository and contact information can be found at
-// http://code.google.com/p/dolphin-emu/
-//
-//////////////////////////////////////////////////////////////////////////////////////////
-
-#ifdef _WIN32
-
-//////////////////////////////////////////////////////////////////////////////////////////
-// Includes
-// ŻŻŻŻŻŻŻŻŻŻ
-#include <iostream>
-//////////////////////////////
-
-
-
-namespace XInput
-{
-
-//////////////////////////////////////////////////////////////////////////////////////////
-// Declarations
-// ŻŻŻŻŻŻŻŻŻŻ
-void Init();
-int GetXI(int Controller, int Button);
-bool IsConnected(int Controller);
-//////////////////////////////
-
-} // XInput
-
+//////////////////////////////////////////////////////////////////////////////////////////
+//
+// Licensetype: GNU General Public License (GPL)
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+//
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+//
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+//
+//////////////////////////////////////////////////////////////////////////////////////////
+
+#ifdef _WIN32
+
+//////////////////////////////////////////////////////////////////////////////////////////
+// Includes
+// ŻŻŻŻŻŻŻŻŻŻ
+#include <iostream>
+//////////////////////////////
+
+
+
+namespace XInput
+{
+
+//////////////////////////////////////////////////////////////////////////////////////////
+// Declarations
+// ŻŻŻŻŻŻŻŻŻŻ
+void Init();
+int GetXI(int Controller, int Button);
+bool IsConnected(int Controller);
+//////////////////////////////
+
+} // XInput
+
#endif \ No newline at end of file