diff options
| author | iwubcode <iwubcode@users.noreply.github.com> | 2019-11-01 01:30:24 -0500 |
|---|---|---|
| committer | iwubcode <iwubcode@users.noreply.github.com> | 2020-10-03 17:10:36 -0500 |
| commit | 4fff04db3ce16c72d8b3b95df2285a129605fde4 (patch) | |
| tree | 5037e621f92d916e79a504c6b0d85ecc6df73180 /Source/Core/InputCommon | |
| parent | fd3af4c5d32a34b27c45b478c74fa1127b6438b9 (diff) | |
Core: Load custom textures after inputs has been loaded and avoid sending force texture reload during startup for dynamic textures. This ensures that custom texture loading only happens once and users don't see any weird flashes on startup
Diffstat (limited to 'Source/Core/InputCommon')
| -rw-r--r-- | Source/Core/InputCommon/DynamicInputTextureConfiguration.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/Source/Core/InputCommon/DynamicInputTextureConfiguration.cpp b/Source/Core/InputCommon/DynamicInputTextureConfiguration.cpp index ad200e70a4..58c2c84d18 100644 --- a/Source/Core/InputCommon/DynamicInputTextureConfiguration.cpp +++ b/Source/Core/InputCommon/DynamicInputTextureConfiguration.cpp @@ -17,6 +17,7 @@ #include "Common/Logging/Log.h" #include "Common/StringUtil.h" #include "Core/ConfigManager.h" +#include "Core/Core.h" #include "InputCommon/ControllerEmu/ControllerEmu.h" #include "InputCommon/ImageOperations.h" #include "VideoCommon/RenderBase.h" @@ -259,6 +260,8 @@ void DynamicInputTextureConfiguration::GenerateTextures(const IniFile::Section* if (!any_dirty) return; + if (Core::GetState() == Core::State::Starting) + return; if (!g_renderer) return; g_renderer->ForceReloadTextures(); |
