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| author | Pierre Bourdon <delroth@lse.epita.fr> | 2012-10-04 05:41:02 +0200 |
|---|---|---|
| committer | Pierre Bourdon <delroth@lse.epita.fr> | 2012-10-04 05:41:02 +0200 |
| commit | 8cefcaa94cd02c3bd6d735b620c1e7797597c204 (patch) | |
| tree | e8370fb00c6c403881a5f1a32e548001b7092276 /Source/Core/InputCommon | |
| parent | ac2ce8b16ee5216de2670470b11f7e52ce0b4ce1 (diff) | |
Implement a simple benchmarking mode which logs FPS to a file
Very useful to compare performance between two builds, check the impact of
a configuration option, etc. FPS log is stored in User/Logs/fps.txt and is
reset each time you launch a game. Only enabled if you check the "Log FPS
to file" option in your graphics settings.
Could be improved a bit: currently logs only every 1s (so you can't really
see small variations), maybe output more infos to the fps.txt like
average/stddev (but Excel/Libreoffice/Google Docs can compute that easily
too).
Diffstat (limited to 'Source/Core/InputCommon')
0 files changed, 0 insertions, 0 deletions
