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authorJordan Woyak <jordan.woyak@gmail.com>2011-03-14 01:20:11 +0000
committerJordan Woyak <jordan.woyak@gmail.com>2011-03-14 01:20:11 +0000
commit8fedc3db383b8a39f756f4d1f037e0e45662d41a (patch)
tree8e05259aab1988f18ef779c2e197a1d455521512 /Source/Core/InputCommon
parent37e31f2df60774a04627f12c157d000acfa6dd4b (diff)
Clean up "ControllerInterface" a bit.
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7339 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/InputCommon')
-rw-r--r--Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.cpp134
-rw-r--r--Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.h31
-rw-r--r--Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputJoystick.cpp73
-rw-r--r--Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputJoystick.h72
-rw-r--r--Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputKeyboardMouse.cpp58
-rw-r--r--Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputKeyboardMouse.h75
-rw-r--r--Source/Core/InputCommon/Src/ControllerInterface/OSX/OSXJoystick.h61
-rw-r--r--Source/Core/InputCommon/Src/ControllerInterface/OSX/OSXJoystick.mm57
-rw-r--r--Source/Core/InputCommon/Src/ControllerInterface/OSX/OSXKeyboard.h33
-rw-r--r--Source/Core/InputCommon/Src/ControllerInterface/OSX/OSXKeyboard.mm36
-rw-r--r--Source/Core/InputCommon/Src/ControllerInterface/SDL/SDL.cpp90
-rw-r--r--Source/Core/InputCommon/Src/ControllerInterface/SDL/SDL.h77
-rw-r--r--Source/Core/InputCommon/Src/ControllerInterface/XInput/XInput.cpp91
-rw-r--r--Source/Core/InputCommon/Src/ControllerInterface/XInput/XInput.h80
-rw-r--r--Source/Core/InputCommon/Src/ControllerInterface/Xlib/Xlib.cpp47
-rw-r--r--Source/Core/InputCommon/Src/ControllerInterface/Xlib/Xlib.h60
16 files changed, 416 insertions, 659 deletions
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.cpp b/Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.cpp
index 77203e7ec0..724e429de2 100644
--- a/Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.cpp
+++ b/Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.cpp
@@ -15,10 +15,10 @@
#ifdef CIFACE_USE_SDL
#include "SDL/SDL.h"
#endif
-#include "Thread.h"
+#include "Thread.h"
-#define INPUT_DETECT_THRESHOLD 0.85
+#define INPUT_DETECT_THRESHOLD 0.85f
ControllerInterface g_controller_interface;
@@ -71,7 +71,7 @@ void ControllerInterface::Shutdown()
oe = (*d)->Outputs().end();
// set outputs to ZERO before destroying device
for ( ;o!=oe; ++o)
- (*d)->SetOutputState(*o, 0);
+ (*o)->SetState(0);
// update output
(*d)->UpdateOutput();
@@ -234,14 +234,14 @@ ControlState ControllerInterface::InputReference::State( const ControlState igno
ci = m_controls.begin(),
ce = m_controls.end();
- // bit of hax for NOT to work at start of expression
+ // bit of hax for "NOT" to work at start of expression
if (ci != ce)
if (ci->mode == 2)
state = 1;
for (; ci!=ce; ++ci)
{
- const ControlState istate = ci->device->GetInputState((Device::Input*)ci->control);
+ const ControlState istate = ci->control->ToInput()->GetState();
switch (ci->mode)
{
@@ -284,7 +284,7 @@ ControlState ControllerInterface::OutputReference::State(const ControlState stat
ci = m_controls.begin(),
ce = m_controls.end();
for (; ci != ce; ++ci)
- ci->device->SetOutputState((Device::Output*)ci->control, tmp_state);
+ ci->control->ToOutput()->SetState(tmp_state);
return state; // just return the output, watever
}
@@ -345,11 +345,6 @@ bool ControllerInterface::DeviceQualifier::operator==(const ControllerInterface:
return false;
}
-bool ControllerInterface::Device::Control::operator==(const std::string& name) const
-{
- return GetName() == name;
-}
-
bool ControllerInterface::DeviceQualifier::operator==(const ControllerInterface::DeviceQualifier& devq) const
{
if (cid == devq.cid)
@@ -399,74 +394,21 @@ void ControllerInterface::UpdateReference(ControllerInterface::ControlReference*
devq.FromString(dev_str);
// find device
- devc.device = FindDevice(devq);
+ Device* const def_device = FindDevice(devq);
- if (devc.device)
+ if (def_device)
{
- // control
-
- // inputs or outputs, i don't like this
if (ref->is_input)
- {
- std::vector<Device::Input*>::const_iterator i;
-
- // FIXME: Use std::find instead of a for loop
- // i = std::find(devc.device->Inputs().begin(), devc.device->Inputs().end(), ctrl_str);
- for(i = devc.device->Inputs().begin(); i < devc.device->Inputs().end(); ++i)
- if(*(*i) == ctrl_str)
- break;
-
- if (devc.device->Inputs().end() != i)
- {
- devc.control = *i;
- ref->m_controls.push_back(devc);
- }
- else
- {
- // the input wasn't found, look through all the other devices
-
- std::vector<Device*>::const_iterator
- deviter = m_devices.begin(),
- devend = m_devices.end();
-
- for(; deviter != devend; ++deviter)
- {
- for(i = (*deviter)->Inputs().begin(); i < (*deviter)->Inputs().end(); ++i)
- if(*(*i) == ctrl_str)
- break;
-
- if ((*deviter)->Inputs().end() != i)
- {
- devc.device = *deviter;
- devc.control = *i;
- ref->m_controls.push_back(devc);
- break;
- }
- }
- }
- }
+ devc.control = FindInput(ctrl_str, def_device);
else
- {
- std::vector<Device::Output*>::const_iterator i;
-
- // FIXME: Use std::find instead of a for loop
- // i = std::find(devc.device->Outputs().begin(), devc.device->Outputs().end(), ctrl_str);
- for(i = devc.device->Outputs().begin(); i < devc.device->Outputs().end(); ++i)
- if(*(*i) == ctrl_str)
- break;
-
- if (devc.device->Outputs().end() != i)
- {
- devc.control = *i;
- ref->m_controls.push_back(devc);
- }
- }
+ devc.control = FindOutput(ctrl_str, def_device);
+ if (devc.control)
+ ref->m_controls.push_back(devc);
}
}
// reset stuff for next ctrl
devc.mode = (int)f;
- devc.device = NULL;
ctrl_str.clear();
}
else if ('`' == c)
@@ -516,7 +458,7 @@ ControllerInterface::Device::Control* ControllerInterface::InputReference::Detec
i = device->Inputs().begin(),
e = device->Inputs().end();
for (bool* state=states; i != e; ++i)
- *state++ = (device->GetInputState(*i) > INPUT_DETECT_THRESHOLD);
+ *state++ = ((*i)->GetState() > INPUT_DETECT_THRESHOLD);
while (time < ms)
{
@@ -525,7 +467,7 @@ ControllerInterface::Device::Control* ControllerInterface::InputReference::Detec
for (bool* state=states; i != e; ++i,++state)
{
// detected an input
- if ((*i)->IsDetectable() && device->GetInputState(*i) > INPUT_DETECT_THRESHOLD)
+ if ((*i)->IsDetectable() && (*i)->GetState() > INPUT_DETECT_THRESHOLD)
{
// input was released at some point during Detect call
// return the detected input
@@ -575,3 +517,51 @@ ControllerInterface::Device::Control* ControllerInterface::OutputReference::Dete
}
return NULL;
}
+
+ControllerInterface::Device::Input* ControllerInterface::Device::FindInput(const std::string &name) const
+{
+ std::vector<Input*>::const_iterator
+ it = m_inputs.begin(),
+ itend = m_inputs.end();
+ for (; it != itend; ++it)
+ if ((*it)->GetName() == name)
+ return *it;
+
+ return NULL;
+}
+
+ControllerInterface::Device::Output* ControllerInterface::Device::FindOutput(const std::string &name) const
+{
+ std::vector<Output*>::const_iterator
+ it = m_outputs.begin(),
+ itend = m_outputs.end();
+ for (; it != itend; ++it)
+ if ((*it)->GetName() == name)
+ return *it;
+
+ return NULL;
+}
+
+ControllerInterface::Device::Input* ControllerInterface::FindInput(const std::string& name, const Device* def_dev) const
+{
+ if (def_dev)
+ return def_dev->FindInput(name);
+
+ std::vector<Device*>::const_iterator
+ di = m_devices.begin(),
+ de = m_devices.end();
+ for (; di != de; ++di)
+ {
+ Device::Input* const i = (*di)->FindInput(name);
+
+ if (i)
+ return i;
+ }
+
+ return NULL;
+}
+
+ControllerInterface::Device::Output* ControllerInterface::FindOutput(const std::string& name, const Device* def_dev) const
+{
+ return def_dev->FindOutput(name);
+}
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.h b/Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.h
index 2a8430913e..7c5a236d75 100644
--- a/Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.h
+++ b/Source/Core/InputCommon/Src/ControllerInterface/ControllerInterface.h
@@ -54,6 +54,8 @@ public:
class Device
{
public:
+ class Input;
+ class Output;
//
// Control
@@ -65,7 +67,9 @@ public:
public:
virtual std::string GetName() const = 0;
virtual ~Control() {}
- bool operator==(const std::string& name) const;
+
+ virtual Input* ToInput() { return NULL; }
+ virtual Output* ToOutput() { return NULL; }
};
//
@@ -78,6 +82,10 @@ public:
public:
// things like absolute axes/ absolute mouse position will override this
virtual bool IsDetectable() { return true; }
+
+ virtual ControlState GetState() const = 0;
+
+ Input* ToInput() { return this; }
};
//
@@ -89,6 +97,10 @@ public:
{
public:
virtual ~Output() {}
+
+ virtual void SetState(ControlState state) = 0;
+
+ Output* ToOutput() { return this; }
};
virtual ~Device();
@@ -96,10 +108,6 @@ public:
virtual std::string GetName() const = 0;
virtual int GetId() const = 0;
virtual std::string GetSource() const = 0;
-
- virtual ControlState GetInputState( const Input* const input ) const = 0;
- virtual void SetOutputState( const Output* const output, const ControlState state ) = 0;
-
virtual bool UpdateInput() = 0;
virtual bool UpdateOutput() = 0;
@@ -108,6 +116,9 @@ public:
const std::vector<Input*>& Inputs() const { return m_inputs; }
const std::vector<Output*>& Outputs() const { return m_outputs; }
+ Input* FindInput(const std::string& name) const;
+ Output* FindOutput(const std::string& name) const;
+
protected:
void AddInput(Input* const i);
void AddOutput(Output* const o);
@@ -115,7 +126,6 @@ public:
private:
std::vector<Input*> m_inputs;
std::vector<Output*> m_outputs;
-
};
//
@@ -171,9 +181,8 @@ public:
struct DeviceControl
{
- DeviceControl() : device(NULL), control(NULL), mode(0) {}
+ DeviceControl() : control(NULL), mode(0) {}
- Device* device;
Device::Control* control;
int mode;
};
@@ -211,7 +220,6 @@ public:
void SetHwnd(void* const hwnd);
void Initialize();
- // TODO: remove this hack param
void Shutdown();
bool IsInit() const { return m_is_init; }
@@ -219,6 +227,9 @@ public:
bool UpdateInput(const bool force = false);
bool UpdateOutput(const bool force = false);
+ Device::Input* FindInput(const std::string& name, const Device* def_dev) const;
+ Device::Output* FindOutput(const std::string& name, const Device* def_dev) const;
+
const std::vector<Device*>& Devices() const { return m_devices; }
Device* FindDevice(const DeviceQualifier& devq) const;
@@ -230,6 +241,8 @@ private:
void* m_hwnd;
};
+typedef std::vector<ControllerInterface::Device*> DeviceList;
+
extern ControllerInterface g_controller_interface;
#endif
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputJoystick.cpp b/Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputJoystick.cpp
index 40823d617d..0867017ac1 100644
--- a/Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputJoystick.cpp
+++ b/Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputJoystick.cpp
@@ -233,15 +233,15 @@ Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVI
//m_must_poll = (js_caps.dwFlags & DIDC_POLLEDDATAFORMAT) != 0;
// buttons
- for ( unsigned int i = 0; i < js_caps.dwButtons; ++i )
- AddInput( new Button( i ) );
+ for (u8 i = 0; i != js_caps.dwButtons; ++i)
+ AddInput(new Button(i, m_state_in.rgbButtons[m_index]));
// hats
- for ( unsigned int i = 0; i < js_caps.dwPOVs; ++i )
+ for (u8 i = 0; i != js_caps.dwPOVs; ++i)
{
// each hat gets 4 input instances associated with it, (up down left right)
- for ( unsigned int d = 0; d<4; ++d )
- AddInput( new Hat( i, d ) );
+ for (u8 d = 0; d != 4; ++d)
+ AddInput(new Hat(i, m_state_in.rgdwPOV[m_index], d));
}
// get up to 6 axes and 2 sliders
@@ -264,9 +264,11 @@ Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVI
if (SUCCEEDED(m_device->GetProperty(DIPROP_RANGE, &range.diph)))
{
const LONG base = (range.lMin + range.lMax) / 2;
+ const LONG& ax = (&m_state_in.lX)[m_index];
+
// each axis gets a negative and a positive input instance associated with it
- AddInput(new Axis(offset, base, range.lMin-base));
- AddInput(new Axis(offset, base, range.lMax-base));
+ AddInput(new Axis(offset, ax, base, range.lMin-base));
+ AddInput(new Axis(offset, ax, base, range.lMax-base));
}
}
@@ -319,11 +321,11 @@ Joystick::Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVI
{
// ugly if ladder again :/
if (0 == f)
- AddOutput(new ForceConstant(i, f));
+ AddOutput(new ForceConstant(f, m_state_out[i]));
else if (1 == f)
- AddOutput(new ForceRamp(i, f));
+ AddOutput(new ForceRamp(f, m_state_out[i]));
else
- AddOutput(new ForcePeriodic(i, f));
+ AddOutput(new ForcePeriodic(f, m_state_out[i]));
++i;
m_state_out.push_back(EffectState(pEffect));
@@ -501,44 +503,31 @@ std::string Joystick::Hat::GetName() const
template <typename P>
std::string Joystick::Force<P>::GetName() const
{
- return force_type_names[m_type].name;
-}
-
-// get / set state
-
-ControlState Joystick::GetInputState( const ControllerInterface::Device::Input* const input ) const
-{
- return ((Input*)input)->GetState( &m_state_in );
-}
-
-void Joystick::SetOutputState( const ControllerInterface::Device::Output* const output, const ControlState state )
-{
- ((Output*)output)->SetState( state, &m_state_out[0] );
+ return force_type_names[m_index].name;
}
// get / set state
-ControlState Joystick::Axis::GetState( const DIJOYSTATE* const joystate ) const
+ControlState Joystick::Axis::GetState() const
{
- return std::max( 0.0f, ControlState((&joystate->lX)[m_index]-m_base) / m_range );
+ return std::max(0.0f, ControlState(m_axis - m_base) / m_range);
}
-ControlState Joystick::Button::GetState( const DIJOYSTATE* const joystate ) const
+ControlState Joystick::Button::GetState() const
{
- return ControlState( joystate->rgbButtons[m_index] > 0 );
+ return ControlState(m_button > 0);
}
-ControlState Joystick::Hat::GetState( const DIJOYSTATE* const joystate ) const
+ControlState Joystick::Hat::GetState() const
{
// can this func be simplified ?
- const DWORD val = joystate->rgdwPOV[m_index];
// hat centered code from msdn
- if ( 0xFFFF == LOWORD(val) )
+ if (0xFFFF == LOWORD(m_hat))
return 0;
- return ( abs( (int)(val/4500-m_direction*2+8)%8 - 4) > 2 );
+ return (abs((int)(m_hat / 4500 - m_direction * 2 + 8) % 8 - 4) > 2);
}
-void Joystick::ForceConstant::SetState(const ControlState state, Joystick::EffectState* const joystate)
+void Joystick::ForceConstant::SetState(const ControlState state)
{
const LONG new_val = LONG(10000 * state);
@@ -546,28 +535,28 @@ void Joystick::ForceConstant::SetState(const ControlState state, Joystick::Effec
if (val != new_val)
{
val = new_val;
- joystate[m_index].params = &params; // tells UpdateOutput the state has changed
+ m_state.params = &params; // tells UpdateOutput the state has changed
// tells UpdateOutput to either start or stop the force
- joystate[m_index].size = new_val ? sizeof(params) : 0;
+ m_state.size = new_val ? sizeof(params) : 0;
}
}
-void Joystick::ForceRamp::SetState(const ControlState state, Joystick::EffectState* const joystate)
+void Joystick::ForceRamp::SetState(const ControlState state)
{
const LONG new_val = LONG(10000 * state);
if (params.lStart != new_val)
{
params.lStart = params.lEnd = new_val;
- joystate[m_index].params = &params; // tells UpdateOutput the state has changed
+ m_state.params = &params; // tells UpdateOutput the state has changed
// tells UpdateOutput to either start or stop the force
- joystate[m_index].size = new_val ? sizeof(params) : 0;
+ m_state.size = new_val ? sizeof(params) : 0;
}
}
-void Joystick::ForcePeriodic::SetState(const ControlState state, Joystick::EffectState* const joystate)
+void Joystick::ForcePeriodic::SetState(const ControlState state)
{
const LONG new_val = LONG(10000 * state);
@@ -577,16 +566,16 @@ void Joystick::ForcePeriodic::SetState(const ControlState state, Joystick::Effec
val = new_val;
//params.dwPeriod = 0;//DWORD(0.05 * DI_SECONDS); // zero is working fine for me
- joystate[m_index].params = &params; // tells UpdateOutput the state has changed
+ m_state.params = &params; // tells UpdateOutput the state has changed
// tells UpdateOutput to either start or stop the force
- joystate[m_index].size = new_val ? sizeof(params) : 0;
+ m_state.size = new_val ? sizeof(params) : 0;
}
}
template <typename P>
-Joystick::Force<P>::Force(const unsigned int index, const unsigned int type)
- : m_index(index), m_type(type)
+Joystick::Force<P>::Force(u8 index, EffectState& state)
+ : m_index(index), m_state(state)
{
ZeroMemory(&params, sizeof(params));
}
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputJoystick.h b/Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputJoystick.h
index a1bdcde0e8..76fa8d2617 100644
--- a/Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputJoystick.h
+++ b/Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputJoystick.h
@@ -25,11 +25,7 @@ void InitJoystick(IDirectInput8* const idi8, std::vector<ControllerInterface::De
class Joystick : public ControllerInterface::Device
{
- friend class ControllerInterface;
- friend class ControllerInterface::ControlReference;
-
-protected:
-
+private:
struct EffectState
{
EffectState(LPDIRECTINPUTEFFECT eff) : iface(eff), params(NULL), size(0) {}
@@ -39,88 +35,63 @@ protected:
u8 size; // zero when force should stop
};
- class Input : public ControllerInterface::Device::Input
- {
- friend class Joystick;
- protected:
- virtual ControlState GetState( const DIJOYSTATE* const joystate ) const = 0;
- };
-
- // can probably eliminate this base class
- class Output : public ControllerInterface::Device::Output
- {
- friend class Joystick;
- protected:
- virtual void SetState( const ControlState state, EffectState* const joystate ) = 0;
- };
-
class Button : public Input
{
- friend class Joystick;
public:
std::string GetName() const;
- protected:
- Button( const unsigned int index ) : m_index(index) {}
- ControlState GetState( const DIJOYSTATE* const joystate ) const;
+ Button(u8 index, const BYTE& button) : m_index(index), m_button(button) {}
+ ControlState GetState() const;
private:
- const unsigned int m_index;
+ const BYTE& m_button;
+ const u8 m_index;
};
class Axis : public Input
{
- friend class Joystick;
public:
std::string GetName() const;
- protected:
- Axis( const unsigned int index, const LONG base, const LONG range ) : m_index(index), m_base(base), m_range(range) {}
- ControlState GetState( const DIJOYSTATE* const joystate ) const;
+ Axis(u8 index, const LONG& axis, LONG base, LONG range) : m_index(index), m_axis(axis), m_base(base), m_range(range) {}
+ ControlState GetState() const;
private:
- const unsigned int m_index;
- const LONG m_base;
- const LONG m_range;
+ const LONG& m_axis;
+ const LONG m_base, m_range;
+ const u8 m_index;
};
class Hat : public Input
{
- friend class Joystick;
public:
std::string GetName() const;
- protected:
- Hat( const unsigned int index, const unsigned int direction ) : m_index(index), m_direction(direction) {}
- ControlState GetState( const DIJOYSTATE* const joystate ) const;
+ Hat(u8 index, const DWORD& hat, u8 direction) : m_index(index), m_hat(hat), m_direction(direction) {}
+ ControlState GetState() const;
private:
- const unsigned int m_index;
- const unsigned int m_direction;
+ const DWORD& m_hat;
+ const u8 m_index, m_direction;
};
template <typename P>
class Force : public Output
{
- friend class Joystick;
public:
std::string GetName() const;
- protected:
- Force(const unsigned int index, const unsigned int type);
- void SetState(const ControlState state, EffectState* const joystate);
+ Force(u8 index, EffectState& state);
+ void SetState(ControlState state);
private:
- const unsigned int m_index;
- const unsigned int m_type;
- P params;
+ EffectState& m_state;
+ P params;
+ const u8 m_index;
};
typedef Force<DICONSTANTFORCE> ForceConstant;
typedef Force<DIRAMPFORCE> ForceRamp;
typedef Force<DIPERIODIC> ForcePeriodic;
+public:
bool UpdateInput();
bool UpdateOutput();
- ControlState GetInputState( const ControllerInterface::Device::Input* const input ) const;
- void SetOutputState( const ControllerInterface::Device::Output* const input, const ControlState state );
-
void ClearInputState();
-public:
- Joystick( /*const LPCDIDEVICEINSTANCE lpddi, */const LPDIRECTINPUTDEVICE8 device, const unsigned int index );
+ Joystick(const LPDIRECTINPUTDEVICE8 device, const unsigned int index);
~Joystick();
std::string GetName() const;
@@ -130,7 +101,6 @@ public:
private:
const LPDIRECTINPUTDEVICE8 m_device;
const unsigned int m_index;
- //const std::string m_name;
DIJOYSTATE m_state_in;
std::vector<EffectState> m_state_out;
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputKeyboardMouse.cpp b/Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputKeyboardMouse.cpp
index 69ffcf6e75..aea12c065c 100644
--- a/Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputKeyboardMouse.cpp
+++ b/Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputKeyboardMouse.cpp
@@ -101,10 +101,10 @@ KeyboardMouse::KeyboardMouse(const LPDIRECTINPUTDEVICE8 kb_device, const LPDIREC
// KEYBOARD
// add keys
- for (unsigned int i = 0; i < sizeof(named_keys)/sizeof(*named_keys); ++i)
- AddInput(new Key(i));
+ for (u8 i = 0; i < sizeof(named_keys)/sizeof(*named_keys); ++i)
+ AddInput(new Key(i, m_state_in.keyboard[named_keys[i].code]));
// add lights
- for (unsigned int i = 0; i < sizeof(named_lights)/sizeof(*named_lights); ++i)
+ for (u8 i = 0; i < sizeof(named_lights)/sizeof(*named_lights); ++i)
AddOutput(new Light(i));
// MOUSE
@@ -114,18 +114,20 @@ KeyboardMouse::KeyboardMouse(const LPDIRECTINPUTDEVICE8 kb_device, const LPDIREC
mouse_caps.dwSize = sizeof(mouse_caps);
m_mo_device->GetCapabilities(&mouse_caps);
// mouse buttons
- for (unsigned int i = 0; i < mouse_caps.dwButtons; ++i)
- AddInput(new Button(i));
+ for (u8 i = 0; i < mouse_caps.dwButtons; ++i)
+ AddInput(new Button(i, m_state_in.mouse.rgbButtons[i]));
// mouse axes
for (unsigned int i = 0; i < mouse_caps.dwAxes; ++i)
{
+ const LONG& ax = (&m_state_in.mouse.lX)[i];
+
// each axis gets a negative and a positive input instance associated with it
- AddInput(new Axis(i, (2==i) ? -1 : -MOUSE_AXIS_SENSITIVITY));
- AddInput(new Axis(i, -(2==i) ? 1 : MOUSE_AXIS_SENSITIVITY));
+ AddInput(new Axis(i, ax, (2==i) ? -1 : -MOUSE_AXIS_SENSITIVITY));
+ AddInput(new Axis(i, ax, -(2==i) ? 1 : MOUSE_AXIS_SENSITIVITY));
}
// cursor, with a hax for-loop
for (unsigned int i=0; i<4; ++i)
- AddInput(new Cursor(!!(i&2), !!(i&1)));
+ AddInput(new Cursor(!!(i&2), (&m_state_in.cursor.x)[i/2], !!(i&1)));
}
void GetMousePos(float* const x, float* const y)
@@ -244,15 +246,15 @@ std::string KeyboardMouse::GetSource() const
return DINPUT_SOURCE_NAME;
}
-ControlState KeyboardMouse::GetInputState(const ControllerInterface::Device::Input* const input) const
-{
- return (((Input*)input)->GetState(&m_state_in));
-}
-
-void KeyboardMouse::SetOutputState(const ControllerInterface::Device::Output* const output, const ControlState state)
-{
- ((Output*)output)->SetState(state, m_state_out);
-}
+//ControlState KeyboardMouse::GetInputState(const ControllerInterface::Device::Input* const input) const
+//{
+// return (((Input*)input)->GetState(&m_state_in));
+//}
+//
+//void KeyboardMouse::SetOutputState(const ControllerInterface::Device::Output* const output, const ControlState state)
+//{
+// ((Output*)output)->SetState(state, m_state_out);
+//}
// names
std::string KeyboardMouse::Key::GetName() const
@@ -283,33 +285,33 @@ std::string KeyboardMouse::Cursor::GetName() const
std::string KeyboardMouse::Light::GetName() const
{
- return named_lights[ m_index ].name;
+ return named_lights[m_index].name;
}
// get/set state
-ControlState KeyboardMouse::Key::GetState(const State* const state) const
+ControlState KeyboardMouse::Key::GetState() const
{
- return (state->keyboard[named_keys[m_index].code] != 0);
+ return (m_key != 0);
}
-ControlState KeyboardMouse::Button::GetState(const State* const state) const
+ControlState KeyboardMouse::Button::GetState() const
{
- return (state->mouse.rgbButtons[m_index] != 0);
+ return (m_button != 0);
}
-ControlState KeyboardMouse::Axis::GetState(const State* const state) const
+ControlState KeyboardMouse::Axis::GetState() const
{
- return std::max(0.0f, ControlState((&state->mouse.lX)[m_index]) / m_range);
+ return std::max(0.0f, ControlState(m_axis) / m_range);
}
-ControlState KeyboardMouse::Cursor::GetState(const State* const state) const
+ControlState KeyboardMouse::Cursor::GetState() const
{
- return std::max(0.0f, ControlState((&state->cursor.x)[m_index]) / (m_positive ? 1.0f : -1.0f));
+ return std::max(0.0f, ControlState(m_axis) / (m_positive ? 1.0f : -1.0f));
}
-void KeyboardMouse::Light::SetState(const ControlState state, unsigned char* const state_out)
+void KeyboardMouse::Light::SetState(const ControlState state)
{
- state_out[m_index] = (unsigned char)(state * 255);
+ //state_out[m_index] = (unsigned char)(state * 255);
}
}
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputKeyboardMouse.h b/Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputKeyboardMouse.h
index d9508ef164..cacef516b0 100644
--- a/Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputKeyboardMouse.h
+++ b/Source/Core/InputCommon/Src/ControllerInterface/DInput/DInputKeyboardMouse.h
@@ -18,11 +18,7 @@ void InitKeyboardMouse(IDirectInput8* const idi8, std::vector<ControllerInterfac
class KeyboardMouse : public ControllerInterface::Device
{
- friend class ControllerInterface;
- friend class ControllerInterface::ControlReference;
-
-protected:
-
+private:
struct State
{
BYTE keyboard[256];
@@ -33,90 +29,67 @@ protected:
} cursor;
};
- class Input : public ControllerInterface::Device::Input
- {
- friend class KeyboardMouse;
- protected:
- virtual ControlState GetState(const State* const boardstate) const = 0;
- };
-
- class Output : public ControllerInterface::Device::Output
- {
- friend class KeyboardMouse;
- protected:
- virtual void SetState(const ControlState state, unsigned char* const state_out) = 0;
- };
-
class Key : public Input
{
- friend class KeyboardMouse;
public:
std::string GetName() const;
- protected:
- Key( const unsigned int index ) : m_index(index) {}
- ControlState GetState(const State* const state) const;
+ Key(u8 index, const BYTE& key) : m_index(index), m_key(key) {}
+ ControlState GetState() const;
private:
- const unsigned int m_index;
+ const BYTE& m_key;
+ const u8 m_index;
};
class Button : public Input
{
- friend class KeyboardMouse;
public:
std::string GetName() const;
- protected:
- Button( const unsigned int index ) : m_index(index) {}
- ControlState GetState(const State* const state) const;
+ Button(u8 index, const BYTE& button) : m_index(index), m_button(button) {}
+ ControlState GetState() const;
private:
- const unsigned int m_index;
+ const BYTE& m_button;
+ const u8 m_index;
};
class Axis : public Input
{
- friend class KeyboardMouse;
public:
std::string GetName() const;
- protected:
- Axis( const unsigned int index, const LONG range ) : m_index(index), m_range(range) {}
- ControlState GetState(const State* const state) const;
+ Axis(u8 index, const LONG& axis, LONG range) : m_index(index), m_axis(axis), m_range(range) {}
+ ControlState GetState() const;
private:
- const unsigned int m_index;
- const LONG m_range;
+ const LONG& m_axis;
+ const LONG m_range;
+ const u8 m_index;
};
class Cursor : public Input
{
- friend class KeyboardMouse;
public:
std::string GetName() const;
bool IsDetectable() { return false; }
- protected:
- Cursor(const unsigned int index, const bool positive) : m_index(index), m_positive(positive) {}
- ControlState GetState(const State* const state) const;
+ Cursor(u8 index, const float& axis, const bool positive) : m_index(index), m_axis(axis), m_positive(positive) {}
+ ControlState GetState() const;
private:
- const unsigned int m_index;
- const bool m_positive;
+ const float& m_axis;
+ const u8 m_index;
+ const bool m_positive;
};
class Light : public Output
{
- friend class KeyboardMouse;
public:
std::string GetName() const;
- protected:
- Light( const unsigned int index ) : m_index(index) {}
- void SetState( const ControlState state, unsigned char* const state_out );
+ Light(u8 index) : m_index(index) {}
+ void SetState(ControlState state);
private:
- const unsigned int m_index;
+ const u8 m_index;
};
-
+
+public:
bool UpdateInput();
bool UpdateOutput();
- ControlState GetInputState( const ControllerInterface::Device::Input* const input ) const;
- void SetOutputState( const ControllerInterface::Device::Output* const input, const ControlState state );
-
-public:
KeyboardMouse(const LPDIRECTINPUTDEVICE8 kb_device, const LPDIRECTINPUTDEVICE8 mo_device);
~KeyboardMouse();
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/OSX/OSXJoystick.h b/Source/Core/InputCommon/Src/ControllerInterface/OSX/OSXJoystick.h
index fe851a637f..ecc443ad3a 100644
--- a/Source/Core/InputCommon/Src/ControllerInterface/OSX/OSXJoystick.h
+++ b/Source/Core/InputCommon/Src/ControllerInterface/OSX/OSXJoystick.h
@@ -9,53 +9,40 @@ namespace OSX
class Joystick : public ControllerInterface::Device
{
- friend class ControllerInterface;
- friend class ControllerInterface::ControlReference;
-
-protected:
- class Input : public ControllerInterface::Device::Input
- {
- friend class Joystick;
- protected:
- virtual ControlState GetState(IOHIDDeviceRef device) const = 0;
- };
-
+private:
class Button : public Input
{
- friend class Joystick;
public:
std::string GetName() const;
- protected:
- Button(IOHIDElementRef element);
- ControlState GetState(IOHIDDeviceRef device) const;
+ Button(IOHIDElementRef element, IOHIDDeviceRef device)
+ : m_element(element), m_device(device) {}
+ ControlState GetState() const;
private:
- IOHIDElementRef m_element;
- std::string m_name;
+ const IOHIDElementRef m_element;
+ const IOHIDDeviceRef m_device;
};
class Axis : public Input
{
- friend class Joystick;
public:
enum direction {
positive = 0,
negative
};
std::string GetName() const;
- protected:
- Axis(IOHIDElementRef element, direction dir);
- ControlState GetState(IOHIDDeviceRef device) const;
+ Axis(IOHIDElementRef element, IOHIDDeviceRef device, direction dir);
+ ControlState GetState() const;
private:
- IOHIDElementRef m_element;
+ const IOHIDElementRef m_element;
+ const IOHIDDeviceRef m_device;
std::string m_name;
- direction m_direction;
+ const direction m_direction;
float m_neutral;
float m_scale;
};
class Hat : public Input
{
- friend class Joystick;
public:
enum direction {
up = 0,
@@ -64,25 +51,19 @@ protected:
left
};
std::string GetName() const;
- protected:
- Hat(IOHIDElementRef element, direction dir);
- ControlState GetState(IOHIDDeviceRef device) const;
+ Hat(IOHIDElementRef element, IOHIDDeviceRef device, direction dir);
+ ControlState GetState() const;
private:
- IOHIDElementRef m_element;
- std::string m_name;
- direction m_direction;
+ const IOHIDElementRef m_element;
+ const IOHIDDeviceRef m_device;
+ const char* m_name;
+ const direction m_direction;
};
+public:
bool UpdateInput();
bool UpdateOutput();
- ControlState GetInputState(
- const ControllerInterface::Device::Input* const input) const;
- void SetOutputState(
- const ControllerInterface::Device::Output* const output,
- const ControlState state);
-
-public:
Joystick(IOHIDDeviceRef device, std::string name, int index);
std::string GetName() const;
@@ -90,9 +71,9 @@ public:
int GetId() const;
private:
- IOHIDDeviceRef m_device;
- std::string m_device_name;
- int m_index;
+ const IOHIDDeviceRef m_device;
+ const std::string m_device_name;
+ const int m_index;
};
}
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/OSX/OSXJoystick.mm b/Source/Core/InputCommon/Src/ControllerInterface/OSX/OSXJoystick.mm
index 56ca3e55a6..129a5f38e0 100644
--- a/Source/Core/InputCommon/Src/ControllerInterface/OSX/OSXJoystick.mm
+++ b/Source/Core/InputCommon/Src/ControllerInterface/OSX/OSXJoystick.mm
@@ -35,7 +35,7 @@ Joystick::Joystick(IOHIDDeviceRef device, std::string name, int index)
(IOHIDElementRef)CFArrayGetValueAtIndex(buttons, i);
//DeviceElementDebugPrint(e, NULL);
- AddInput(new Button(e));
+ AddInput(new Button(e, m_device));
}
CFRelease(buttons);
}
@@ -59,31 +59,19 @@ Joystick::Joystick(IOHIDDeviceRef device, std::string name, int index)
//DeviceElementDebugPrint(e, NULL);
if (IOHIDElementGetUsage(e) == kHIDUsage_GD_Hatswitch) {
- AddInput(new Hat(e, Hat::up));
- AddInput(new Hat(e, Hat::right));
- AddInput(new Hat(e, Hat::down));
- AddInput(new Hat(e, Hat::left));
+ AddInput(new Hat(e, m_device, Hat::up));
+ AddInput(new Hat(e, m_device, Hat::right));
+ AddInput(new Hat(e, m_device, Hat::down));
+ AddInput(new Hat(e, m_device, Hat::left));
} else {
- AddInput(new Axis(e, Axis::negative));
- AddInput(new Axis(e, Axis::positive));
+ AddInput(new Axis(e, m_device, Axis::negative));
+ AddInput(new Axis(e, m_device, Axis::positive));
}
}
CFRelease(axes);
}
}
-ControlState Joystick::GetInputState(
- const ControllerInterface::Device::Input* const input) const
-{
- return ((Input*)input)->GetState(m_device);
-}
-
-void Joystick::SetOutputState(
- const ControllerInterface::Device::Output* const output,
- const ControlState state)
-{
-}
-
bool Joystick::UpdateInput()
{
return true;
@@ -109,18 +97,10 @@ int Joystick::GetId() const
return m_index;
}
-Joystick::Button::Button(IOHIDElementRef element)
- : m_element(element)
-{
- std::ostringstream s;
- s << IOHIDElementGetUsage(m_element);
- m_name = std::string("Button ") + s.str();
-}
-
-ControlState Joystick::Button::GetState(IOHIDDeviceRef device) const
+ControlState Joystick::Button::GetState() const
{
IOHIDValueRef value;
- if (IOHIDDeviceGetValue(device, m_element, &value) == kIOReturnSuccess)
+ if (IOHIDDeviceGetValue(m_device, m_element, &value) == kIOReturnSuccess)
return IOHIDValueGetIntegerValue(value);
else
return 0;
@@ -128,12 +108,14 @@ ControlState Joystick::Button::GetState(IOHIDDeviceRef device) const
std::string Joystick::Button::GetName() const
{
- return m_name;
+ std::ostringstream s;
+ s << IOHIDElementGetUsage(m_element);
+ return std::string("Button ") + s.str();
}
-
-Joystick::Axis::Axis(IOHIDElementRef element, direction dir)
+Joystick::Axis::Axis(IOHIDElementRef element, IOHIDDeviceRef device, direction dir)
: m_element(element)
+ , m_device(device)
, m_direction(dir)
{
// Need to parse the element a bit first
@@ -174,11 +156,11 @@ Joystick::Axis::Axis(IOHIDElementRef element, direction dir)
m_scale = 1 / fabs(IOHIDElementGetLogicalMax(m_element) - m_neutral);
}
-ControlState Joystick::Axis::GetState(IOHIDDeviceRef device) const
+ControlState Joystick::Axis::GetState() const
{
IOHIDValueRef value;
- if (IOHIDDeviceGetValue(device, m_element, &value) == kIOReturnSuccess)
+ if (IOHIDDeviceGetValue(m_device, m_element, &value) == kIOReturnSuccess)
{
// IOHIDValueGetIntegerValue() crashes when trying
// to convert unusually large element values.
@@ -201,8 +183,9 @@ std::string Joystick::Axis::GetName() const
return m_name;
}
-Joystick::Hat::Hat(IOHIDElementRef element, direction dir)
+Joystick::Hat::Hat(IOHIDElementRef element, IOHIDDeviceRef device, direction dir)
: m_element(element)
+ , m_device(device)
, m_direction(dir)
{
switch (dir) {
@@ -223,12 +206,12 @@ Joystick::Hat::Hat(IOHIDElementRef element, direction dir)
}
}
-ControlState Joystick::Hat::GetState(IOHIDDeviceRef device) const
+ControlState Joystick::Hat::GetState() const
{
IOHIDValueRef value;
int position;
- if (IOHIDDeviceGetValue(device, m_element, &value) == kIOReturnSuccess)
+ if (IOHIDDeviceGetValue(m_device, m_element, &value) == kIOReturnSuccess)
{
position = IOHIDValueGetIntegerValue(value);
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/OSX/OSXKeyboard.h b/Source/Core/InputCommon/Src/ControllerInterface/OSX/OSXKeyboard.h
index 181a340515..1a7fcd045b 100644
--- a/Source/Core/InputCommon/Src/ControllerInterface/OSX/OSXKeyboard.h
+++ b/Source/Core/InputCommon/Src/ControllerInterface/OSX/OSXKeyboard.h
@@ -9,40 +9,23 @@ namespace OSX
class Keyboard : public ControllerInterface::Device
{
- friend class ControllerInterface;
- friend class ControllerInterface::ControlReference;
-
-protected:
- class Input : public ControllerInterface::Device::Input
- {
- friend class Keyboard;
- protected:
- virtual ControlState GetState(IOHIDDeviceRef device) const = 0;
- };
-
+private:
class Key : public Input
{
- friend class Keyboard;
public:
std::string GetName() const;
- protected:
- Key(IOHIDElementRef element);
- ControlState GetState(IOHIDDeviceRef device) const;
+ Key(IOHIDElementRef element, IOHIDDeviceRef device);
+ ControlState GetState() const;
private:
- IOHIDElementRef m_element;
+ const IOHIDElementRef m_element;
+ const IOHIDDeviceRef m_device;
std::string m_name;
};
+public:
bool UpdateInput();
bool UpdateOutput();
- ControlState GetInputState(
- const ControllerInterface::Device::Input* const input) const;
- void SetOutputState(
- const ControllerInterface::Device::Output* const output,
- const ControlState state);
-
-public:
Keyboard(IOHIDDeviceRef device, std::string name, int index);
std::string GetName() const;
@@ -50,8 +33,8 @@ public:
int GetId() const;
private:
- IOHIDDeviceRef m_device;
- std::string m_device_name;
+ const IOHIDDeviceRef m_device;
+ const std::string m_device_name;
int m_index;
};
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/OSX/OSXKeyboard.mm b/Source/Core/InputCommon/Src/ControllerInterface/OSX/OSXKeyboard.mm
index b9cf1a9279..7543d507dd 100644
--- a/Source/Core/InputCommon/Src/ControllerInterface/OSX/OSXKeyboard.mm
+++ b/Source/Core/InputCommon/Src/ControllerInterface/OSX/OSXKeyboard.mm
@@ -9,7 +9,6 @@ namespace ciface
namespace OSX
{
-
Keyboard::Keyboard(IOHIDDeviceRef device, std::string name, int index)
: m_device(device)
, m_device_name(name)
@@ -36,24 +35,12 @@ Keyboard::Keyboard(IOHIDDeviceRef device, std::string name, int index)
(IOHIDElementRef)CFArrayGetValueAtIndex(elements, i);
//DeviceElementDebugPrint(e, NULL);
- AddInput(new Key(e));
+ AddInput(new Key(e, m_device));
}
CFRelease(elements);
}
}
-ControlState Keyboard::GetInputState(
- const ControllerInterface::Device::Input* const input) const
-{
- return ((Input*)input)->GetState(m_device);
-}
-
-void Keyboard::SetOutputState(
- const ControllerInterface::Device::Output * const output,
- const ControlState state)
-{
-}
-
bool Keyboard::UpdateInput()
{
return true;
@@ -79,10 +66,11 @@ int Keyboard::GetId() const
return m_index;
}
-Keyboard::Key::Key(IOHIDElementRef element)
+Keyboard::Key::Key(IOHIDElementRef element, IOHIDDeviceRef device)
: m_element(element)
+ , m_device(device)
{
- const struct PrettyKeys {
+ static const struct PrettyKeys {
const uint32_t code;
const char *const name;
} named_keys[] = {
@@ -190,25 +178,24 @@ Keyboard::Key::Key(IOHIDElementRef element)
{ kHIDUsage_KeyboardRightGUI, "Right Command" },
{ 184, "Eject" },
};
- std::stringstream ss;
- uint32_t i, keycode;
-
- keycode = IOHIDElementGetUsage(m_element);
- for (i = 0; i < sizeof named_keys / sizeof *named_keys; i++)
+
+ const uint32_t keycode = IOHIDElementGetUsage(m_element);
+ for (uint32_t i = 0; i < sizeof named_keys / sizeof *named_keys; i++)
if (named_keys[i].code == keycode) {
m_name = named_keys[i].name;
return;
}
-
+
+ std::stringstream ss;
ss << "Key " << keycode;
m_name = ss.str();
}
-ControlState Keyboard::Key::GetState(IOHIDDeviceRef device) const
+ControlState Keyboard::Key::GetState() const
{
IOHIDValueRef value;
- if (IOHIDDeviceGetValue(device, m_element, &value) == kIOReturnSuccess)
+ if (IOHIDDeviceGetValue(m_device, m_element, &value) == kIOReturnSuccess)
return IOHIDValueGetIntegerValue(value);
else
return 0;
@@ -219,6 +206,5 @@ std::string Keyboard::Key::GetName() const
return m_name;
}
-
}
}
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/SDL/SDL.cpp b/Source/Core/InputCommon/Src/ControllerInterface/SDL/SDL.cpp
index 603f63d946..8c49a5766f 100644
--- a/Source/Core/InputCommon/Src/ControllerInterface/SDL/SDL.cpp
+++ b/Source/Core/InputCommon/Src/ControllerInterface/SDL/SDL.cpp
@@ -30,11 +30,11 @@ void Init( std::vector<ControllerInterface::Device*>& devices )
for(int i = 0; i < SDL_NumJoysticks(); ++i)
{
SDL_Joystick* dev = SDL_JoystickOpen(i);
- if ( dev )
+ if (dev)
{
Joystick* js = new Joystick(dev, i, name_counts[SDL_JoystickName(i)]++);
// only add if it has some inputs/outputs
- if ( js->Inputs().size() || js->Outputs().size() )
+ if (js->Inputs().size() || js->Outputs().size())
devices.push_back( js );
else
delete js;
@@ -71,25 +71,23 @@ Joystick::Joystick(SDL_Joystick* const joystick, const int sdl_index, const unsi
#endif
// get buttons
- for ( int i = 0; i < SDL_JoystickNumButtons( m_joystick ); ++i )
- {
- AddInput( new Button( i ) );
- }
+ for (u8 i = 0; i != SDL_JoystickNumButtons(m_joystick); ++i)
+ AddInput(new Button(i, m_joystick));
// get hats
- for ( int i = 0; i < SDL_JoystickNumHats( m_joystick ); ++i )
+ for (u8 i = 0; i != SDL_JoystickNumHats(m_joystick); ++i)
{
// each hat gets 4 input instances associated with it, (up down left right)
- for ( unsigned int d = 0; d < 4; ++d )
- AddInput( new Hat( i, d ) );
+ for (u8 d = 0; d != 4; ++d)
+ AddInput(new Hat(i, m_joystick, d));
}
// get axes
- for ( int i = 0; i < SDL_JoystickNumAxes( m_joystick ); ++i )
+ for (u8 i = 0; i != SDL_JoystickNumAxes(m_joystick); ++i)
{
// each axis gets a negative and a positive input instance associated with it
- AddInput( new Axis( i, -32768 ) );
- AddInput( new Axis( i, 32767 ) );
+ AddInput(new Axis(i, m_joystick, -32768));
+ AddInput(new Axis(i, m_joystick, 32767));
}
#ifdef USE_SDL_HAPTIC
@@ -123,22 +121,22 @@ Joystick::Joystick(SDL_Joystick* const joystick, const int sdl_index, const unsi
Joystick::~Joystick()
{
#ifdef USE_SDL_HAPTIC
- if ( m_haptic )
+ if (m_haptic)
{
// stop/destroy all effects
- SDL_HapticStopAll( m_haptic );
+ SDL_HapticStopAll(m_haptic);
std::vector<EffectIDState>::iterator i = m_state_out.begin(),
e = m_state_out.end();
- for ( ; i!=e; ++i )
- if ( i->id != -1 )
- SDL_HapticDestroyEffect( m_haptic, i->id );
+ for ( ; i!=e; ++i)
+ if (i->id != -1)
+ SDL_HapticDestroyEffect(m_haptic, i->id);
// close haptic first
- SDL_HapticClose( m_haptic );
+ SDL_HapticClose(m_haptic);
}
#endif
// close joystick
- SDL_JoystickClose( m_joystick );
+ SDL_JoystickClose(m_joystick);
}
#ifdef USE_SDL_HAPTIC
@@ -154,7 +152,7 @@ std::string Joystick::RampEffect::GetName() const
void Joystick::ConstantEffect::SetState( const ControlState state, Joystick::EffectIDState* const effect )
{
- if ( state )
+ if (state)
{
effect->effect.type = SDL_HAPTIC_CONSTANT;
effect->effect.constant.length = SDL_HAPTIC_INFINITY;
@@ -164,13 +162,13 @@ void Joystick::ConstantEffect::SetState( const ControlState state, Joystick::Eff
Sint16 old = effect->effect.constant.level;
effect->effect.constant.level = state * 0x7FFF;
- if ( old != effect->effect.constant.level )
+ if (old != effect->effect.constant.level)
effect->changed = true;
}
void Joystick::RampEffect::SetState( const ControlState state, Joystick::EffectIDState* const effect )
{
- if ( state )
+ if (state)
{
effect->effect.type = SDL_HAPTIC_RAMP;
effect->effect.ramp.length = SDL_HAPTIC_INFINITY;
@@ -180,23 +178,11 @@ void Joystick::RampEffect::SetState( const ControlState state, Joystick::EffectI
Sint16 old = effect->effect.ramp.start;
effect->effect.ramp.start = state * 0x7FFF;
- if ( old != effect->effect.ramp.start )
+ if (old != effect->effect.ramp.start)
effect->changed = true;
}
#endif
-ControlState Joystick::GetInputState(const ControllerInterface::Device::Input* input) const
-{
- return ((Input*)input)->GetState( m_joystick );
-}
-
-void Joystick::SetOutputState(const ControllerInterface::Device::Output* output, const ControlState state)
-{
-#ifdef USE_SDL_HAPTIC
- ((Output*)output)->SetState( state, &m_state_out[ ((Output*)output)->m_index ] );
-#endif
-}
-
bool Joystick::UpdateInput()
{
// each joystick is doin this, o well
@@ -210,23 +196,23 @@ bool Joystick::UpdateOutput()
#ifdef USE_SDL_HAPTIC
std::vector<EffectIDState>::iterator i = m_state_out.begin(),
e = m_state_out.end();
- for ( ; i!=e; ++i )
- if ( i->changed ) // if SetState was called on this output
+ for ( ; i!=e; ++i)
+ if (i->changed) // if SetState was called on this output
{
- if ( -1 == i->id ) // effect isn't currently uploaded
+ if (-1 == i->id) // effect isn't currently uploaded
{
- if ( i->effect.type ) // if outputstate is >0 this would be true
- if ( (i->id = SDL_HapticNewEffect( m_haptic, &i->effect )) > -1 ) // upload the effect
- SDL_HapticRunEffect( m_haptic, i->id, 1 ); // run the effect
+ if (i->effect.type) // if outputstate is >0 this would be true
+ if ((i->id = SDL_HapticNewEffect( m_haptic, &i->effect )) > -1) // upload the effect
+ SDL_HapticRunEffect(m_haptic, i->id, 1); // run the effect
}
else // effect is already uploaded
{
- if ( i->effect.type ) // if ouputstate >0
- SDL_HapticUpdateEffect( m_haptic, i->id, &i->effect ); // update the effect
+ if (i->effect.type) // if ouputstate >0
+ SDL_HapticUpdateEffect(m_haptic, i->id, &i->effect); // update the effect
else
{
- SDL_HapticStopEffect( m_haptic, i->id ); // else, stop and remove the effect
- SDL_HapticDestroyEffect( m_haptic, i->id );
+ SDL_HapticStopEffect(m_haptic, i->id); // else, stop and remove the effect
+ SDL_HapticDestroyEffect(m_haptic, i->id);
i->id = -1; // mark it as not uploaded
}
}
@@ -275,23 +261,21 @@ std::string Joystick::Hat::GetName() const
return tmpstr;
}
-ControlState Joystick::Button::GetState( SDL_Joystick* const js ) const
+ControlState Joystick::Button::GetState() const
{
- return SDL_JoystickGetButton( js, m_index );
+ return SDL_JoystickGetButton(m_js, m_index);
}
-ControlState Joystick::Axis::GetState( SDL_Joystick* const js ) const
+ControlState Joystick::Axis::GetState() const
{
- return std::max( 0.0f, ControlState(SDL_JoystickGetAxis( js, m_index )) / m_range );
+ return std::max(0.0f, ControlState(SDL_JoystickGetAxis(m_js, m_index)) / m_range);
}
-ControlState Joystick::Hat::GetState( SDL_Joystick* const js ) const
+ControlState Joystick::Hat::GetState() const
{
- return (SDL_JoystickGetHat( js, m_index ) & ( 1 << m_direction )) > 0;
+ return (SDL_JoystickGetHat(m_js, m_index) & (1 << m_direction)) > 0;
}
-
-
}
}
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/SDL/SDL.h b/Source/Core/InputCommon/Src/ControllerInterface/SDL/SDL.h
index 86b1c65e83..140a13b99b 100644
--- a/Source/Core/InputCommon/Src/ControllerInterface/SDL/SDL.h
+++ b/Source/Core/InputCommon/Src/ControllerInterface/SDL/SDL.h
@@ -33,108 +33,80 @@ void Init( std::vector<ControllerInterface::Device*>& devices );
class Joystick : public ControllerInterface::Device
{
- friend class ControllerInterface;
- friend class ControllerInterface::ControlReference;
-
-protected:
+private:
#ifdef USE_SDL_HAPTIC
- class EffectIDState
+ struct EffectIDState
{
- friend class Joystick;
- protected:
EffectIDState() : id(-1), changed(false) { memset( &effect, 0, sizeof(effect)); }
- protected:
+
SDL_HapticEffect effect;
int id;
bool changed;
};
#endif
- class Input : public ControllerInterface::Device::Input
- {
- friend class Joystick;
- protected:
- Input( const unsigned int index ) : m_index(index) {}
- virtual ControlState GetState( SDL_Joystick* const js ) const = 0;
-
- const unsigned int m_index;
- };
-
-#ifdef USE_SDL_HAPTIC
- class Output : public ControllerInterface::Device::Output
- {
- friend class Joystick;
- protected:
- Output( const size_t index ) : m_index(index) {}
- virtual void SetState( const ControlState state, EffectIDState* const effect ) = 0;
-
- const size_t m_index;
- };
-#endif
-
class Button : public Input
{
- friend class Joystick;
public:
std::string GetName() const;
- protected:
- Button( const unsigned int index ) : Input(index) {}
- ControlState GetState( SDL_Joystick* const js ) const;
+ Button(u8 index, SDL_Joystick* js) : m_js(js), m_index(index) {}
+ ControlState GetState() const;
+ private:
+ SDL_Joystick* const m_js;
+ const u8 m_index;
};
+
class Axis : public Input
{
- friend class Joystick;
public:
std::string GetName() const;
- protected:
- Axis( const unsigned int index, const Sint16 range ) : Input(index), m_range(range) {}
- ControlState GetState( SDL_Joystick* const js ) const;
+ Axis(u8 index, SDL_Joystick* js, Sint16 range) : m_js(js), m_range(range), m_index(index) {}
+ ControlState GetState() const;
private:
- const Sint16 m_range;
+ SDL_Joystick* const m_js;
+ const Sint16 m_range;
+ const u8 m_index;
};
class Hat : public Input
{
- friend class Joystick;
public:
std::string GetName() const;
- protected:
- Hat( const unsigned int index, const unsigned int direction ) : Input(index), m_direction(direction) {}
- ControlState GetState( SDL_Joystick* const js ) const;
+ Hat(u8 index, SDL_Joystick* js, u8 direction) : m_js(js), m_direction(direction), m_index(index) {}
+ ControlState GetState() const;
private:
- const unsigned int m_direction;
+ SDL_Joystick* const m_js;
+ const u8 m_direction;
+ const u8 m_index;
};
#ifdef USE_SDL_HAPTIC
class ConstantEffect : public Output
{
- friend class Joystick;
public:
std::string GetName() const;
- protected:
ConstantEffect( const size_t index ) : Output(index) {}
void SetState( const ControlState state, EffectIDState* const effect );
+ private:
+ SDL_Joystick* const m_js;
};
class RampEffect : public Output
{
- friend class Joystick;
public:
std::string GetName() const;
- protected:
RampEffect( const size_t index ) : Output(index) {}
void SetState( const ControlState state, EffectIDState* const effect );
+ private:
+ SDL_Joystick* const m_js;
};
#endif
+public:
bool UpdateInput();
bool UpdateOutput();
- ControlState GetInputState( const ControllerInterface::Device::Input* const input ) const;
- void SetOutputState( const ControllerInterface::Device::Output* const output, const ControlState state );
-
-public:
Joystick(SDL_Joystick* const joystick, const int sdl_index, const unsigned int index);
~Joystick();
@@ -153,7 +125,6 @@ private:
#endif
};
-
}
}
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/XInput/XInput.cpp b/Source/Core/InputCommon/Src/ControllerInterface/XInput/XInput.cpp
index 0e39942396..7fe54d0d09 100644
--- a/Source/Core/InputCommon/Src/ControllerInterface/XInput/XInput.cpp
+++ b/Source/Core/InputCommon/Src/ControllerInterface/XInput/XInput.cpp
@@ -51,64 +51,64 @@ static const char* const named_motors[] =
"Motor R"
};
-void Init( std::vector<ControllerInterface::Device*>& devices )
+void Init(DeviceList& devices)
{
XINPUT_CAPABILITIES caps;
- for ( int i = 0; i < 4; ++i )
- if ( ERROR_SUCCESS == XInputGetCapabilities( i, 0, &caps ) )
- devices.push_back( new Device( &caps, i ) );
-
+ for (int i = 0; i != 4; ++i)
+ if (ERROR_SUCCESS == XInputGetCapabilities(i, 0, &caps))
+ devices.push_back(new Device(caps, i));
}
-Device::Device( const XINPUT_CAPABILITIES* const caps, const unsigned int index )
-: m_index(index), m_subtype(caps->SubType)
+Device::Device(const XINPUT_CAPABILITIES& caps, u8 index)
+ : m_index(index), m_subtype(caps.SubType)
{
- ZeroMemory( &m_state_out, sizeof(m_state_out) );
- ZeroMemory( &m_current_state_out, sizeof(m_current_state_out) );
+ ZeroMemory(&m_state_out, sizeof(m_state_out));
+ ZeroMemory(&m_current_state_out, sizeof(m_current_state_out));
// XInputGetCaps seems to always claim all capabilities are supported
// but i will leave all this stuff in, incase m$ fixes xinput up a bit
// get supported buttons
- for ( int i = 0; i < sizeof(named_buttons)/sizeof(*named_buttons); ++i )
- if ( named_buttons[i].bitmask & caps->Gamepad.wButtons )
- AddInput( new Button( /*xinput_named_buttons[i].bitmask, */i ) );
+ for (int i = 0; i != sizeof(named_buttons)/sizeof(*named_buttons); ++i)
+ if (named_buttons[i].bitmask & caps.Gamepad.wButtons)
+ AddInput(new Button(i, m_state_in.Gamepad.wButtons));
// get supported triggers
- for ( int i = 0; i < sizeof(named_triggers)/sizeof(*named_triggers); ++i )
+ for (int i = 0; i != sizeof(named_triggers)/sizeof(*named_triggers); ++i)
{
- //BYTE val = (&caps->Gamepad.bLeftTrigger)[i]; // should be max value / msdn lies
- if ( (&caps->Gamepad.bLeftTrigger)[i] )
- AddInput( new Trigger( i, 255 ) );
+ //BYTE val = (&caps.Gamepad.bLeftTrigger)[i]; // should be max value / msdn lies
+ if ((&caps.Gamepad.bLeftTrigger)[i])
+ AddInput(new Trigger(i, (&m_state_in.Gamepad.bLeftTrigger)[i], 255 ));
}
// get supported axes
- for ( int i = 0; i < sizeof(named_axes)/sizeof(*named_axes); ++i )
+ for (int i = 0; i != sizeof(named_axes)/sizeof(*named_axes); ++i)
{
- //SHORT val = (&caps->Gamepad.sThumbLX)[i]; // xinput doesnt give the range / msdn is lier
- if ( (&caps->Gamepad.sThumbLX)[i] )
+ //SHORT val = (&caps.Gamepad.sThumbLX)[i]; // xinput doesnt give the range / msdn is lier
+ if ((&caps.Gamepad.sThumbLX)[i])
{
+ const SHORT& ax = (&m_state_in.Gamepad.sThumbLX)[i];
+
// each axis gets a negative and a positive input instance associated with it
- AddInput( new Axis( i, -32768 ) );
- AddInput( new Axis( i, 32767 ) );
+ AddInput(new Axis(i, ax, -32768));
+ AddInput(new Axis(i, ax, 32767));
}
}
// get supported motors
- for ( int i = 0; i < sizeof(named_motors)/sizeof(*named_motors); ++i )
+ for (int i = 0; i != sizeof(named_motors)/sizeof(*named_motors); ++i)
{
- //WORD val = (&caps->Vibration.wLeftMotorSpeed)[i]; // should be max value / nope, more lies
- if ( (&caps->Vibration.wLeftMotorSpeed)[i] )
- AddOutput( new Motor(i, 65535 ) );
+ //WORD val = (&caps.Vibration.wLeftMotorSpeed)[i]; // should be max value / nope, more lies
+ if ((&caps.Vibration.wLeftMotorSpeed)[i])
+ AddOutput(new Motor(i, (&m_state_out.wLeftMotorSpeed)[i], 65535));
}
ClearInputState();
-
}
void Device::ClearInputState()
{
- ZeroMemory( &m_state_in, sizeof(m_state_in) );
+ ZeroMemory(&m_state_in, sizeof(m_state_in));
}
std::string Device::GetName() const
@@ -117,7 +117,7 @@ std::string Device::GetName() const
// subtype doesn't seem to work, i tested with 2 diff arcade sticks, both were shown as gamepad
// ill leave it in anyway, maybe m$ will fix it
- switch ( m_subtype )
+ switch (m_subtype)
{
case XINPUT_DEVSUBTYPE_GAMEPAD : return "Gamepad"; break;
case 0x02 /*XINPUT_DEVSUBTYPE_WHEEL*/ : return "Wheel"; break;
@@ -144,17 +144,17 @@ std::string Device::GetSource() const
bool Device::UpdateInput()
{
- return ( ERROR_SUCCESS == XInputGetState( m_index, &m_state_in ) );
+ return (ERROR_SUCCESS == XInputGetState(m_index, &m_state_in));
}
bool Device::UpdateOutput()
{
// this if statement is to make rumble work better when multiple ControllerInterfaces are using the device
// only calls XInputSetState if the state changed
- if ( memcmp( &m_state_out, &m_current_state_out, sizeof(m_state_out) ) )
+ if (memcmp(&m_state_out, &m_current_state_out, sizeof(m_state_out)))
{
m_current_state_out = m_state_out;
- return ( ERROR_SUCCESS == XInputSetState( m_index, &m_state_out ) );
+ return (ERROR_SUCCESS == XInputSetState(m_index, &m_state_out));
}
else
return true;
@@ -162,7 +162,6 @@ bool Device::UpdateOutput()
// GET name/source/id
-
std::string Device::Button::GetName() const
{
return named_buttons[m_index].name;
@@ -183,38 +182,26 @@ std::string Device::Motor::GetName() const
return named_motors[m_index];
}
-// get/set control state
-
-ControlState Device::GetInputState( const ControllerInterface::Device::Input* const input ) const
-{
- return ((Input*)input)->GetState( &m_state_in.Gamepad );
-}
-
-void Device::SetOutputState( const ControllerInterface::Device::Output* const output, const ControlState state )
-{
- return ((Output*)output)->SetState( state, &m_state_out );
-}
-
// GET / SET STATES
-ControlState Device::Button::GetState( const XINPUT_GAMEPAD* const gamepad ) const
+ControlState Device::Button::GetState() const
{
- return (gamepad->wButtons & named_buttons[m_index].bitmask) > 0;
+ return (m_buttons & named_buttons[m_index].bitmask) > 0;
}
-ControlState Device::Trigger::GetState( const XINPUT_GAMEPAD* const gamepad ) const
+ControlState Device::Trigger::GetState() const
{
- return ControlState((&gamepad->bLeftTrigger)[m_index]) / m_range;
+ return ControlState(m_trigger) / m_range;
}
-ControlState Device::Axis::GetState( const XINPUT_GAMEPAD* const gamepad ) const
+ControlState Device::Axis::GetState() const
{
- return std::max( 0.0f, ControlState((&gamepad->sThumbLX)[m_index]) / m_range );
+ return std::max( 0.0f, ControlState(m_axis) / m_range );
}
-void Device::Motor::SetState( const ControlState state, XINPUT_VIBRATION* const vibration )
+void Device::Motor::SetState(ControlState state)
{
- (&vibration->wLeftMotorSpeed)[m_index] = (WORD)(state * m_range);
+ m_motor = (WORD)(state * m_range);
}
}
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/XInput/XInput.h b/Source/Core/InputCommon/Src/ControllerInterface/XInput/XInput.h
index 57f5e6e80b..eb51a58779 100644
--- a/Source/Core/InputCommon/Src/ControllerInterface/XInput/XInput.h
+++ b/Source/Core/InputCommon/Src/ControllerInterface/XInput/XInput.h
@@ -12,101 +12,75 @@ namespace ciface
namespace XInput
{
-void Init( std::vector<ControllerInterface::Device*>& devices );
+void Init(DeviceList& devices);
class Device : public ControllerInterface::Device
{
- friend class ControllerInterface;
- friend class ControllerInterface::ControlReference;
-
-protected:
-
- class Input : public ControllerInterface::Device::Input
- {
- friend class Device;
- protected:
- virtual ControlState GetState( const XINPUT_GAMEPAD* const gamepad ) const = 0;
- };
-
- class Output : public ControllerInterface::Device::Output
- {
- friend class Device;
- protected:
- virtual void SetState( const ControlState state, XINPUT_VIBRATION* const vibration ) = 0;
- };
-
+private:
class Button : public Input
{
- friend class Device;
public:
std::string GetName() const;
- protected:
- Button( const unsigned int index ) : m_index(index) {}
- ControlState GetState( const XINPUT_GAMEPAD* const gamepad ) const;
+ Button(u8 index, const WORD& buttons) : m_index(index), m_buttons(buttons) {}
+ ControlState GetState() const;
private:
- const unsigned int m_index;
+ const WORD& m_buttons;
+ u8 m_index;
};
class Axis : public Input
{
- friend class Device;
public:
std::string GetName() const;
- protected:
- Axis( const unsigned int index, const SHORT range ) : m_index(index), m_range(range) {}
- ControlState GetState( const XINPUT_GAMEPAD* const gamepad ) const;
+ Axis(u8 index, const SHORT& axis, SHORT range) : m_index(index), m_axis(axis), m_range(range) {}
+ ControlState GetState() const;
private:
- const unsigned int m_index;
- const SHORT m_range;
+ const SHORT& m_axis;
+ const SHORT m_range;
+ const u8 m_index;
};
class Trigger : public Input
{
- friend class Device;
public:
std::string GetName() const;
- protected:
- Trigger( const unsigned int index, const BYTE range ) : m_index(index), m_range(range) {}
- ControlState GetState( const XINPUT_GAMEPAD* const gamepad ) const;
+ Trigger(u8 index, const BYTE& trigger, BYTE range) : m_index(index), m_trigger(trigger), m_range(range) {}
+ ControlState GetState() const;
private:
- const unsigned int m_index;
- const BYTE m_range;
+ const BYTE& m_trigger;
+ const BYTE m_range;
+ const u8 m_index;
};
class Motor : public Output
{
- friend class Device;
public:
std::string GetName() const;
- protected:
- Motor( const unsigned int index, const WORD range ) : m_index(index), m_range(range) {}
- void SetState( const ControlState state, XINPUT_VIBRATION* const vibration );
+ Motor(u8 index, WORD& motor, WORD range) : m_index(index), m_motor(motor), m_range(range) {}
+ void SetState(ControlState state);
private:
- const unsigned int m_index;
- const WORD m_range;
+ WORD& m_motor;
+ const WORD m_range;
+ const u8 m_index;
};
+public:
bool UpdateInput();
bool UpdateOutput();
- ControlState GetInputState( const ControllerInterface::Device::Input* const input ) const;
- void SetOutputState( const ControllerInterface::Device::Output* const input, const ControlState state );
-
void ClearInputState();
-public:
- Device( const XINPUT_CAPABILITIES* const capabilities, const unsigned int index );
+ Device(const XINPUT_CAPABILITIES& capabilities, u8 index);
std::string GetName() const;
int GetId() const;
std::string GetSource() const;
private:
- const unsigned int m_index;
- XINPUT_STATE m_state_in;
- XINPUT_VIBRATION m_state_out;
- XINPUT_VIBRATION m_current_state_out;
- const unsigned int m_subtype;
+ XINPUT_STATE m_state_in;
+ XINPUT_VIBRATION m_state_out, m_current_state_out;
+ const BYTE m_subtype;
+ const u8 m_index;
};
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/Xlib/Xlib.cpp b/Source/Core/InputCommon/Src/ControllerInterface/Xlib/Xlib.cpp
index 536f105dee..450080bfd2 100644
--- a/Source/Core/InputCommon/Src/ControllerInterface/Xlib/Xlib.cpp
+++ b/Source/Core/InputCommon/Src/ControllerInterface/Xlib/Xlib.cpp
@@ -22,7 +22,7 @@ KeyboardMouse::KeyboardMouse(Window window) : m_window(window)
// Keyboard Keys
for (int i = min_keycode; i <= max_keycode; ++i)
{
- Key *temp_key = new Key(m_display, i);
+ Key *temp_key = new Key(m_display, i, m_state.keyboard);
if (temp_key->m_keyname.length())
AddInput(temp_key);
else
@@ -30,15 +30,15 @@ KeyboardMouse::KeyboardMouse(Window window) : m_window(window)
}
// Mouse Buttons
- AddInput(new Button(Button1Mask));
- AddInput(new Button(Button2Mask));
- AddInput(new Button(Button3Mask));
- AddInput(new Button(Button4Mask));
- AddInput(new Button(Button5Mask));
+ AddInput(new Button(Button1Mask, m_state.buttons));
+ AddInput(new Button(Button2Mask, m_state.buttons));
+ AddInput(new Button(Button3Mask, m_state.buttons));
+ AddInput(new Button(Button4Mask, m_state.buttons));
+ AddInput(new Button(Button5Mask, m_state.buttons));
// Mouse Cursor, X-/+ and Y-/+
- for (unsigned int i=0; i<4; ++i)
- AddInput(new Cursor(!!(i&2), !!(i&1)));
+ for (int i = 0; i != 4; ++i)
+ AddInput(new Cursor(!!(i & 2), !!(i & 1), (&m_state.cursor.x)[!!(i & 2)]));
}
KeyboardMouse::~KeyboardMouse()
@@ -46,16 +46,6 @@ KeyboardMouse::~KeyboardMouse()
XCloseDisplay(m_display);
}
-ControlState KeyboardMouse::GetInputState(const ControllerInterface::Device::Input* const input) const
-{
- return ((Input*)input)->GetState(&m_state);
-}
-
-void KeyboardMouse::SetOutputState(const ControllerInterface::Device::Output* const output, const ControlState state)
-{
-
-}
-
bool KeyboardMouse::UpdateInput()
{
XQueryKeymap(m_display, m_state.keyboard);
@@ -96,9 +86,8 @@ int KeyboardMouse::GetId() const
return 0;
}
-
-KeyboardMouse::Key::Key(Display* const display, KeyCode keycode)
- : m_display(display), m_keycode(keycode)
+KeyboardMouse::Key::Key(Display* const display, KeyCode keycode, const char* keyboard)
+ : m_display(display), m_keyboard(keyboard), m_keycode(keycode)
{
int i = 0;
KeySym keysym = 0;
@@ -122,21 +111,21 @@ KeyboardMouse::Key::Key(Display* const display, KeyCode keycode)
m_keyname = std::string(XKeysymToString(keysym));
}
-ControlState KeyboardMouse::Key::GetState(const State* const state) const
+ControlState KeyboardMouse::Key::GetState() const
{
- KeyCode shift = XKeysymToKeycode(m_display, XK_Shift_L);
- return (state->keyboard[m_keycode/8] & (1 << (m_keycode%8))) != 0
- && (state->keyboard[shift/8] & (1 << (shift%8))) == 0;
+ const KeyCode shift = XKeysymToKeycode(m_display, XK_Shift_L);
+ return (m_keyboard[m_keycode / 8] & (1 << (m_keycode % 8))) != 0
+ && (m_keyboard[shift / 8] & (1 << (shift % 8))) == 0;
}
-ControlState KeyboardMouse::Button::GetState(const State* const state) const
+ControlState KeyboardMouse::Button::GetState() const
{
- return ((state->buttons & m_index) > 0);
+ return ((m_buttons & m_index) != 0);
}
-ControlState KeyboardMouse::Cursor::GetState(const State* const state) const
+ControlState KeyboardMouse::Cursor::GetState() const
{
- return std::max(0.0f, ControlState((&state->cursor.x)[m_index]) / (m_positive ? 1.0f : -1.0f));
+ return std::max(0.0f, m_cursor / (m_positive ? 1.0f : -1.0f));
}
std::string KeyboardMouse::Key::GetName() const
diff --git a/Source/Core/InputCommon/Src/ControllerInterface/Xlib/Xlib.h b/Source/Core/InputCommon/Src/ControllerInterface/Xlib/Xlib.h
index ca65344b0a..2af95ff7f9 100644
--- a/Source/Core/InputCommon/Src/ControllerInterface/Xlib/Xlib.h
+++ b/Source/Core/InputCommon/Src/ControllerInterface/Xlib/Xlib.h
@@ -15,11 +15,8 @@ void Init(std::vector<ControllerInterface::Device*>& devices, void* const hwnd);
class KeyboardMouse : public ControllerInterface::Device
{
- friend class ControllerInterface;
- friend class ControllerInterface::ControlReference;
-
-protected:
-
+
+private:
struct State
{
char keyboard[32];
@@ -30,68 +27,53 @@ protected:
} cursor;
};
- class Input : public ControllerInterface::Device::Input
- {
- friend class KeyboardMouse;
-
- protected:
- virtual ControlState GetState(const State* const state) const = 0;
- };
-
class Key : public Input
{
friend class KeyboardMouse;
-
public:
std::string GetName() const;
-
- protected:
- Key(Display* const display, KeyCode keycode);
- ControlState GetState(const State* const state) const;
+ Key(Display* display, KeyCode keycode, const char* keyboard);
+ ControlState GetState() const;
private:
+ std::string m_keyname;
Display* const m_display;
+ const char* const m_keyboard;
const KeyCode m_keycode;
- std::string m_keyname;
-
};
class Button : public Input
{
- friend class KeyboardMouse;
-
public:
std::string GetName() const;
-
- protected:
- Button(const unsigned int index) : m_index(index) {}
- ControlState GetState(const State* const state) const;
+ Button(unsigned int index, unsigned int& buttons)
+ : m_buttons(buttons), m_index(index) {}
+ ControlState GetState() const;
private:
+ const unsigned int& m_buttons;
const unsigned int m_index;
};
class Cursor : public Input
{
- friend class KeyboardMouse;
public:
std::string GetName() const;
bool IsDetectable() { return false; }
- protected:
- Cursor(const unsigned int index, const bool positive) : m_index(index), m_positive(positive) {}
- ControlState GetState(const State* const state) const;
+ Cursor(u8 index, bool positive, const float& cursor)
+ : m_cursor(cursor), m_index(index), m_positive(positive) {}
+ ControlState GetState() const;
+
private:
- const unsigned int m_index;
- const bool m_positive;
+ const float& m_cursor;
+ const u8 m_index;
+ const bool m_positive;
};
+public:
bool UpdateInput();
bool UpdateOutput();
- ControlState GetInputState(const ControllerInterface::Device::Input* const input) const;
- void SetOutputState(const ControllerInterface::Device::Output* const output, const ControlState state);
-
-public:
KeyboardMouse(Window window);
~KeyboardMouse();
@@ -100,9 +82,9 @@ public:
int GetId() const;
private:
- Window m_window;
- Display* m_display;
- State m_state;
+ Window m_window;
+ Display* m_display;
+ State m_state;
};
}