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| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2015-07-20 22:04:16 -0500 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@gmail.com> | 2015-07-20 22:04:16 -0500 |
| commit | c1df6d7b4e3369d9ec6d80939f9065730dd34fc7 (patch) | |
| tree | 4d35cfd296f74c3550a79ddbaba31366d9167f0a /Source/Core/InputCommon | |
| parent | 3d6ee7313d10d9be47f9ed3d3f0dbaa737aed954 (diff) | |
Work around PowerVR's shader compiler.
This bug has been reported to IMGTec at https://pvrsupport.imgtec.com/ticket/472
The basic idea of the bug is that if you're doing a bitwise and of a constant value vector with a constant scalar value, this causes PowerVR's shader
compiler to fail out with a very non-descriptive message.
Working around the issue by making the value a vector that it is being masked by.
Diffstat (limited to 'Source/Core/InputCommon')
0 files changed, 0 insertions, 0 deletions
