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authorJohn Peterson <jpeterson57@gmail.com>2009-02-08 14:34:23 +0000
committerJohn Peterson <jpeterson57@gmail.com>2009-02-08 14:34:23 +0000
commitc6b4f5c8191ca52c6f366e1e07baec557d032504 (patch)
tree61acc9d2d3964af6beb4fcfe24c29e6a13eef1dd /Source/Core/InputCommon
parent44370518a37d2c28811d5ad5fb76df060a6ff482 (diff)
InputCommon and nJoy: Moved functions to InputCommon, to be shared with the Wiimote plugin
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@2147 8ced0084-cf51-0410-be5f-012b33b47a6e
Diffstat (limited to 'Source/Core/InputCommon')
-rw-r--r--Source/Core/InputCommon/InputCommon.vcproj28
-rw-r--r--Source/Core/InputCommon/Src/Configuration.cpp0
-rw-r--r--Source/Core/InputCommon/Src/Configuration.h0
-rw-r--r--Source/Core/InputCommon/Src/SDL.cpp234
-rw-r--r--Source/Core/InputCommon/Src/SDL.h168
-rw-r--r--Source/Core/InputCommon/Src/XInput.cpp136
-rw-r--r--Source/Core/InputCommon/Src/XInput.h45
7 files changed, 609 insertions, 2 deletions
diff --git a/Source/Core/InputCommon/InputCommon.vcproj b/Source/Core/InputCommon/InputCommon.vcproj
index 7176f2bdd3..3effadcfc3 100644
--- a/Source/Core/InputCommon/InputCommon.vcproj
+++ b/Source/Core/InputCommon/InputCommon.vcproj
@@ -1,7 +1,7 @@
<?xml version="1.0" encoding="Windows-1252"?>
<VisualStudioProject
ProjectType="Visual C++"
- Version="9.00"
+ Version="9,00"
Name="InputCommon"
ProjectGUID="{C7E5D50A-2916-464B-86A7-E10B3CC88ADA}"
RootNamespace="VideoCommon"
@@ -175,7 +175,7 @@
Name="VCCLCompilerTool"
Optimization="2"
EnableIntrinsicFunctions="true"
- AdditionalIncludeDirectories="../../Core/Common/Src;../../PluginSpecs;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\wxWidgets\lib\vc_lib\msw;..\..\..\Externals\wxWidgets\include\msvc"
+ AdditionalIncludeDirectories="..\..\..\Externals\SDL\include;../../Core/Common/Src;../../PluginSpecs;..\..\..\Externals\wxWidgets\include;..\..\..\Externals\wxWidgets\lib\vc_lib\msw;..\..\..\Externals\wxWidgets\include\msvc"
PreprocessorDefinitions="WIN32;NDEBUG;_LIB;_SECURE_SCL=0;_CRT_SECURE_NO_WARNINGS;_CRT_SECURE_NO_DEPRECATE"
StringPooling="true"
RuntimeLibrary="0"
@@ -412,6 +412,14 @@
</References>
<Files>
<File
+ RelativePath=".\Src\Configuration.cpp"
+ >
+ </File>
+ <File
+ RelativePath=".\Src\Configuration.h"
+ >
+ </File>
+ <File
RelativePath=".\Src\Event.hpp"
>
</File>
@@ -435,6 +443,22 @@
RelativePath=".\Src\SConscript"
>
</File>
+ <File
+ RelativePath=".\Src\SDL.cpp"
+ >
+ </File>
+ <File
+ RelativePath=".\Src\SDL.h"
+ >
+ </File>
+ <File
+ RelativePath=".\Src\XInput.cpp"
+ >
+ </File>
+ <File
+ RelativePath=".\Src\XInput.h"
+ >
+ </File>
</Files>
<Globals>
</Globals>
diff --git a/Source/Core/InputCommon/Src/Configuration.cpp b/Source/Core/InputCommon/Src/Configuration.cpp
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/Source/Core/InputCommon/Src/Configuration.cpp
diff --git a/Source/Core/InputCommon/Src/Configuration.h b/Source/Core/InputCommon/Src/Configuration.h
new file mode 100644
index 0000000000..e69de29bb2
--- /dev/null
+++ b/Source/Core/InputCommon/Src/Configuration.h
diff --git a/Source/Core/InputCommon/Src/SDL.cpp b/Source/Core/InputCommon/Src/SDL.cpp
new file mode 100644
index 0000000000..286ccf0fc1
--- /dev/null
+++ b/Source/Core/InputCommon/Src/SDL.cpp
@@ -0,0 +1,234 @@
+//////////////////////////////////////////////////////////////////////////////////////////
+// Project description
+// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
+// Name: SDL Input
+// Description: Common SDL Input Functions
+//
+// Author: Falcon4ever (nJoy@falcon4ever.com, www.multigesture.net), JPeterson etc
+// Copyright (C) 2003-2008 Dolphin Project.
+//
+//////////////////////////////////////////////////////////////////////////////////////////
+//
+// Licensetype: GNU General Public License (GPL)
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+//
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+//
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+//
+//////////////////////////////////////////////////////////////////////////////////////////
+
+
+//////////////////////////////////////////////////////////////////////////////////////////
+// Include
+// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
+#define _SDL_MAIN_ // Avoid certain declarations in SDL.h
+#include "SDL.h" // Local
+#include "XInput.h"
+////////////////////////////////////
+
+
+namespace InputCommon
+{
+
+//////////////////////////////////////////////////////////////////////////////////////////
+// Definitions
+// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
+
+////////////////////////////////////
+
+
+//////////////////////////////////////////////////////////////////////////////////////////
+// Search attached devices. Populate joyinfo for all attached physical devices.
+// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
+bool SearchDevices(std::vector<CONTROLLER_INFO> &_joyinfo, int &_NumPads, int &_NumGoodPads)
+{
+ // Load config
+ #ifdef _DEBUG
+ DEBUG_INIT();
+ #endif
+
+ /* SDL 1.3 use DirectInput instead of the old Microsoft Multimeda API, and with this we need
+ the SDL_INIT_VIDEO flag to */
+ if (!SDL_WasInit(0))
+ if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0)
+ {
+ PanicAlert("Could not initialize SDL: %s", SDL_GetError());
+ return false;
+ }
+
+ #ifdef _DEBUG
+ fprintf(pFile, "Scanning for devices\n");
+ fprintf(pFile, "ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ\n");
+ #endif
+
+ // Get device status
+ int numjoy = SDL_NumJoysticks();
+ for (int i = 0; i < numjoy; i++ )
+ {
+ CONTROLLER_INFO Tmp;
+
+ Tmp.joy = SDL_JoystickOpen(i);
+ Tmp.ID = i;
+ Tmp.NumAxes = SDL_JoystickNumAxes(Tmp.joy);
+ Tmp.NumButtons = SDL_JoystickNumButtons(Tmp.joy);
+ Tmp.NumBalls = SDL_JoystickNumBalls(Tmp.joy);
+ Tmp.NumHats = SDL_JoystickNumHats(Tmp.joy);
+ Tmp.Name = SDL_JoystickName(i);
+
+ // Check if the device is okay
+ if ( Tmp.NumAxes == 0
+ && Tmp.NumBalls == 0
+ && Tmp.NumButtons == 0
+ && Tmp.NumHats == 0
+ )
+ {
+ Tmp.Good = false;
+ }
+ else
+ {
+ _NumGoodPads++;
+ Tmp.Good = true;
+ }
+
+ _joyinfo.push_back(Tmp);
+
+ #ifdef _DEBUG
+ fprintf(pFile, "ID: %d\n", i);
+ fprintf(pFile, "Name: %s\n", joyinfo[i].Name);
+ fprintf(pFile, "Buttons: %d\n", joyinfo[i].NumButtons);
+ fprintf(pFile, "Axes: %d\n", joyinfo[i].NumAxes);
+ fprintf(pFile, "Hats: %d\n", joyinfo[i].NumHats);
+ fprintf(pFile, "Balls: %d\n\n", joyinfo[i].NumBalls);
+ #endif
+
+ // We have now read the values we need so we close the device
+ if (SDL_JoystickOpened(i)) SDL_JoystickClose(_joyinfo[i].joy);
+ }
+
+ _NumPads = _joyinfo.size();
+
+ return true;
+}
+////////////////////////////////////
+
+
+//////////////////////////////////////////////////////////////////////////////////////////
+// Supporting functions
+// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
+
+// Read current joystick status
+/* ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
+ The value PadMapping[].buttons[] is the number of the assigned joypad button,
+ PadState[].buttons[] is the status of the button, it becomes 0 (no pressed) or 1 (pressed) */
+
+
+// Read buttons status. Called from GetJoyState().
+// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
+void ReadButton(CONTROLLER_STATE &_PadState, CONTROLLER_MAPPING _PadMapping, int button, int NumButtons)
+{
+ int ctl_button = _PadMapping.buttons[button];
+ if (ctl_button < NumButtons)
+ {
+ _PadState.buttons[button] = SDL_JoystickGetButton(_PadState.joy, ctl_button);
+ }
+}
+
+// Request joystick state.
+// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
+/* Called from: PAD_GetStatus()
+ Input: The virtual device 0, 1, 2 or 3
+ Function: Updates the PadState struct with the current pad status. The input value "controller" is
+ for a virtual controller 0 to 3. */
+void GetJoyState(CONTROLLER_STATE &_PadState, CONTROLLER_MAPPING _PadMapping, int controller, int NumButtons)
+{
+ // Update the gamepad status
+ SDL_JoystickUpdate();
+
+ // Update axis states. It doesn't hurt much if we happen to ask for nonexisting axises here.
+ _PadState.axis[CTL_MAIN_X] = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.axis[CTL_MAIN_X]);
+ _PadState.axis[CTL_MAIN_Y] = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.axis[CTL_MAIN_Y]);
+ _PadState.axis[CTL_SUB_X] = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.axis[CTL_SUB_X]);
+ _PadState.axis[CTL_SUB_Y] = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.axis[CTL_SUB_Y]);
+
+ // Update the analog trigger axis values
+#ifdef _WIN32
+ if (_PadMapping.triggertype == CTL_TRIGGER_SDL)
+ {
+#endif
+ // If we are using SDL analog triggers the buttons have to be mapped as 1000 or up, otherwise they are not used
+ if(_PadMapping.buttons[CTL_L_SHOULDER] >= 1000) _PadState.axis[CTL_L_SHOULDER] = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.buttons[CTL_L_SHOULDER] - 1000); else _PadState.axis[CTL_L_SHOULDER] = 0;
+ if(_PadMapping.buttons[CTL_R_SHOULDER] >= 1000) _PadState.axis[CTL_R_SHOULDER] = SDL_JoystickGetAxis(_PadState.joy, _PadMapping.buttons[CTL_R_SHOULDER] - 1000); else _PadState.axis[CTL_R_SHOULDER] = 0;
+#ifdef _WIN32
+ }
+ else
+ {
+ _PadState.axis[CTL_L_SHOULDER] = XInput::GetXI(0, _PadMapping.buttons[CTL_L_SHOULDER] - 1000);
+ _PadState.axis[CTL_R_SHOULDER] = XInput::GetXI(0, _PadMapping.buttons[CTL_R_SHOULDER] - 1000);
+ }
+#endif
+
+ // Update button states to on or off
+ ReadButton(_PadState, _PadMapping, CTL_L_SHOULDER, NumButtons);
+ ReadButton(_PadState, _PadMapping, CTL_R_SHOULDER, NumButtons);
+ ReadButton(_PadState, _PadMapping, CTL_A_BUTTON, NumButtons);
+ ReadButton(_PadState, _PadMapping, CTL_B_BUTTON, NumButtons);
+ ReadButton(_PadState, _PadMapping, CTL_X_BUTTON, NumButtons);
+ ReadButton(_PadState, _PadMapping, CTL_Y_BUTTON, NumButtons);
+ ReadButton(_PadState, _PadMapping, CTL_Z_TRIGGER, NumButtons);
+ ReadButton(_PadState, _PadMapping, CTL_START, NumButtons);
+
+ //
+ if (_PadMapping.halfpress < NumButtons)
+ _PadState.halfpress = SDL_JoystickGetButton(_PadState.joy, _PadMapping.halfpress);
+
+ // Check if we have an analog or digital joypad
+ if (_PadMapping.controllertype == CTL_DPAD_HAT)
+ {
+ _PadState.dpad = SDL_JoystickGetHat(_PadState.joy, _PadMapping.dpad);
+ }
+ else
+ {
+ /* Only do this if the assigned button is in range (to allow for the current way of saving keyboard
+ keys in the same array) */
+ if(_PadMapping.dpad2[CTL_D_PAD_UP] <= NumButtons)
+ _PadState.dpad2[CTL_D_PAD_UP] = SDL_JoystickGetButton(_PadState.joy, _PadMapping.dpad2[CTL_D_PAD_UP]);
+ if(_PadMapping.dpad2[CTL_D_PAD_DOWN] <= NumButtons)
+ _PadState.dpad2[CTL_D_PAD_DOWN] = SDL_JoystickGetButton(_PadState.joy, _PadMapping.dpad2[CTL_D_PAD_DOWN]);
+ if(_PadMapping.dpad2[CTL_D_PAD_LEFT] <= NumButtons)
+ _PadState.dpad2[CTL_D_PAD_LEFT] = SDL_JoystickGetButton(_PadState.joy, _PadMapping.dpad2[CTL_D_PAD_LEFT]);
+ if(_PadMapping.dpad2[CTL_D_PAD_RIGHT] <= NumButtons)
+ _PadState.dpad2[CTL_D_PAD_RIGHT] = SDL_JoystickGetButton(_PadState.joy, _PadMapping.dpad2[CTL_D_PAD_RIGHT]);
+ }
+
+ /* Debugging
+ Console::ClearScreen();
+ Console::Print(
+ "Controller and handle: %i %i\n"
+
+ "Triggers:%i %i %i %i %i | HalfPress: %i Mapping: %i\n",
+
+ controller, (int)_PadState.joy,
+
+ _PadMapping.triggertype,
+ _PadMapping.buttons[CTL_L_SHOULDER], _PadMapping.buttons[CTL_R_SHOULDER],
+ _PadState.axis[CTL_L_SHOULDER], _PadState.axis[CTL_R_SHOULDER],
+
+ _PadState.halfpress, _PadMapping.halfpress
+ ); */
+}
+//////////////////////////////////////////////////////////////////////////////////////////
+
+
+
+} // InputCommon \ No newline at end of file
diff --git a/Source/Core/InputCommon/Src/SDL.h b/Source/Core/InputCommon/Src/SDL.h
new file mode 100644
index 0000000000..a6747f8aaf
--- /dev/null
+++ b/Source/Core/InputCommon/Src/SDL.h
@@ -0,0 +1,168 @@
+//////////////////////////////////////////////////////////////////////////////////////////
+// Project description
+// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
+// Name: SDL Input
+// Description: Common SDL Input Functions
+//
+// Author: Falcon4ever (nJoy@falcon4ever.com, www.multigesture.net), JPeterson etc
+// Copyright (C) 2003-2008 Dolphin Project.
+//
+//////////////////////////////////////////////////////////////////////////////////////////
+//
+// Licensetype: GNU General Public License (GPL)
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+//
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+//
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+//
+//////////////////////////////////////////////////////////////////////////////////////////
+
+#ifndef _SDL_h
+#define _SDL_h
+
+//////////////////////////////////////////////////////////////////////////////////////////
+// Include
+// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
+#include <iostream> // System
+#include <vector>
+
+#include <SDL.h> // Externals
+
+#include "Common.h" // Common
+////////////////////////////
+
+
+namespace InputCommon
+{
+
+//////////////////////////////////////////////////////////////////////////////////////////
+// Structures
+/* ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
+ CONTROLLER_STATE buttons (PadState) = 0 or 1
+ CONTROLLER_MAPPING buttons (joystick) = 0 or 1, 2, 3, 4, a certain joypad button
+
+ Please remember: The axis limit is hardcoded here, if you allow more axises (for
+ example for analog A and B buttons) you must first incrase the size of the axis array
+ size here
+*/
+struct CONTROLLER_STATE // GC PAD INFO/STATE
+{
+ int buttons[8]; // Amount of buttons (A B X Y Z, L-Trigger R-Trigger Start) might need to change the triggers buttons
+ int dpad; // Automatic SDL D-Pad (8 directions + neutral)
+ int dpad2[4]; // D-pad using buttons
+ int axis[6]; // 2 x 2 Axes (Main & Sub)
+ int halfpress; // Halfpress... you know, like not fully pressed ;)...
+ SDL_Joystick *joy; // SDL joystick device
+};
+
+struct CONTROLLER_MAPPING // GC PAD MAPPING
+{
+ int buttons[8]; // (See above)
+ int dpad; // (See above)
+ int dpad2[4]; // (See above)
+ int axis[6]; // (See above)
+ int halfpress; // (See above)
+ int enabled; // Pad attached?
+ int deadzone; // Deadzone... what else?
+ int ID; // SDL joystick device ID
+ int controllertype; // Hat: Hat or custom buttons
+ int triggertype; // Triggers range
+ std::string SDiagonal;
+ bool bSquareToCircle;
+ int eventnum; // Linux Event Number, Can't be found dynamically yet
+};
+
+struct CONTROLLER_INFO // CONNECTED WINDOWS DEVICES INFO
+{
+ int NumAxes; // Amount of Axes
+ int NumButtons; // Amount of Buttons
+ int NumBalls; // Amount of Balls
+ int NumHats; // Amount of Hats (POV)
+ std::string Name; // Joypad/stickname
+ int ID; // SDL joystick device ID
+ bool Good; // Pad is good (it has at least one button or axis)
+ SDL_Joystick *joy; // SDL joystick device
+};
+enum
+{
+ // CTL_L_SHOULDER and CTL_R_SHOULDER = 0 and 1
+ CTL_MAIN_X = 2,
+ CTL_MAIN_Y,
+ CTL_SUB_X,
+ CTL_SUB_Y
+};
+
+enum
+{
+ CTL_L_SHOULDER = 0,
+ CTL_R_SHOULDER,
+ CTL_A_BUTTON,
+ CTL_B_BUTTON,
+ CTL_X_BUTTON,
+ CTL_Y_BUTTON,
+ CTL_Z_TRIGGER,
+ CTL_START
+};
+// DPad Type
+enum
+{
+ CTL_DPAD_HAT = 0, // Automatically use the first hat that SDL finds
+ CTL_DPAD_CUSTOM // Custom directional pad settings
+};
+// Trigger Type
+enum
+{
+ CTL_TRIGGER_SDL = 0, //
+ CTL_TRIGGER_XINPUT // The XBox 360 pad
+};
+enum
+{
+ CTL_D_PAD_UP = 0,
+ CTL_D_PAD_DOWN,
+ CTL_D_PAD_LEFT,
+ CTL_D_PAD_RIGHT
+};
+// Button type for the configuration
+enum
+{
+ CTL_AXIS = 0,
+ CTL_HAT,
+ CTL_BUTTON,
+ CTL_KEY
+};
+// XInput buttons
+enum
+{
+ XI_TRIGGER_L = 0,
+ XI_TRIGGER_R
+};
+////////////////////////////
+
+
+//////////////////////////////////////////////////////////////////////////////////////////
+// Declarations
+// ŻŻŻŻŻŻŻŻŻ
+bool SearchDevices(std::vector<CONTROLLER_INFO> &_joyinfo, int &NumPads, int &NumGoodPads);
+void GetJoyState(CONTROLLER_STATE &_PadState, CONTROLLER_MAPPING _PadMapping, int controller, int NumButtons);
+
+#ifndef _SDL_MAIN_
+
+#endif
+////////////////////////////
+
+
+} // InputCommon
+
+
+#endif // _SDL_h \ No newline at end of file
diff --git a/Source/Core/InputCommon/Src/XInput.cpp b/Source/Core/InputCommon/Src/XInput.cpp
new file mode 100644
index 0000000000..6e0d4605a7
--- /dev/null
+++ b/Source/Core/InputCommon/Src/XInput.cpp
@@ -0,0 +1,136 @@
+//////////////////////////////////////////////////////////////////////////////////////////
+//
+// Licensetype: GNU General Public License (GPL)
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+//
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+//
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+//
+//////////////////////////////////////////////////////////////////////////////////////////
+
+
+//////////////////////////////////////////////////////////////////////////////////////////
+// File description
+/* ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
+ Function: This file will get the status of the analog triggers of any connected XInput device.
+ This code was made with the help of SimpleController.cpp in the June 2008 Microsoft DirectX SDK
+ Samples.
+
+///////////////////////////////////////////////////// */
+
+#ifdef _WIN32
+
+//////////////////////////////////////////////////////////////////////////////////////////
+// Includes
+// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
+#include <windows.h>
+#include <XInput.h> // XInput API
+
+#include "SDL.h" // Local
+///////////////////////////////////////////////
+
+
+namespace XInput
+{
+
+
+//////////////////////////////////////////////////////////////////////////////////////////
+// Declarations
+// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
+
+#define MAX_CONTROLLERS 4 // XInput handles up to 4 controllers
+
+struct CONTROLER_STATE
+{
+ XINPUT_STATE state;
+ bool bConnected;
+};
+CONTROLER_STATE g_Controllers[MAX_CONTROLLERS];
+///////////////////////////////////////////////
+
+
+//////////////////////////////////////////////////////////////////////////////////////////
+// Init
+// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
+/* Function: Calculate the number of connected XInput devices
+ Todo: Implement this to figure out if there are multiple XInput controllers connected,
+ we currently only try to connect to XInput device 0 */
+void Init()
+{
+ // Init state
+ //ZeroMemory( g_Controllers, sizeof( CONTROLER_STATE ) * MAX_CONTROLLERS );
+
+ // Declaration
+ DWORD dwResult;
+
+ // Calculate the number of connected XInput devices
+ for( DWORD i = 0; i < MAX_CONTROLLERS; i++ )
+ {
+ // Simply get the state of the controller from XInput.
+ dwResult = XInputGetState( i, &g_Controllers[i].state );
+
+ if( dwResult == ERROR_SUCCESS )
+ g_Controllers[i].bConnected = true;
+ else
+ g_Controllers[i].bConnected = false;
+ }
+
+}
+///////////////////////////////////////////
+
+
+//////////////////////////////////////////////////////////////////////////////////////////
+// Get the trigger status
+// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
+int GetXI(int Controller, int Button)
+{
+ // Update the internal status
+ DWORD dwResult;
+ dwResult = XInputGetState( Controller, &g_Controllers[Controller].state );
+
+ if( dwResult != ERROR_SUCCESS ) return -1;
+
+ switch(Button)
+ {
+ case InputCommon::XI_TRIGGER_L:
+ return g_Controllers[0].state.Gamepad.bLeftTrigger;
+
+ case InputCommon::XI_TRIGGER_R:
+ return g_Controllers[0].state.Gamepad.bRightTrigger;
+
+ default:
+ return 0;
+ }
+}
+///////////////////////////////////////////
+
+
+//////////////////////////////////////////////////////////////////////////////////////////
+// Check if a certain controller is connected
+// ŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻŻ
+bool IsConnected(int Controller)
+{
+ DWORD dwResult = XInputGetState( Controller, &g_Controllers[Controller].state );
+
+ // Update the connected status
+ if( dwResult == ERROR_SUCCESS )
+ return true;
+ else
+ return false;
+}
+///////////////////////////////////////////
+
+} // XInput
+
+#endif \ No newline at end of file
diff --git a/Source/Core/InputCommon/Src/XInput.h b/Source/Core/InputCommon/Src/XInput.h
new file mode 100644
index 0000000000..943d6ef9ea
--- /dev/null
+++ b/Source/Core/InputCommon/Src/XInput.h
@@ -0,0 +1,45 @@
+//////////////////////////////////////////////////////////////////////////////////////////
+//
+// Licensetype: GNU General Public License (GPL)
+//
+// This program is free software: you can redistribute it and/or modify
+// it under the terms of the GNU General Public License as published by
+// the Free Software Foundation, version 2.0.
+//
+// This program is distributed in the hope that it will be useful,
+// but WITHOUT ANY WARRANTY; without even the implied warranty of
+// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// GNU General Public License 2.0 for more details.
+//
+// A copy of the GPL 2.0 should have been included with the program.
+// If not, see http://www.gnu.org/licenses/
+//
+// Official SVN repository and contact information can be found at
+// http://code.google.com/p/dolphin-emu/
+//
+//////////////////////////////////////////////////////////////////////////////////////////
+
+#ifdef _WIN32
+
+//////////////////////////////////////////////////////////////////////////////////////////
+// Includes
+// ŻŻŻŻŻŻŻŻŻŻ
+#include <iostream>
+//////////////////////////////
+
+
+
+namespace XInput
+{
+
+//////////////////////////////////////////////////////////////////////////////////////////
+// Declarations
+// ŻŻŻŻŻŻŻŻŻŻ
+void Init();
+int GetXI(int Controller, int Button);
+bool IsConnected(int Controller);
+//////////////////////////////
+
+} // XInput
+
+#endif \ No newline at end of file