diff options
| author | iwubcode <iwubcode@users.noreply.github.com> | 2025-01-25 21:49:32 -0600 |
|---|---|---|
| committer | iwubcode <iwubcode@users.noreply.github.com> | 2025-03-22 14:53:02 -0500 |
| commit | d03f9032c129e440e4f07d319be8b52500798e07 (patch) | |
| tree | 8be51b82db6cde8050f55bbb35287d83b4de0c85 /Source/Core/InputCommon | |
| parent | 18979129f35f56de9f87e2a7919788679337abfa (diff) | |
Core / DolphinQt / InputCommon: reduce the number disk writes when using DynamicInputTextures
Diffstat (limited to 'Source/Core/InputCommon')
5 files changed, 69 insertions, 40 deletions
diff --git a/Source/Core/InputCommon/DynamicInputTextureManager.cpp b/Source/Core/InputCommon/DynamicInputTextureManager.cpp index fade2c05d4..af5214bd37 100644 --- a/Source/Core/InputCommon/DynamicInputTextureManager.cpp +++ b/Source/Core/InputCommon/DynamicInputTextureManager.cpp @@ -12,6 +12,7 @@ #include "Core/Core.h" #include "InputCommon/DynamicInputTextures/DITConfiguration.h" +#include "InputCommon/ImageOperations.h" #include "VideoCommon/HiresTextures.h" #include "VideoCommon/TextureCacheBase.h" @@ -42,9 +43,34 @@ void DynamicInputTextureManager::Load() void DynamicInputTextureManager::GenerateTextures(const Common::IniFile& file, const std::vector<std::string>& controller_names) { + DynamicInputTextures::OutputDetails output; for (const auto& configuration : m_configuration) { - (void)configuration.GenerateTextures(file, controller_names); + configuration.GenerateTextures(file, controller_names, &output); + } + + const std::string& game_id = SConfig::GetInstance().GetGameID(); + for (const auto& [generated_folder_name, images] : output) + { + const auto hi_res_folder = File::GetUserPath(D_HIRESTEXTURES_IDX) + generated_folder_name; + + if (!File::IsDirectory(hi_res_folder)) + { + File::CreateDir(hi_res_folder); + } + + const auto game_id_folder = hi_res_folder + DIR_SEP + "gameids"; + if (!File::IsDirectory(game_id_folder)) + { + File::CreateDir(game_id_folder); + } + + File::CreateEmptyFile(game_id_folder + DIR_SEP + game_id + ".txt"); + + for (const auto& [image_name, image] : images) + { + WriteImage(hi_res_folder + DIR_SEP + image_name, image); + } } } } // namespace InputCommon diff --git a/Source/Core/InputCommon/DynamicInputTextures/DITConfiguration.cpp b/Source/Core/InputCommon/DynamicInputTextures/DITConfiguration.cpp index 870dbf9bba..cced429e81 100644 --- a/Source/Core/InputCommon/DynamicInputTextures/DITConfiguration.cpp +++ b/Source/Core/InputCommon/DynamicInputTextures/DITConfiguration.cpp @@ -10,7 +10,6 @@ #include <picojson.h> #include "Common/CommonPaths.h" -#include "Common/FileUtil.h" #include "Common/IniFile.h" #include "Common/JsonUtil.h" #include "Common/Logging/Log.h" @@ -68,26 +67,30 @@ Configuration::Configuration(const std::string& json_path) Configuration::~Configuration() = default; -bool Configuration::GenerateTextures(const Common::IniFile& file, - const std::vector<std::string>& controller_names) const +void Configuration::GenerateTextures(const Common::IniFile& file, + const std::vector<std::string>& controller_names, + OutputDetails* output) const { - bool any_dirty = false; for (const auto& texture_data : m_dynamic_input_textures) { - any_dirty |= GenerateTexture(file, controller_names, texture_data); + GenerateTexture(file, controller_names, texture_data, output); } - - return any_dirty; } -bool Configuration::GenerateTexture(const Common::IniFile& file, +void Configuration::GenerateTexture(const Common::IniFile& file, const std::vector<std::string>& controller_names, - const Data& texture_data) const + const Data& texture_data, OutputDetails* output) const { // Two copies of the loaded texture // The first one is used as a fallback if a key or device isn't mapped // the second one is used as the final image to write to the textures directory const auto original_image = LoadImage(m_base_path + texture_data.m_image_name); + if (!original_image) + { + ERROR_LOG_FMT(VIDEO, "Failed to load image '{}' needed for dynamic input texture generation", + texture_data.m_image_name); + return; + } auto image_to_write = original_image; bool dirty = false; @@ -179,25 +182,8 @@ bool Configuration::GenerateTexture(const Common::IniFile& file, if (dirty) { - const std::string& game_id = SConfig::GetInstance().GetGameID(); - const auto hi_res_folder = - File::GetUserPath(D_HIRESTEXTURES_IDX) + texture_data.m_generated_folder_name; - if (!File::IsDirectory(hi_res_folder)) - { - File::CreateDir(hi_res_folder); - } - WriteImage(hi_res_folder + DIR_SEP + texture_data.m_hires_texture_name, *image_to_write); - - const auto game_id_folder = hi_res_folder + DIR_SEP + "gameids"; - if (!File::IsDirectory(game_id_folder)) - { - File::CreateDir(game_id_folder); - } - File::CreateEmptyFile(game_id_folder + DIR_SEP + game_id + ".txt"); - - return true; + (*output)[texture_data.m_generated_folder_name][texture_data.m_hires_texture_name] = + std::move(*image_to_write); } - - return false; } } // namespace InputCommon::DynamicInputTextures diff --git a/Source/Core/InputCommon/DynamicInputTextures/DITConfiguration.h b/Source/Core/InputCommon/DynamicInputTextures/DITConfiguration.h index 145099ea27..68a55c2af4 100644 --- a/Source/Core/InputCommon/DynamicInputTextures/DITConfiguration.h +++ b/Source/Core/InputCommon/DynamicInputTextures/DITConfiguration.h @@ -3,11 +3,13 @@ #pragma once +#include <map> #include <string> #include <vector> #include "Common/CommonTypes.h" #include "InputCommon/DynamicInputTextures/DITData.h" +#include "InputCommon/ImageOperations.h" namespace Common { @@ -16,18 +18,21 @@ class IniFile; namespace InputCommon::DynamicInputTextures { +// Output folder name to image name to image data +using OutputDetails = std::map<std::string, std::map<std::string, ImagePixelData>>; class Configuration { public: explicit Configuration(const std::string& json_path); ~Configuration(); - bool GenerateTextures(const Common::IniFile& file, - const std::vector<std::string>& controller_names) const; + void GenerateTextures(const Common::IniFile& file, + const std::vector<std::string>& controller_names, + OutputDetails* output) const; private: - bool GenerateTexture(const Common::IniFile& file, - const std::vector<std::string>& controller_names, - const Data& texture_data) const; + void GenerateTexture(const Common::IniFile& file, + const std::vector<std::string>& controller_names, const Data& texture_data, + OutputDetails* output) const; std::vector<Data> m_dynamic_input_textures; std::string m_base_path; diff --git a/Source/Core/InputCommon/InputConfig.cpp b/Source/Core/InputCommon/InputConfig.cpp index ff3f68acd0..2dd39f945b 100644 --- a/Source/Core/InputCommon/InputConfig.cpp +++ b/Source/Core/InputCommon/InputConfig.cpp @@ -35,8 +35,6 @@ bool InputConfig::LoadConfig() static constexpr std::array<std::string_view, MAX_BBMOTES> num = {"1", "2", "3", "4", "BB"}; std::string profile[MAX_BBMOTES]; - m_dynamic_input_tex_config_manager.Load(); - if (SConfig::GetInstance().GetGameID() != "00000000") { const std::string profile_directory = GetUserProfileDirectoryPath(); @@ -102,8 +100,6 @@ bool InputConfig::LoadConfig() // Next profile n++; } - - m_dynamic_input_tex_config_manager.GenerateTextures(inifile, controller_names); return true; } else @@ -139,8 +135,6 @@ void InputConfig::SaveConfig() controller_names.push_back(controller->GetName()); } - m_dynamic_input_tex_config_manager.GenerateTextures(inifile, controller_names); - inifile.Save(ini_filename); } @@ -210,6 +204,8 @@ bool InputConfig::IsControllerControlledByGamepadDevice(int index) const void InputConfig::GenerateControllerTextures(const Common::IniFile& file) { + m_dynamic_input_tex_config_manager.Load(); + std::vector<std::string> controller_names; for (auto& controller : m_controllers) { @@ -218,3 +214,18 @@ void InputConfig::GenerateControllerTextures(const Common::IniFile& file) m_dynamic_input_tex_config_manager.GenerateTextures(file, controller_names); } + +void InputConfig::GenerateControllerTextures() +{ + const std::string ini_filename = File::GetUserPath(D_CONFIG_IDX) + m_ini_name + ".ini"; + + Common::IniFile inifile; + inifile.Load(ini_filename); + + for (auto& controller : m_controllers) + { + controller->SaveConfig(inifile.GetOrCreateSection(controller->GetName())); + } + + GenerateControllerTextures(inifile); +} diff --git a/Source/Core/InputCommon/InputConfig.h b/Source/Core/InputCommon/InputConfig.h index 09b9f6c182..6cd428a8d8 100644 --- a/Source/Core/InputCommon/InputConfig.h +++ b/Source/Core/InputCommon/InputConfig.h @@ -55,6 +55,7 @@ public: void UnregisterHotplugCallback(); void GenerateControllerTextures(const Common::IniFile& file); + void GenerateControllerTextures(); private: ControllerInterface::HotplugCallbackHandle m_hotplug_callback_handle; |
