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| author | Ryan Houdek <Sonicadvance1@gmail.com> | 2013-08-16 07:30:53 -0500 |
|---|---|---|
| committer | Ryan Houdek <Sonicadvance1@gmail.com> | 2013-08-16 07:30:53 -0500 |
| commit | da560ecefc00abe1f2d217fc975d77ff132cf81e (patch) | |
| tree | 724b5c529c17c4051f44637cb19c2c7623466046 /Source/Core/InputCommon | |
| parent | 367f294ed2434313251ae0c1bd259dc9077946c5 (diff) | |
On CoreParemeter member object creation make sure to set bEnableDebugging, bAutomaticStart, and bBootToPause to default values so they aren't unitialized. This caused a issue in particular on the Android builds where bBootToPause would cause the games to boot in to a paused state, effectively causing the application to need to be forced closed and reran multiple times in order to test anything.
Diffstat (limited to 'Source/Core/InputCommon')
0 files changed, 0 insertions, 0 deletions
