summaryrefslogtreecommitdiff
path: root/Source/Core/InputCommon
diff options
context:
space:
mode:
authorLéo Lam <leo@leolam.fr>2020-12-05 22:39:34 +0100
committerLéo Lam <leo@leolam.fr>2020-12-06 01:53:55 +0100
commitf7d7bbf55f53c60e06a6b66673f031105fd3fd39 (patch)
treecc8698583ae9629969f5631ef983a6f86a84c96a /Source/Core/InputCommon
parent2952f99f691e69e450c5ac52dca9516483ade2ee (diff)
WiiUtils: Check hashes to determine if a title is installed and up-to-date
Nintendo's official title installation code and ES both only look at content IDs but we should probably check for content hashes in addition to checking for IDs for at least two reasons: 1. Some of the installed contents could be corrupted -- this cannot be easily detected without checking hashes. 2. Some mod distributors do not bother to update content IDs, which means that installing updates from the UI would not actually update the installed game. This is confusing for users. To keep the existing semantic (for IOS especially), the new content hash checks are opt-in for callers of GetStoredContentsFromTMD. This commit changes WiiUtils's WAD installation logic to enable the content hash checks.
Diffstat (limited to 'Source/Core/InputCommon')
0 files changed, 0 insertions, 0 deletions