diff options
| author | JosJuice <josjuice@gmail.com> | 2018-06-03 12:07:53 +0200 |
|---|---|---|
| committer | JosJuice <josjuice@gmail.com> | 2018-06-04 07:45:22 +0200 |
| commit | 85e94cc5107dfa8b3b7569a4c0d8e251d9d0f98b (patch) | |
| tree | 1ca237b1c9d10232e275caa8210ccdbff31e90aa /Source/Core/UICommon/GameFile.cpp | |
| parent | 0f7370a22c67bf668fff165ac0bcff2dfc0eceb8 (diff) | |
Don't store custom names from TitleDatabase in GameFileCache
This saves us from having to update the GameFileCache when the
TitleDatabase changes (for instance when the user changes language).
Diffstat (limited to 'Source/Core/UICommon/GameFile.cpp')
| -rw-r--r-- | Source/Core/UICommon/GameFile.cpp | 31 |
1 files changed, 10 insertions, 21 deletions
diff --git a/Source/Core/UICommon/GameFile.cpp b/Source/Core/UICommon/GameFile.cpp index 90f87bb016..64d4740a0e 100644 --- a/Source/Core/UICommon/GameFile.cpp +++ b/Source/Core/UICommon/GameFile.cpp @@ -141,20 +141,6 @@ bool GameFile::IsValid() const return true; } -bool GameFile::CustomNameChanged(const Core::TitleDatabase& title_database) -{ - const auto type = m_platform == DiscIO::Platform::WiiWAD ? - Core::TitleDatabase::TitleType::Channel : - Core::TitleDatabase::TitleType::Other; - m_pending.custom_name = title_database.GetTitleName(m_game_id, type); - return m_custom_name != m_pending.custom_name; -} - -void GameFile::CustomNameCommit() -{ - m_custom_name = std::move(m_pending.custom_name); -} - void GameBanner::DoState(PointerWrap& p) { p.Do(buffer); @@ -191,7 +177,6 @@ void GameFile::DoState(PointerWrap& p) m_volume_banner.DoState(p); m_custom_banner.DoState(p); - p.Do(m_custom_name); } bool GameFile::IsElfOrDol() const @@ -280,11 +265,17 @@ void GameFile::CustomBannerCommit() m_custom_banner = std::move(m_pending.custom_banner); } -const std::string& GameFile::GetName(bool long_name) const +const std::string& GameFile::GetName(const Core::TitleDatabase& title_database) const { - if (!m_custom_name.empty()) - return m_custom_name; + const auto type = m_platform == DiscIO::Platform::WiiWAD ? + Core::TitleDatabase::TitleType::Channel : + Core::TitleDatabase::TitleType::Other; + const std::string& custom_name = title_database.GetTitleName(m_game_id, type); + return custom_name.empty() ? GetName() : custom_name; +} +const std::string& GameFile::GetName(bool long_name) const +{ const std::string& name = long_name ? GetLongName() : GetShortName(); if (!name.empty()) return name; @@ -323,9 +314,7 @@ std::string GameFile::GetUniqueIdentifier() const if (GetRevision() != 0) info.push_back("Revision " + std::to_string(GetRevision())); - std::string name(GetLongName(lang)); - if (name.empty()) - name = GetName(); + const std::string& name = GetName(); int disc_number = GetDiscNumber() + 1; |
