summaryrefslogtreecommitdiff
path: root/Source/Core/UICommon/GameFile.cpp
diff options
context:
space:
mode:
authorLéo Lam <leo@innovatetechnologi.es>2019-05-01 17:37:31 +0200
committerGitHub <noreply@github.com>2019-05-01 17:37:31 +0200
commitbec85a09623e11493d58a0fcb5acb898604c0cd7 (patch)
treea9bfe36dd4c425dab59bce4e29b3454820750eab /Source/Core/UICommon/GameFile.cpp
parentef88dd73b32b4de7b3ea509957a1f315662c0d0f (diff)
parentfbe7892bd2c50b3eb920b4f6a0a5d3fdd1010278 (diff)
Merge pull request #8013 from JosJuice/titledatabase-japanese-gc
Show Japanese GC games in Japanese when using TitleDatabase
Diffstat (limited to 'Source/Core/UICommon/GameFile.cpp')
-rw-r--r--Source/Core/UICommon/GameFile.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/Source/Core/UICommon/GameFile.cpp b/Source/Core/UICommon/GameFile.cpp
index 254d19bdf7..b990b744ca 100644
--- a/Source/Core/UICommon/GameFile.cpp
+++ b/Source/Core/UICommon/GameFile.cpp
@@ -60,6 +60,9 @@ static bool UseGameCovers()
DiscIO::Language GameFile::GetConfigLanguage() const
{
+ if (m_platform == DiscIO::Platform::GameCubeDisc && m_country == DiscIO::Country::Japan)
+ return DiscIO::Language::Japanese;
+
#ifdef ANDROID
// TODO: Make the Android app load the config at app start instead of emulation start
// so that we can access the user's preference here