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authorJosJuice <josjuice@gmail.com>2019-06-16 16:38:26 +0200
committerJosJuice <josjuice@gmail.com>2019-08-21 18:48:52 +0200
commitf79ca651701fdbfe1a95aa09bd7c3d0a68ed4eeb (patch)
tree9cfbee2e3b74533af6534979679dcd4ca8ab802a /Source/Core/UICommon/GameFile.cpp
parentc677268aaf8002c11c1a1c55a0d2938de512401c (diff)
UICommon: Remove Android hacks from GameFile
Diffstat (limited to 'Source/Core/UICommon/GameFile.cpp')
-rw-r--r--Source/Core/UICommon/GameFile.cpp23
1 files changed, 3 insertions, 20 deletions
diff --git a/Source/Core/UICommon/GameFile.cpp b/Source/Core/UICommon/GameFile.cpp
index 89d38e24f5..f5aefd7f01 100644
--- a/Source/Core/UICommon/GameFile.cpp
+++ b/Source/Core/UICommon/GameFile.cpp
@@ -46,28 +46,11 @@ namespace
constexpr char COVER_URL[] = "https://art.gametdb.com/wii/cover/%s/%s.png";
const std::string EMPTY_STRING;
-
-bool UseGameCovers()
-{
-// We ifdef this out on Android because accessing the config before emulation start makes us crash.
-// The Android GUI handles covers in Java anyway, so this doesn't make us lose any functionality.
-#ifdef ANDROID
- return false;
-#else
- return Config::Get(Config::MAIN_USE_GAME_COVERS);
-#endif
-}
} // Anonymous namespace
DiscIO::Language GameFile::GetConfigLanguage() const
{
-#ifdef ANDROID
- // TODO: Make the Android app load the config at app start instead of emulation start
- // so that we can access the user's preference here
- return DiscIO::Language::English;
-#else
return SConfig::GetInstance().GetLanguageAdjustedForRegion(DiscIO::IsWii(m_platform), m_region);
-#endif
}
bool operator==(const GameBanner& lhs, const GameBanner& rhs)
@@ -174,7 +157,7 @@ bool GameFile::IsValid() const
bool GameFile::CustomCoverChanged()
{
- if (!m_custom_cover.buffer.empty() || !UseGameCovers())
+ if (!m_custom_cover.buffer.empty() || !Config::Get(Config::MAIN_USE_GAME_COVERS))
return false;
std::string path, name;
@@ -201,7 +184,7 @@ bool GameFile::CustomCoverChanged()
void GameFile::DownloadDefaultCover()
{
- if (!m_default_cover.buffer.empty() || !UseGameCovers())
+ if (!m_default_cover.buffer.empty() || !Config::Get(Config::MAIN_USE_GAME_COVERS))
return;
const auto cover_path = File::GetUserPath(D_COVERCACHE_IDX) + DIR_SEP;
@@ -267,7 +250,7 @@ void GameFile::DownloadDefaultCover()
bool GameFile::DefaultCoverChanged()
{
- if (!m_default_cover.buffer.empty() || !UseGameCovers())
+ if (!m_default_cover.buffer.empty() || !Config::Get(Config::MAIN_USE_GAME_COVERS))
return false;
const auto cover_path = File::GetUserPath(D_COVERCACHE_IDX) + DIR_SEP;