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authorJMC47 <JMC4789@gmail.com>2025-04-21 13:57:57 -0400
committerGitHub <noreply@github.com>2025-04-21 13:57:57 -0400
commit0b2338a5ee0e3cb9837d325a0ca24229e272aa89 (patch)
tree82281c947578c78a70433071ad0c8081f7f05344 /Source/Core/UICommon/GameFileCache.cpp
parentbc3c3eb79ae4d8dc83091d20c686aac2d772590e (diff)
parent89fdc0b9e0db9b65b7ba81b8ee33114415e8666c (diff)
Merge pull request #10084 from Zopolis4/master
Identify Triforce games in gamelist
Diffstat (limited to 'Source/Core/UICommon/GameFileCache.cpp')
-rw-r--r--Source/Core/UICommon/GameFileCache.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/Source/Core/UICommon/GameFileCache.cpp b/Source/Core/UICommon/GameFileCache.cpp
index 90dd0c63fc..f72f47c11e 100644
--- a/Source/Core/UICommon/GameFileCache.cpp
+++ b/Source/Core/UICommon/GameFileCache.cpp
@@ -26,14 +26,14 @@
namespace UICommon
{
-static constexpr u32 CACHE_REVISION = 25; // Last changed in PR 12702
+static constexpr u32 CACHE_REVISION = 26; // Last changed in PR 10084
std::vector<std::string> FindAllGamePaths(const std::vector<std::string>& directories_to_scan,
bool recursive_scan)
{
static const std::vector<std::string> search_extensions = {
- ".gcm", ".tgc", ".iso", ".ciso", ".gcz", ".wbfs", ".wia",
- ".rvz", ".nfs", ".wad", ".dol", ".elf", ".json"};
+ ".gcm", ".tgc", ".bin", ".iso", ".ciso", ".gcz", ".wbfs",
+ ".wia", ".rvz", ".nfs", ".wad", ".dol", ".elf", ".json"};
// TODO: We could process paths iteratively as they are found
return Common::DoFileSearch(directories_to_scan, search_extensions, recursive_scan);