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authorLéo Lam <leo@leolam.fr>2021-12-14 11:08:38 +0100
committerGitHub <noreply@github.com>2021-12-14 11:08:38 +0100
commit185475fe03c758a2346c170bd9395227d78b0f63 (patch)
treedc496e8bda35b3a9b1efb1382bdc20e3dac2f62f /Source/Core/UICommon/GameFileCache.cpp
parent45fac5137b6cf3da1ee8ccc65eced6d969152a93 (diff)
parentb928900f6e1097a189cd78491df00ed7890949d6 (diff)
Merge pull request #10187 from AdmiralCurtiss/json-gamelist
Support for GameModDescriptor files in Game List.
Diffstat (limited to 'Source/Core/UICommon/GameFileCache.cpp')
-rw-r--r--Source/Core/UICommon/GameFileCache.cpp7
1 files changed, 4 insertions, 3 deletions
diff --git a/Source/Core/UICommon/GameFileCache.cpp b/Source/Core/UICommon/GameFileCache.cpp
index a1b55b3614..1040c24b2f 100644
--- a/Source/Core/UICommon/GameFileCache.cpp
+++ b/Source/Core/UICommon/GameFileCache.cpp
@@ -27,13 +27,14 @@
namespace UICommon
{
-static constexpr u32 CACHE_REVISION = 20; // Last changed in PR 9461
+static constexpr u32 CACHE_REVISION = 21; // Last changed in PR 10187
std::vector<std::string> FindAllGamePaths(const std::vector<std::string>& directories_to_scan,
bool recursive_scan)
{
- static const std::vector<std::string> search_extensions = {
- ".gcm", ".tgc", ".iso", ".ciso", ".gcz", ".wbfs", ".wia", ".rvz", ".wad", ".dol", ".elf"};
+ static const std::vector<std::string> search_extensions = {".gcm", ".tgc", ".iso", ".ciso",
+ ".gcz", ".wbfs", ".wia", ".rvz",
+ ".wad", ".dol", ".elf", ".json"};
// TODO: We could process paths iteratively as they are found
return Common::DoFileSearch(directories_to_scan, search_extensions, recursive_scan);